Flying
Whenever you cast a spell, return up to one target nonland permanent an opponent controls with mana value less than or equal to that spell's mana value to its owner's hand.
Without subjects, but a tyrant nonetheless.
Flash
Flying
When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.
Flying, vigilance
Whenever you cast a spell with one or more targets, draw that many cards.
Finding all of the lost Jeskai archives was merely the first step to restoration. Wresting them from their draconic keeper proved much more challenging.
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.
Flash
Flying
This creature enters with a number of +1/+1 counters on it equal to the number of creatures that died this turn.
When this creature dies, you draw X cards and you lose X life, where X is the number of +1/+1 counters on it.
Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.
"The Jeskai like talking about their Way? Let's see them talk their way out of this dilemma."
—Girdah, Abzan beastrider
Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Create a 2/2 black Zombie Druid creature token.
Sacrifice a creature. When you do, all creatures get -X/-X until end of turn, where X is the sacrificed creature's toughness.
"Remember, wait till they're near the top. We don't just want them gone—we want them demoralized."
—Vennra, earthcarver tactician
Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
When this enchantment enters, create two 1/1 red Warrior creature tokens.
Whenever you attack, each opponent loses life equal to the number of creatures attacking them.
Flying
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent.
It's the reason monks gave up on mapping Qadat.
Flying
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, create a Treasure token.
Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Equip
Flying
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
First strike
Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
"Blink or don't. You'll get hit either way."
Flying
You may look at the top card of your library any time.
You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost.
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Exile the top X cards of your library. You may play them until the end of your next turn.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
: Add one mana of any color.
: Add X mana of any one color, where X is the greatest toughness among other creatures you control.
"Many hands make light work! Or two hands and a trunk, as the case may be."
—Sanzar, Kin-Tree Warden
Draw a card for each creature you control with power 4 or greater. Then creatures you control get +X/+X until end of turn, where X is the number of cards in your hand.
"You had your warning. Now you get us."
—Eshki Dragonclaw
Flying
Whenever one or more Dragons you control deal combat damage to a player, you may put a permanent card with mana value less than or equal to that damage from your hand onto the battlefield.
Younger dragons bow to its will, not out of respect, but out of fear.
Flying, ward
At the beginning of your upkeep, put a number of +1/+1 counters on each other creature you control equal to that creature's toughness.
Its very presence forces nature to adapt.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
, Discard a creature card: Return target land card from your graveyard to the battlefield tapped.
"Death is a natural thing. It replenishes the land's energy and nourishes the growth of all life."
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature enters, exile up to three target land cards from your graveyard.
Creatures you control have all activated abilities of all land cards exiled with this creature.
"Sleep, and return your energy to the lifepool. Sleep, and enrich the land for the next harvest."
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Flying
Whenever this creature enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.
This spell costs less to cast for each creature on the battlefield.
Destroy all creatures.
"Remind Zurgo that the Abzan will not tolerate his marauders. If the Mardu wish to trespass, then I encourage him to face my blade himself."
—Felothar, khan of the Abzan
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
"For every problem, a thousand answers. For every answer, a thousand branching consequences."
This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
"Jade-touched, wisteria-crowned, with gifts of gold and the Harvest's blessing, return this honored one to us as sibsig."
—Priests' chant
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
The hydrorats were soon eradicated from the monastery.
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
"On a good day, I am not Fangkeeper, war hero, or sibsig, but a farmer again."
—Kotis, the Fangkeeper
Defender
: Exchange your life total with this creature's toughness.
The Kin-Tree of Anafenza Mevak was the first recovered after Dromoka's reign, and it stands as a symbol of the Abzan's revival.
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
Instant and sorcery spells you cast cost less to cast.
The Jeskai find potential recruits among all walks of life, including other clans.
Menace
Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.
Partner (You can have two commanders if both have partner.)
"What tribute have you for our dragonlord?"
Create two tapped 1/1 white Spirit creature tokens with flying.
"Beware the spirits that claim knowledge beyond the moon; beware the ritual that summons them."
—Edict of the Lunarch Council
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Mardu blacksmiths can distill the technology of any clan and make it their own. Whether or not they should is another question.
As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon.
As this land enters, choose a color.
: Add one mana of the chosen color.
: Add one mana of any color in your commander's color identity.
Sometimes restoring the lost archives of the Jeskai can be as simple as the quiet ruffle of pages and the smell of fresh ink.
: Add .
Mardu lightning fences are the ingenious synthesis of blacksmith skill and stormsinger magic, protecting their dalkovans from even the most fearsome dragonstorms.
: Add one mana of any color in your commander's color identity.
Safe havens amid the desert and dragonstorms, Abzan fortresses attract merchants, travelers, outcasts, and exiles.
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Flying, vigilance, lifelink
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.
During your turn, each creature assigns combat damage equal to its toughness rather than its power.
Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
At the general's triumphant return, renewed strength surged through the soldiers' ranks.
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
The angels appreciated the offer but politely declined to eat any birdseed.
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
When the earth shudders, the sky overflows.
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
"May the memory of our fallen heroes ensnare the violent hearts of lesser men."
—Great Threshold of Monserkat inscription
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
"One faith, but many hands in victory."
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
The roar of applause drowned out the melee raging in the lobby.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy all nontoken creatures.
Those who are chosen do not doubt. Those who remain do not lament.