Metalcraft — As long as you control three or more artifacts, this creature gets +4/+4 and has trample.
Riding ravenous, ever-growing vorracs is almost as dangerous as fitting them with saddles.
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Trample
Whenever this creature deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
Whenever you cast an artifact spell, you may pay . If you do, you gain 3 life.
The Sylvok see the artificer as a gardener, preparing the world for hardy growth.
Trample
Whenever an artifact is put into a graveyard from the battlefield, this creature gets +2/+0 until end of turn.
"A trail of scrap metal can lead it into an ambush. But take care not to overfeed it."
—Adaran, Tangle hunter
Trample, haste
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of the end step, sacrifice this creature.
Destroy target artifact or enchantment.
Draw a card.
"The hypocrisy of these elves is thicker than steel—destroying 'unnatural metal' with their own enchanted swords."
—Kara Vrist, Neurok agent
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Target creature blocks this creature this turn if able.
A plague on the curious.
Target creature gains protection from artifacts until end of turn.
Draw a card.
The Viridian elves had purged their culture of the trolls' traitorous influence. In times of strife, however, the ancestral memories returned.
Protection from artifacts
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
"No longer am I shackled to antiquity. My new masters will etch a glorious future."
Target creature gets +X/+X until end of turn.
"Beasts kill for their very survival. If you would have their strength, you must know their desperation."
—Konnos, Sylvok sage
Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
"Let them have their revel. Soon those who won't submit will be turned. Those who won't be turned will die."
—Vorinclex, Voice of Hunger
Target creature you control deals damage equal to its power to target creature with flying.
"If I were the air, I wouldn't taunt the ground. It has the weight advantage."
—Konnos, Sylvok sage
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
On Mirrodin, every conflict ends in either death or darksteel.
[+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
[−1]: Creatures can't be blocked this turn.
[−8]: You get an emblem with "Whenever you cast a spell, exile target permanent."
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip
Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.
, Sacrifice this creature: Prevent all damage a source of your choice would deal to you this turn.
All the loyalty of the Auriok with only a trace of their self-righteousness.
Equipped creature gets +4/-1.
Equip
"One need only look at the inhabitants of this world to see that they are forged halfway to perfection. All they need is a whisper of the Glorious Word."
—Urabrask the Hidden
Equipped creature has flying and first strike.
Equip
Lacking trained pterons, the Auriok had to rely on other measures to gain the upper hand in the skies.
This artifact enters with X charge counters on it.
: Until end of turn, this artifact becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
According to Auriok myth, it collects scrap in order to reassemble its lost rider.
Imprint — When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
When this creature dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
When this artifact enters, put a -1/-1 counter on target creature.
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this artifact enters, put a -1/-1 counter on each creature target player controls.
, : Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
: Add .
The myr are like verdigris: an ever-present patina on the surface of a metal world.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When this creature enters, you may return target creature card with infect from your graveyard to your hand.
, Sacrifice a creature: Put a charge counter on this artifact.
, Sacrifice this artifact: Draw a card for each charge counter on this artifact.
"Forswear the flesh and you will truly see."
—Jin-Gitaxias, Core Augur
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+0.
Equip
Heavier than it looks, tricky to wield, guaranteed to last.
Indestructible
Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.
This creature attacks each combat if able.
One part unstoppable force, one part immovable object.
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it still dies.)
Flash (You may cast this spell any time you could cast an instant.)
Vigilance
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Equipped creature can block an additional creature each combat.
Equip
After the vanishing of the elder generations, the Anvil Tribe developed creative solutions to their personnel shortages.
Metalcraft — This creature has protection from each color as long as you control three or more artifacts.
Its predecessors were etched with the wisdom of ancients; its own etchings bear warnings of a future fraught with war.
, Sacrifice this artifact: Target creature gains flying until end of turn.
When this artifact is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
Whenever another artifact you control enters, you may have this artifact become a 2/2 Bird artifact creature with flying until end of turn.
: This artifact becomes a 2/2 Bird artifact creature with flying until end of turn.
: Add .
The myr are like razorgrass: numberless metal figures, reflecting each other's light.
At the beginning of your upkeep, you may put a charge counter on this artifact.
, Sacrifice this artifact: You gain life equal to the number of charge counters on this artifact.
: Target artifact creature gets +1/+1 until end of turn.
: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
Better living through metallurgy.
Whenever you cast an artifact spell, you may put a charge counter on this artifact.
Remove three charge counters from this artifact: Create a 3/3 colorless Golem artifact creature token.
Whenever a player casts an artifact spell, you may gain 1 life.
The heart of a golem gives life to more than just the iron husk around it.
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
: Put a charge counter on this artifact.
: Target player mills X cards, where X is the number of charge counters on this artifact.
Pray you never hear it chime.
Equipped creature doesn't untap during its controller's untap step.
Equipped creature has ": This creature deals 2 damage to any target."
Equip
, , Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When this artifact is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip
Neurok spies carry devices that let them look a few moments into the future, giving them an almost insurmountable edge.
: Add .
The myr are like rusted metal: gleaming purpose hidden by a thin disguise of debris.
, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
The goblins say it used to be larger, before it began to stoke the Great Furnace with pieces of itself.
: Add .
The myr are like necrogen: a transformative force unconcerned with the changes they wreak.
: Target permanent becomes an artifact in addition to its other types until end of turn.
"They'll soon become accustomed to wearing skin that is not their own."
—Elesh Norn, Grand Cenobite
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."
Equip
: Put a charge counter on this artifact.
, Remove three charge counters from this artifact: Destroy target permanent.
There are few problems that can't be solved by putting a hole in the world.
Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his power.
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard.
, : Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)
It's a helm that leaves the head at its most vulnerable.
At the beginning of your upkeep, sacrifice this creature unless you discard a card.
, Exile a creature card from your graveyard: This creature deals 4 damage to any target.
: Regenerate this creature.
, Sacrifice this creature: You draw two cards and you lose 2 life.
All the secrets of the Moriok with only a trace of their corruption.
Metalcraft — : Add one mana of any color. Activate only if you control three or more artifacts.
The suns of Mirrodin have shone upon perfection only once.
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.