Secrets of Strixhaven

SOS · 368 cards · Released

Deathcap Glade
Land

This land enters tapped unless you control two or more other lands.

: Add or .

Dreamroot Cascade
Land

This land enters tapped unless you control two or more other lands.

: Add or .

Shattered Sanctum
Land

This land enters tapped unless you control two or more other lands.

: Add or .

Stormcarved Coast
Land

This land enters tapped unless you control two or more other lands.

: Add or .

Sundown Pass
Land

This land enters tapped unless you control two or more other lands.

: Add or .

Emeritus of Ideation
Creature — Human Wizard

Flying, ward

This creature enters prepared.

Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.

5/5
Ancestral Recall
Instant

Target player draws three cards.

Together as One
Sorcery

Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell.

By himself, Lluwen couldn't have hoped to calm the Dawning Archaic—but any time it really mattered, he was never alone.

Antiquities on the Loose
Sorcery

Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Raising spirits is easier than taming them.

Emeritus of Truce
Creature — Cat Cleric

When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

3/3
Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

Erode
Instant

Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Our lives are built upon our pasts. What happens, then, if we are cut off from them?"

—Augusta, dean of order

Informed Inkwright
Creature — Human Wizard

Vigilance

Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.

"My inklings are ideal for gathering information. There's no place on Arcavios they can't reach."

2/2
Joined Researchers
Creature — Human Cleric Wizard

First strike

At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

2/2
Secret Rendezvous
Sorcery

You and target opponent each draw three cards.

Practiced Offense
Sorcery

Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Stirring Hopesinger
Creature — Bird Bard

Flying, lifelink

Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control.

Though not all her students have wings, she's determined to help them reach new heights.

1/3
Emeritus of Ideation
Creature — Human Wizard

Flying, ward

This creature enters prepared.

Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.

5/5
Ancestral Recall
Instant

Target player draws three cards.

Exhibition Tidecaller
Creature — Djinn Wizard

Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead.

"Dangerously overflowing with creative expression."

Strixhaven Star gallery show review

0/2
Harmonized Trio
Creature — Merfolk Bard Wizard

, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

1/1
Brainstorm
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

Jadzi, Steward of Fate
Legendary Creature — Human Wizard

Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

When Jadzi enters, draw two cards, then discard two cards.

2/4
Oracle's Gift
Sorcery

Create X 0/0 green and blue Fractal creature tokens, then put X +1/+1 counters on each Fractal you control.

Mana Sculpt
Instant

Counter target spell. If you control a Wizard, add an amount of equal to the amount of mana spent to cast that spell at the beginning of your next main phase.

The harder a foe strikes, the stronger a Dragonsguard's defenses become.

Mathemagics
Sorcery

Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)

"Theory? Meet practice."

—Tam, Quandrix second-year

Pensive Professor
Creature — Human Wizard

Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)

Whenever one or more +1/+1 counters are put on this creature, draw a card.

"To the patient mind, no problem is unsolvable."

0/2
Skycoach Conductor
Creature — Bird Pilot

Flash

Flying, vigilance

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

2/3
All Aboard
Instant

Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control.

Wisdom of Ages
Sorcery

Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game.

Exile Wisdom of Ages.

"If you take the time to listen, the archaics will tell you that this world has been torn asunder and remade many times before."

—Jadzi, Oracle of Arcavios

Emeritus of Woe
Creature — Vampire Warlock

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.

5/4
Demonic Tutor
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Grave Researcher
Creature — Troll Warlock

At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

3/3
Reanimate
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.

Moseo, Vein's New Dean
Legendary Creature — Bird Skeleton Warlock

Flying

When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."

Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

2/1
Postmortem Professor
Creature — Zombie Warlock

This creature can't block.

Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.

, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield.

2/2
Pox Plague
Sorcery

Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time.

The darkest corners of the Detention Bog hide natural laboratories that quietly spawn deadly infections.

Scheming Silvertongue
Creature — Vampire Warlock

Flying, lifelink

At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

1/3
Sign in Blood
Sorcery

Target player draws two cards and loses 2 life.

Withering Curse
Sorcery

All creatures get -2/-2 until end of turn.

Infusion — If you gained life this turn, destroy all creatures instead.

Although lumarets are small magical creatures, they can gather to eliminate larger threats.

Choreographed Sparks
Instant

This spell can't be copied.

Choose one or both —

• Copy target instant or sorcery spell you control. You may choose new targets for the copy.

• Copy target creature spell you control. The copy gains haste and "At the beginning of the end step, sacrifice this token."

Emeritus of Conflict
Creature — Human Wizard

First strike

Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

2/2
Lightning Bolt
Instant

Lightning Bolt deals 3 damage to any target.

Flashback
Instant

Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Quintorius found that every new discovery motivated him to keep exploring.

Maelstrom Artisan
Creature — Minotaur Sorcerer

Haste

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

3/2
Rocket Volley
Sorcery

Destroy target nonbasic land.

Molten-Core Maestro
Creature — Goblin Bard

Menace

Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of equal to this creature's power.

"My media? Fury and flame."

2/2
Steal the Show
Sorcery

Choose one or both —

• Target player discards any number of cards, then draws that many cards.

• Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker.

Ambitious Augmenter
Creature — Turtle Wizard

Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)

When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.

1/1
Comforting Counsel
Enchantment

Whenever you gain life, put a growth counter on this enchantment.

As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.

In the grief that followed the Invasion, Willowdusk's office turned into an unofficial hideaway for overwhelmed students.

Emeritus of Abundance
Creature — Elf Druid

Vigilance

This creature enters prepared.

Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.

3/4
Regrowth
Sorcery

Return target card from your graveyard to your hand.

Planar Engineering
Sorcery

Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.

"All growth comes at a cost. It's up to each of us to determine if the result is worth the sacrifice."

—Oracle Jadzi, to Tam

Slumbering Trudge
Creature — Plant Beast

This creature enters with a number of stun counters on it equal to three minus X. If X is 2 or less, it enters tapped. (If a permanent with a stun counter would become untapped, remove one from it instead.)

"Yes, she is blocking the path. Are you volunteering to move her?"

—Tam, to Kirol

6/6
Vastlands Scavenger
Creature — Bear Druid

Deathtouch

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

4/4
Bind to Life
Instant

Mill seven cards. Then put a creature card from among them onto the battlefield.

Applied Geometry
Sorcery

Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it.

"I know the prompt was to replicate a scurrid, but I took some creative liberties with my version."

Ark of Hunger
Artifact

Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life.

: Mill a card. You may play that card this turn.

Few relics survived the turmoil of the Blood Age; those that did are powerful, dangerous, or both.

Aziza, Mage Tower Captain
Legendary Creature — Djinn Sorcerer

Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy.

"Good play, team! Now let's run it again until it's perfect!"

2/2
Berta, Wise Extrapolator
Legendary Creature — Frog Druid

Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)

Whenever one or more +1/+1 counters are put on Berta, add one mana of any color.

, : Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.

1/4
Cauldron of Essence
Artifact

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

, , Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

In the gloomy depths of Widdershins Hall sits an iron belly—always hungry, but generous to those who feed it.

Conciliator's Duelist
Creature — Kor Warlock

When this creature enters, draw a card. Each player loses 1 life.

Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

"By all means, let's debate."

4/3
Dina's Guidance
Instant

Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.

"This last step is very important. You'll need to know if the friend you're searching for is alive or dead."

Fix What's Broken
Sorcery

As an additional cost to cast this spell, pay X life.

Return each artifact and creature card with mana value X from your graveyard to the battlefield.

Two tired souls finally found something to unite them.

Hardened Academic
Creature — Bird Cleric

Flying, haste

Discard a card: This creature gains lifelink until end of turn.

Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.

"Do you think I've spent a lifetime studying war and learned nothing?"

2/1
Mind into Matter
Sorcery

Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped.

"What the mind conceives," began Dean Adrix.

"Magic can achieve," assured Dean Nev.

Moment of Reckoning
Sorcery

Choose up to four. You may choose the same mode more than once.

• Destroy target nonland permanent.

• Return target nonland permanent card from your graveyard to the battlefield.

The archaics experience all of Arcavian history. Changing that fate threatens their very existence.

Nita, Forum Conciliator
Legendary Creature — Human Advisor

Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control.

, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery.

2/3
Resonating Lute
Artifact

Lands you control have ": Add two mana of any one color. Spend this mana only to cast instant and sorcery spells."

: Draw a card. Activate only if you have seven or more cards in your hand.

School styluses are just tools. Passion is a Prismari's true instrument.

Splatter Technique
Sorcery

Choose one —

• Draw four cards.

• Splatter Technique deals 4 damage to each creature and planeswalker.

As the marvels of living art they are, elemental whales can't resist contributing to Summitfest's displays.

Suspend Aggression
Instant

Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn.

"Knowledge is your armor. Use it wisely, and it will keep you safe."

—Augusta, dean of order

Traumatic Critique
Instant

Traumatic Critique deals X damage to any target. Draw two cards, then discard a card.

"The artist should suffer for their craft, not the audience!"

—Galazeth Prismari

Vicious Rivalry
Sorcery

As an additional cost to cast this spell, pay X life.

Destroy all artifacts and creatures with mana value X or less.

So intense was their hatred they didn't realize how lonely they'd become. In the end, all they had was each other, and they hated that, too.

Zaffai and the Tempests
Legendary Creature — Human Bard Sorcerer

Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost.

"Leave everything on the stage and give them a performance they'll never forget."

5/7