Tarkir: Dragonstorm

TDM · 426 cards · Released

Magmatic Hellkite
Creature — Dragon

Flying

When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)

It gulps from the lava flow to spew gouts of molten rock upon its prey.

4/5
Sarkhan, Dragon Ascendant
Legendary Creature — Human Druid

When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)

Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.

2/2
Stormscale Scion
Creature — Dragon

Flying

Other Dragons you control get +1/+1.

Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)

Some dragonstorms pass without a trace. Others can conquer worlds.

4/4
Stormshriek Feral
Creature — Dragon

Flying, haste

: This creature gets +1/+0 until end of turn.

3/3
Flush Out
Sorcery — Omen

Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.)

Encroaching Dragonstorm
Enchantment

When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

When a Dragon you control enters, return this enchantment to its owner's hand.

Sagu Wildling
Creature — Dragon

Flying

When this creature enters, you gain 3 life.

3/3
Roost Seek
Sorcery — Omen

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Also shuffle this card.)

Armament Dragon
Creature — Dragon

Flying

When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.

Dragonstorms are a dragon's first natural habitat. They rarely have any issues navigating the howling energies to come to the Abzan's aid.

3/4
Betor, Kin to All
Legendary Creature — Spirit Dragon

Flying

At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.

5/7
Call the Spirit Dragons
Enchantment

Dragons you control have indestructible.

At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.

The Stormnexus Ritual brought forth draconic protectors, but unleashed the chaos of storms.

Disruptive Stormbrood
Creature — Dragon

Flying

When this creature enters, destroy up to one target artifact or enchantment.

3/3
Petty Revenge
Sorcery — Omen

Destroy target creature with power 3 or less. (Then shuffle this card into its owner's library.)

Jeskai Shrinekeeper
Creature — Dragon

Flying, haste

Whenever this creature deals combat damage to a player, you gain 1 life and draw a card.

The most curious and contemplative dragons gravitate towards Shiko and the scholars of the Jeskai.

3/3
Karakyk Guardian
Creature — Dragon

Flying, vigilance, trample

This creature has hexproof if it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)

Only Temur whisperers are allowed in the Dragon's Throat. All others must justify their presence to the valley's guardian.

6/5
Kheru Goldkeeper
Creature — Dragon

Flying

Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Renew , Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.

3/3
Neriv, Heart of the Storm
Legendary Creature — Spirit Dragon

Flying

If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.

"For the Mardu, the shelter of my wings; for our foes, the searing heat of lightning."

4/5
Purging Stormbrood
Creature — Dragon

Flying

Ward—Pay 2 life.

When this creature enters, remove all counters from up to one target creature.

4/4
Absorb Essence
Instant — Omen

Target creature gets +2/+2 and gains lifelink and hexproof until end of turn. (Then shuffle this card into its owner's library.)

Runescale Stormbrood
Creature — Dragon

Flying

Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.

2/4
Chilling Screech
Instant — Omen

Counter target spell with mana value 2 or less. (Then shuffle this card into its owner's library.)

Shiko, Paragon of the Way
Legendary Creature — Spirit Dragon

Flying, vigilance

When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)

4/5
Sonic Shrieker
Creature — Dragon

Flying

When this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card.

"When we first saw her exulting in the storm's thunder, we knew she belonged with us."

—Tersa Lightshatter

4/4
Teval, Arbiter of Virtue
Legendary Creature — Spirit Dragon

Flying, lifelink

Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for .)

Whenever you cast a spell, you lose life equal to its mana value.

6/6
Twinmaw Stormbrood
Creature — Dragon

Flying

When this creature enters, you gain 5 life.

5/4
Charring Bite
Sorcery — Omen

Charring Bite deals 5 damage to target creature without flying. (Then shuffle this card into its owner's library.)

Ureni, the Song Unending
Legendary Creature — Spirit Dragon

Flying, protection from white and from black

When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.

10/10
Whirlwing Stormbrood
Creature — Dragon

Flash

Flying

You may cast sorcery spells and Dragon spells as though they had flash.

4/3
Dynamic Soar
Sorcery — Omen

Put three +1/+1 counters on target creature you control. (Then shuffle this card into its owner's library.)

Boulderborn Dragon
Artifact Creature — Dragon

Flying, vigilance

Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Dragon scholars flock to understand the innumerable species across Tarkir, but the question of "What is a dragon?" gets more difficult to answer every day.

3/3
Dragonfire Blade
Artifact — Equipment

Equipped creature gets +2/+2 and has hexproof from monocolored.

Equip . This ability costs less to activate for each color of the creature it targets.

Dragon's scales to adorn the hilt, dragon's bones to polish the blade, and dragon's breath to kindle its edge.

Mox Jasper
Legendary Artifact

: Add one mana of any color. Activate only if you control a Dragon.

The essence of dragonfire has permeated Tarkir's landscapes since time immemorial.

Maelstrom of the Spirit Dragon
Land

: Add .

: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell.

, , Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

Anafenza, Unyielding Lineage
Legendary Creature — Spirit Soldier

Flash

First strike

Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)

2/2
Sage of the Skies
Creature — Human Monk

When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.)

Flying, lifelink

2/3
Smile at Death
Enchantment

At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.

United Battlefront
Sorcery

Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Voice of Victory
Creature — Human Bard

Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

Your opponents can't cast spells during your turn.

1/3
Ambling Stormshell
Creature — Turtle

Ward

Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you cast a Turtle spell, untap this creature.

5/9
Naga Fleshcrafter
Creature — Snake Shapeshifter

You may have this creature enter as a copy of any creature on the battlefield.

Renew , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.

0/0
Stillness in Motion
Enchantment

At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.

Taigam, Master Opportunist
Legendary Creature — Human Monk

Flurry — Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

2/2
Winternight Stories
Sorcery

Draw three cards. Then discard two cards unless you discard a creature card.

Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)

Avenger of the Fallen
Creature — Human Warrior

Deathtouch

Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

2/4
Qarsi Revenant
Creature — Vampire

Flying, deathtouch, lifelink

Renew , Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.

3/3
Rot-Curse Rakshasa
Creature — Demon

Trample

Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)

Renew , Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.

5/5
The Sibsig Ceremony
Legendary Enchantment

Creature spells you cast cost less to cast.

Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.

Sidisi, Regent of the Mire
Legendary Creature — Zombie Snake Warlock

, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.

1/3
Sinkhole Surveyor
Creature — Bird Scout

Flying

Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

1/3
Cori-Steel Cutter
Artifact — Equipment

Equipped creature gets +1/+1 and has trample and haste.

Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)

Equip

Stadium Headliner
Creature — Goblin Warrior

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)

, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.

1/1
Tersa Lightshatter
Legendary Creature — Orc Wizard

Haste

When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.

Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.

3/3
Craterhoof Behemoth
Creature — Beast

Haste

When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

5/5
Herd Heirloom
Artifact

: Add one mana of any color. Spend this mana only to cast a creature spell.

: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."

Lasyd Prowler
Creature — Snake Ranger

When this creature enters, you may mill cards equal to the number of lands you control.

Renew , Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.

5/5
Nature's Rhythm
Sorcery

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)

Surrak, Elusive Hunter
Legendary Creature — Human Warrior

This spell can't be countered.

Trample

Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.

4/3
Warden of the Grove
Creature — Hydra

At the beginning of your end step, put a +1/+1 counter on this creature.

Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)

2/2
All-Out Assault
Enchantment

Creatures you control get +1/+1 and have deathtouch.

When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.

Betor, Kin to All
Legendary Creature — Spirit Dragon

Flying

At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.

5/7
Death Begets Life
Sorcery

Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.

Dragonback Assault
Enchantment

When this enchantment enters, it deals 3 damage to each creature and each planeswalker.

Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.

Eshki Dragonclaw
Legendary Creature — Human Warrior

Vigilance, trample, ward

At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.

4/4
Fangkeeper's Familiar
Creature — Snake

Flash

When this creature enters, choose one —

• You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

• Destroy target enchantment.

• Counter target creature spell.

3/3
Felothar, Dawn of the Abzan
Legendary Creature — Human Warrior

Trample

Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.

3/3
Flamehold Grappler
Creature — Human Monk

First strike

When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

3/3
Inevitable Defeat
Instant

This spell can't be countered.

Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.