Tarkir: Dragonstorm Commander

TDC · 413 cards · Released

Sarkhan, Soul Aflame
Legendary Creature — Human Shaman

Dragon spells you cast cost less to cast.

Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.

2/4
Shadrix Silverquill
Legendary Creature — Elder Dragon

Flying, double strike

At the beginning of combat on your turn, you may choose two. Each mode must target a different player.

• Target player creates a 2/1 white and black Inkling creature token with flying.

• Target player draws a card and loses 1 life.

• Target player puts a +1/+1 counter on each creature they control.

2/5
Sidar Kondo of Jamuraa
Legendary Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Creatures your opponents control without flying or reach can't block creatures with power 2 or less.

Partner (You can have two commanders if both have partner.)

2/5
Skull Prophet
Creature — Human Druid

: Add or .

: Mill two cards. (Put the top two cards of your library into your graveyard.)

"I study bone because that's where truth dwells. One monster knucklebone is wiser than all that damp meat in your head."

3/1
Temur Ascendancy
Enchantment

Creatures you control have haste.

Whenever a creature you control with power 4 or greater enters, you may draw a card.

Thalisse, Reverent Medium
Legendary Creature — Human Cleric

At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.

She hears every voice from the swirling, whispering mist and swears to tell their stories.

3/4
Third Path Iconoclast
Creature — Human Monk

Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.

"When all you have is a hammer, everything looks like a nail. I merely propose expanding our toolbox."

2/1
Time Wipe
Sorcery

Return a creature you control to its owner's hand, then destroy all creatures.

"To comprehend the full answer requires years of temporal study. In short, they were now never born in the first place."

—Teferi

Velomachus Lorehold
Legendary Creature — Elder Dragon

Flying, vigilance, haste

Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

5/5
Veyran, Voice of Duality
Legendary Creature — Efreet Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.

If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

2/2
Whirlwind of Thought
Enchantment

Whenever you cast a noncreature spell, draw a card.

As Narset struggled to meditate, tiny dragonlings spiraled around her, conjuring thoughts of ancient clans.

Azorius Signet
Artifact

, : Add .

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.

Blade of Selves
Artifact — Equipment

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Equip

Boros Signet
Artifact

, : Add .

Carved high into stone, the signet requires all to look up at it—whether with fear or admiration.

Colfenor's Urn
Artifact

Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.

At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.

Crashing Drawbridge
Artifact Creature — Wall

Defender

: Creatures you control gain haste until end of turn.

"The Northern Beacon flared, and even before the drawbridge finished its descent, the knights charged out."

Legend of the Gilded Knights

0/4
Dragon's Hoard
Artifact

Whenever a Dragon you control enters, put a gold counter on this artifact.

, Remove a gold counter from this artifact: Draw a card.

: Add one mana of any color.

Fellwar Stone
Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?"

—Mairsil, the Pretender

Idol of Oblivion
Artifact

: Draw a card. Activate only if you created a token this turn.

, , Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.

"Arise, great one, and cleanse the world of our enemies!"

Izzet Signet
Artifact

, : Add .

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

Millikin
Artifact Creature — Construct

, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)

"Another failure," grumbled the toymaker. She slammed the door with such gusto that she failed to notice the eyes watching her.

0/1
Myr Battlesphere
Artifact Creature — Myr Construct

When this creature enters, create four 1/1 colorless Myr artifact creature tokens.

Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

4/7
Orzhov Signet
Artifact

, : Add .

The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt.

Selesnya Signet
Artifact

, : Add .

The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.

Solemn Simulacrum
Artifact Creature — Golem

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, you may draw a card.

2/2
Staff of Compleation
Artifact

, Pay 1 life: Destroy target permanent you own.

, Pay 2 life: Add one mana of any color.

, Pay 3 life: Proliferate.

, Pay 4 life: Draw a card.

: Untap this artifact.

Steel Hellkite
Artifact Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.

5/5
Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Talisman of Conviction
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

"The sun banishes darkness every morning. I too will rise with such assuredness."

—Huatli

Talisman of Creativity
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

"Good ideas don't take time. They take a lot of bad ideas first."

—Ral Zarek

Talisman of Hierarchy
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

"You'll never get to the top if you don't know who's already there."

—Kaya

Talisman of Impulse
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

Talisman of Progress
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

Walking Bulwark
Artifact Creature — Golem

Defender

: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.

0/3
Wayfarer's Bauble
Artifact

, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Druids hold certain plants to be sacred and use their leaves and wood as a spellcasting focus.

Weathered Sentinels
Artifact Creature — Wall

Defender, vigilance, reach, trample

This creature can attack players who attacked you during their last turn as though it didn't have defender.

Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.

2/5
Access Tunnel
Land

: Add .

, : Target creature with power 3 or less can't be blocked this turn.

Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.

Adarkar Wastes
Land

: Add .

: Add or . This land deals 1 damage to you.

Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.

Ash Barrens
Land

: Add .

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Battlefield Forge
Land

: Add .

: Add or . This land deals 1 damage to you.

"As Terisiare's mines ran dry, scrap metal became increasingly plentiful."

The Antiquities War

Bojuka Bog
Land

This land enters tapped.

When this land enters, exile target player's graveyard.

: Add .

Bountiful Landscape
Land

: Add .

, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle.

Cycling (, Discard this card: Draw a card.)

Canopy Vista
Land — Forest Plains

(: Add or .)

This land enters tapped unless you control two or more basic lands.

The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.

Canyon Slough
Land — Swamp Mountain

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Cascade Bluffs
Land

: Add .

, : Add , , or .

Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.

Castle Ardenvale
Land

This land enters tapped unless you control a Plains.

: Add .

, : Create a 1/1 white Human creature token.

Without Ardenvale's loyalty, the realm would greedily devour itself.

Castle Embereth
Land

This land enters tapped unless you control a Mountain.

: Add .

, : Creatures you control get +1/+0 until end of turn.

Without Embereth's courage, the realm would falter and fall.

Caves of Koilos
Land

: Add .

: Add or . This land deals 1 damage to you.

After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.

Cephalid Coliseum
Land

: Add . This land deals 1 damage to you.

Threshold , , Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.

Cinder Glade
Land — Mountain Forest

(: Add or .)

This land enters tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Clifftop Retreat
Land

This land enters tapped unless you control a Mountain or a Plains.

: Add or .

The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.

Command Beacon
Land

: Add .

, Sacrifice this land: Put your commander into your hand from the command zone.

"I gazed once into that light. Now it burns in my mind, forever denying me rest."

—Riku of Two Reflections

Contaminated Aquifer
Land — Island Swamp

(: Add or .)

This land enters tapped.

The caves stretch farther than anyone knows, and the terrible legacy of Yawgmoth lurks in every shadow.

Crypt of Agadeem
Land

This land enters tapped.

: Add .

, : Add for each black creature card in your graveyard.

Darkwater Catacombs
Land

, : Add .

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.

Deceptive Landscape
Land

: Add .

, Sacrifice this land: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle.

Cycling (, Discard this card: Draw a card.)

Dragonskull Summit
Land

This land enters tapped unless you control a Swamp or a Mountain.

: Add or .

Dreamroot Cascade
Land

This land enters tapped unless you control two or more other lands.

: Add or .

Soothing whispers invite travelers to step closer, closer, closer . . . until they vanish soundlessly beneath the surface.

Drownyard Temple
Land

: Add .

: Return this card from your graveyard to the battlefield tapped.

"This is it! All the cryptoliths point here!"

—Jace Beleren

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist