This spell costs less to cast for each instant and sorcery card in your graveyard.
Reach
Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Trample, reach
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
As the giant shadow loomed, the Forum of Amity fell silent for the first time in its history.
Converge — When this creature enters, exile target nonland permanent an opponent controls with mana value less than or equal to the number of colors of mana spent to cast this creature.
: Put target card from a graveyard on the bottom of its owner's library.
Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell.
By himself, Lluwen couldn't have hoped to calm the Dawning Archaic—but any time it really mattered, he was never alone.
Vigilance
Converge — When this creature enters, you may draw X cards, where X is the number of colors of mana spent to cast this spell. If you draw one or more cards this way, discard two cards.
Even as most archaics raged across Arcavios, others seemed to sink into contemplation.
This spell costs less to cast if it targets a tapped creature.
Destroy target creature.
Ajani no longer wanted to swing his axe in battle, but nothing came easier to him than defending those who needed protection.
Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Raising spirits is easier than taming them.
Flying
When this creature enters, put a +1/+1 counter on another target creature you control.
At the beginning of combat on your turn, exile up to one target card from a graveyard.
You can always tell who just left Professor Osgir's lecture on practical restoration.
Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"I checked my pack twice before we left campus. So why do I feel like I forgot something?"
When this creature enters, create a 1/1 white and black Inkling creature token with flying.
Sharrel poured his heart into his words and watched them take flight.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
You may tap or untap target creature.
Draw a card.
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Exile target creature. Its controller gains life equal to its power.
When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Our lives are built upon our pasts. What happens, then, if we are cut off from them?"
—Augusta, dean of order
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on target creature you control.
Not a journey's end but its beginning.
Create a 2/2 red and white Spirit creature token.
Flashback—Tap three untapped creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Never be afraid to ask for help. Success is much sweeter when it's shared."
—Quintorius Kand
Destroy target creature. Its controller creates a 1/1 white and black Inkling creature token with flying.
"I'd start from scratch if I were you."
—Felisa, Silverquill graduate
First strike
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Target creature gets +1/+0 and gains flying until end of turn.
Vigilance
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.
"My inklings are ideal for gathering information. There's no place on Arcavios they can't reach."
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+0 and gains lifelink until end of turn.
Target creature gets +2/+2 and gains first strike until end of turn.
Silverquill professors dislike when students disrupt their lessons, but can't help approving of the confidence needed to do so.
First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
You and target opponent each draw three cards.
Flying
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Whenever one or more cards leave your graveyard, this creature gets +1/+1 until end of turn.
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield.
At the beginning of your end step, if a card left your graveyard this turn, draw a card.
Witnessing something firsthand is somehow both the best and the worst way to learn.
Double strike
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Target creature gets +1/+0 and gains double strike until end of turn.
Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.
"I make promises, not threats."
Vigilance
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+1 until end of turn.
"Of course I talk to myself. Who wouldn't want to hear me speak?"
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Lifelink
, Sacrifice this creature: Destroy target artifact or enchantment.
"Just because Extus is gone doesn't mean the rest of us disappeared. We are here, and we are still seeking answers."
As an additional cost to cast this spell, exile two cards from your graveyard or pay .
Flying, vigilance
"Pranticle Peak is where you get the best views on land. I've found an even better vantage!"
Whenever one or more tokens you control enter, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
One or two target creatures each get +2/+2 until end of turn.
Destroy target creature with power 3 or greater.
"And I won't be writing any more essays for you, either!"
Flying, lifelink
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control.
Though not all her students have wings, she's determined to help them reach new heights.
, Exile this card from your graveyard: You gain 2 life. Surveil 1. Activate only as a sorcery. (Look at the top card of your library. You may put it into your graveyard.)
"For those who might consider cheating, its eyes can see everything. That includes you, Esme. Please see me after class."
—Professor Ghostforge
Vigilance
: Return this card from your graveyard to your hand. Activate only as a sorcery.
The camel had traveled this route so often in life that its spirit began moving as soon as the mage finished the summoning.
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
One simple push and Jadzi fell into the churning swirl of magic. Tam thought it would be harder—wished that it had been harder.
This spell costs less to cast if it targets an instant or sorcery spell.
Counter target spell.
"You're the one who brought a priceless scroll to a duel!"
Ward
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Create a 3/3 blue and red Elemental creature token with flying.
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Nothing gets in the way of a Prismari student following a great idea.
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature gets +2/+2 until end of turn instead.
Return up to X target instant and/or sorcery cards from your graveyard to your hand.
Exile Divergent Equation.
As Quandrix students advance in their studies, even slight miscalculations can have startling effects.
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Flying, ward
This creature enters prepared.
Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.
Target player draws three cards.
Flying
Whenever this creature attacks, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Target creature gains flying until end of turn.
Counter target creature spell.
"Venturing beyond campus means learning how to deal with creatures not bound by university rules."
—Emil, Vastlands roamer
Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead.
"Dangerously overflowing with creative expression."
—Strixhaven Star gallery show review
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it, where X is the number of cards you've drawn this turn.
"Dear dad, please send sixteen tons of krill in your next care package. Will explain at semester break."
Until end of turn, target creature becomes a green and blue Fractal with base power and toughness each equal to X plus 1. (It loses all other colors and creature types.)
"Return your lizards to their natural size before class ends. We don't want another incident."
—Professor Berta
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Draw three cards, then put two cards from your hand on top of your library in any order.
Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
"We know you're working hard. Dress warm and get enough sleep. Dad says hi!"
—Love, Mom
: Add . Spend this mana only to cast an instant or sorcery spell.
, : Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Only when they can defy the laws of nature can a Quandrix student claim to have mastered a spell.
Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
When Jadzi enters, draw two cards, then discard two cards.
Create X 0/0 green and blue Fractal creature tokens, then put X +1/+1 counters on each Fractal you control.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Draw two cards.
Counter target spell. If you control a Wizard, add an amount of equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
The harder a foe strikes, the stronger a Dragonsguard's defenses become.
Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
"Theory? Meet practice."
—Tam, Quandrix second-year
When this creature enters, return up to one other target creature to its owner's hand.
Whenever you cast a spell with in its mana cost, this creature can't be blocked this turn.
Opus — Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless five or more mana was spent to cast that spell.
"Failure can be a reason to quit or fuel for inspiration. The choice is always yours."
—Veyran, dean of perfection