This land enters tapped unless you control two or more other lands.
: Add or .
This land enters tapped unless you control two or more other lands.
: Add or .
This land enters tapped unless you control two or more other lands.
: Add or .
This land enters tapped unless you control two or more other lands.
: Add or .
This land enters tapped unless you control two or more other lands.
: Add or .
Flying, ward
This creature enters prepared.
Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.
Target player draws three cards.
Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell.
By himself, Lluwen couldn't have hoped to calm the Dawning Archaic—but any time it really mattered, he was never alone.
Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Raising spirits is easier than taming them.
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Exile target creature. Its controller gains life equal to its power.
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Our lives are built upon our pasts. What happens, then, if we are cut off from them?"
—Augusta, dean of order
Vigilance
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.
"My inklings are ideal for gathering information. There's no place on Arcavios they can't reach."
First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
You and target opponent each draw three cards.
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, lifelink
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control.
Though not all her students have wings, she's determined to help them reach new heights.
Flying, ward
This creature enters prepared.
Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.
Target player draws three cards.
Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead.
"Dangerously overflowing with creative expression."
—Strixhaven Star gallery show review
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Draw three cards, then put two cards from your hand on top of your library in any order.
Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
When Jadzi enters, draw two cards, then discard two cards.
Create X 0/0 green and blue Fractal creature tokens, then put X +1/+1 counters on each Fractal you control.
Counter target spell. If you control a Wizard, add an amount of equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
The harder a foe strikes, the stronger a Dragonsguard's defenses become.
Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
"Theory? Meet practice."
—Tam, Quandrix second-year
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, draw a card.
"To the patient mind, no problem is unsolvable."
Flash
Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control.
Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game.
Exile Wisdom of Ages.
"If you take the time to listen, the archaics will tell you that this world has been torn asunder and remade many times before."
—Jadzi, Oracle of Arcavios
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.
Search your library for a card, put that card into your hand, then shuffle.
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
This creature can't block.
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield.
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time.
The darkest corners of the Detention Bog hide natural laboratories that quietly spawn deadly infections.
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Target player draws two cards and loses 2 life.
All creatures get -2/-2 until end of turn.
Infusion — If you gained life this turn, destroy all creatures instead.
Although lumarets are small magical creatures, they can gather to eliminate larger threats.
This spell can't be copied.
Choose one or both —
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Copy target creature spell you control. The copy gains haste and "At the beginning of the end step, sacrifice this token."
First strike
Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Lightning Bolt deals 3 damage to any target.
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Quintorius found that every new discovery motivated him to keep exploring.
Haste
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Destroy target nonbasic land.
Menace
Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of equal to this creature's power.
"My media? Fury and flame."
Choose one or both —
• Target player discards any number of cards, then draws that many cards.
• Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker.
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.
Whenever you gain life, put a growth counter on this enchantment.
As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.
In the grief that followed the Invasion, Willowdusk's office turned into an unofficial hideaway for overwhelmed students.
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
Return target card from your graveyard to your hand.
Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.
"All growth comes at a cost. It's up to each of us to determine if the result is worth the sacrifice."
—Oracle Jadzi, to Tam
This creature enters with a number of stun counters on it equal to three minus X. If X is 2 or less, it enters tapped. (If a permanent with a stun counter would become untapped, remove one from it instead.)
"Yes, she is blocking the path. Are you volunteering to move her?"
—Tam, to Kirol
Deathtouch
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Mill seven cards. Then put a creature card from among them onto the battlefield.
Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it.
"I know the prompt was to replicate a scurrid, but I took some creative liberties with my version."
Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life.
: Mill a card. You may play that card this turn.
Few relics survived the turmoil of the Blood Age; those that did are powerful, dangerous, or both.
Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy.
"Good play, team! Now let's run it again until it's perfect!"
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on Berta, add one mana of any color.
, : Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
, , Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
In the gloomy depths of Widdershins Hall sits an iron belly—always hungry, but generous to those who feed it.
When this creature enters, draw a card. Each player loses 1 life.
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
"By all means, let's debate."
Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.
"This last step is very important. You'll need to know if the friend you're searching for is alive or dead."
As an additional cost to cast this spell, pay X life.
Return each artifact and creature card with mana value X from your graveyard to the battlefield.
Two tired souls finally found something to unite them.
Flying, haste
Discard a card: This creature gains lifelink until end of turn.
Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.
"Do you think I've spent a lifetime studying war and learned nothing?"
Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped.
"What the mind conceives," began Dean Adrix.
"Magic can achieve," assured Dean Nev.
Choose up to four. You may choose the same mode more than once.
• Destroy target nonland permanent.
• Return target nonland permanent card from your graveyard to the battlefield.
The archaics experience all of Arcavian history. Changing that fate threatens their very existence.
Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control.
, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery.
Lands you control have ": Add two mana of any one color. Spend this mana only to cast instant and sorcery spells."
: Draw a card. Activate only if you have seven or more cards in your hand.
School styluses are just tools. Passion is a Prismari's true instrument.
Choose one —
• Draw four cards.
• Splatter Technique deals 4 damage to each creature and planeswalker.
As the marvels of living art they are, elemental whales can't resist contributing to Summitfest's displays.
Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn.
"Knowledge is your armor. Use it wisely, and it will keep you safe."
—Augusta, dean of order
Traumatic Critique deals X damage to any target. Draw two cards, then discard a card.
"The artist should suffer for their craft, not the audience!"
—Galazeth Prismari
As an additional cost to cast this spell, pay X life.
Destroy all artifacts and creatures with mana value X or less.
So intense was their hatred they didn't realize how lonely they'd become. In the end, all they had was each other, and they hated that, too.
Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost.
"Leave everything on the stage and give them a performance they'll never forget."