Tarkir: Dragonstorm

TDM · 426 cards · Released

Jeskai Revelation
Instant

Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life.

Kotis, the Fangkeeper
Legendary Creature — Zombie Warrior

Indestructible

Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

2/1
Lotuslight Dancers
Creature — Zombie Bard

Lifelink

When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.

3/6
Mardu Siegebreaker
Creature — Human Warrior

Deathtouch, haste

When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.

Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.

4/4
Narset, Jeskai Waymaster
Legendary Creature — Human Monk

At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.

3/4
Neriv, Heart of the Storm
Legendary Creature — Spirit Dragon

Flying

If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.

4/5
New Way Forward
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards.

Perennation
Sorcery

Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it.

Severance Priest
Creature — Djinn Cleric

Deathtouch

When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card.

When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.

3/3
Shiko, Paragon of the Way
Legendary Creature — Spirit Dragon

Flying, vigilance

When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)

4/5
Songcrafter Mage
Creature — Human Bard

Flash

When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile the spell.)

3/2
Temur Battlecrier
Creature — Orc Ranger

During your turn, spells you cast cost less to cast for each creature you control with power 4 or greater.

4/3
Teval, Arbiter of Virtue
Legendary Creature — Spirit Dragon

Flying, lifelink

Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for .)

Whenever you cast a spell, you lose life equal to its mana value.

6/6
Ureni, the Song Unending
Legendary Creature — Spirit Dragon

Flying, protection from white and from black

When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.

10/10
Yathan Roadwatcher
Creature — Human Scout

When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.

3/3
Zurgo, Thunder's Decree
Legendary Creature — Orc Warrior

Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

During your end step, Warrior tokens you control have "This token can't be sacrificed."

2/4
Clarion Conqueror
Creature — Dragon

Flying

Activated abilities of artifacts, creatures, and planeswalkers can't be activated.

3/3
Marang River Regent
Creature — Dragon

Flying

When this creature enters, return up to two other target nonland permanents to their owners' hands.

6/7
Coil and Catch
Instant — Omen

Flying

When this creature enters, return up to two other target nonland permanents to their owners' hands.

6/7
Scavenger Regent
Creature — Dragon

Flying

Ward—Discard a card.

4/4
Exude Toxin
Sorcery — Omen

Flying

Ward—Discard a card.

4/4
Magmatic Hellkite
Creature — Dragon

Flying

When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)

4/5
Bloomvine Regent
Creature — Dragon

Flying

Whenever this creature or another Dragon you control enters, you gain 3 life.

4/5
Claim Territory
Sorcery — Omen

Flying

Whenever this creature or another Dragon you control enters, you gain 3 life.

4/5
Ugin, Eye of the Storms
Legendary Planeswalker — Ugin

When you cast this spell, exile up to one target permanent that's one or more colors.

Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.

[+2]: You gain 3 life and draw a card.

[0]: Add .

[−11]: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.

Loyalty: 7
Awaken the Honored Dead
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target nonland permanent.

II — Mill three cards.

III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.

Barrensteppe Siege
Enchantment

As this enchantment enters, choose Abzan or Mardu.

• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.

• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.

Frostcliff Siege
Enchantment

As this enchantment enters, choose Jeskai or Temur.

• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.

• Temur — Creatures you control get +1/+0 and have trample and haste.

Glacierwood Siege
Enchantment

As this enchantment enters, choose Temur or Sultai.

• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.

• Sultai — You may play lands from your graveyard.

Hollowmurk Siege
Enchantment

As this enchantment enters, choose Sultai or Abzan.

• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.

• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.

Rediscover the Way
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.

Revival of the Ancestors
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create three 1/1 white Spirit creature tokens.

II — Distribute three +1/+1 counters among one, two, or three target creatures you control.

III — Creatures you control gain trample and lifelink until end of turn.

Roar of Endless Song
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 5/5 green Elephant creature token.

III — Double the power and toughness of each creature you control until end of turn.

Thunder of Unity
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You draw two cards and you lose 2 life.

II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.

Windcrag Siege
Enchantment

As this enchantment enters, choose Mardu or Jeskai.

• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.

Cori Mountain Monastery
Land

This land enters tapped unless you control a Plains or an Island.

: Add .

, : Exile the top card of your library. Until the end of your next turn, you may play that card.

Come to learn. Stay to teach.

Dalkovan Encampment
Land

This land enters tapped unless you control a Swamp or a Mountain.

: Add .

, : Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.

Great Arashin City
Land

This land enters tapped unless you control a Forest or a Plains.

: Add .

, , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.

Kishla Village
Land

This land enters tapped unless you control an Island or a Swamp.

: Add .

, : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Silumgar's remnants drown, a new Sultai rises.

Mistrise Village
Land

This land enters tapped unless you control a Mountain or a Forest.

: Add .

, : The next spell you cast this turn can't be countered.

There is always an influx of visiting Temur families when the geothermal vents are most active.

Elspeth, Storm Slayer
Legendary Planeswalker — Elspeth

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

[+1]: Create a 1/1 white Soldier creature token.

[0]: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.

[−3]: Destroy target creature an opponent controls with mana value 3 or greater.

Loyalty: 5
Ugin, Eye of the Storms
Legendary Planeswalker — Ugin

When you cast this spell, exile up to one target permanent that's one or more colors.

Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.

[+2]: You gain 3 life and draw a card.

[0]: Add .

[−11]: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.

Loyalty: 7
Clarion Conqueror
Creature — Dragon

Flying

Activated abilities of artifacts, creatures, and planeswalkers can't be activated.

The dragon's roar silenced all challengers, yet it was only an echo of Ugin's power.

3/3
Elspeth, Storm Slayer
Legendary Planeswalker — Elspeth

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

[+1]: Create a 1/1 white Soldier creature token.

[0]: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.

[−3]: Destroy target creature an opponent controls with mana value 3 or greater.

Loyalty: 5
Dracogenesis
Enchantment

You may cast Dragon spells without paying their mana costs.

Ugin and the dragonstorms of Tarkir are intrinsically linked. With his death they weakened. With his life they raged. But even the Spirit Dragon does not hold them fully under his sway.

Sarkhan, Dragon Ascendant
Legendary Creature — Human Druid

When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)

Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.

2/2
Craterhoof Behemoth
Creature — Beast

Haste

When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

"Some days, you wish you were fighting an Eldrazi."

—Ugin

5/5
All-Out Assault
Enchantment

Creatures you control get +1/+1 and have deathtouch.

When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.

Death Begets Life
Sorcery

Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.

"Life ensures death. Death ensures life. Yet always I remain. Perhaps an abiding harvest needs an ageless shepherd."

—Ugin

Narset, Jeskai Waymaster
Legendary Creature — Human Monk

At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.

With no dragonlord to hold her back, she was free to learn every secret Ugin left behind.

3/4
Skirmish Rhino
Creature — Rhino

Trample

When this creature enters, each opponent loses 2 life and you gain 2 life.

Slowly, with or without Ugin's help, the clans are recovering and adapting long-forgotten tactics.

3/4
Ugin, Eye of the Storms
Legendary Planeswalker — Ugin

When you cast this spell, exile up to one target permanent that's one or more colors.

Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.

[+2]: You gain 3 life and draw a card.

[0]: Add .

[−11]: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.

Loyalty: 7
Clarion Conqueror
Creature — Dragon

Flying

Activated abilities of artifacts, creatures, and planeswalkers can't be activated.

The dragon's roar silenced all challengers, yet it was only an echo of Ugin's power.

3/3
Elspeth, Storm Slayer
Legendary Planeswalker — Elspeth

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

[+1]: Create a 1/1 white Soldier creature token.

[0]: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.

[−3]: Destroy target creature an opponent controls with mana value 3 or greater.

Loyalty: 5
Dracogenesis
Enchantment

You may cast Dragon spells without paying their mana costs.

Ugin and the dragonstorms of Tarkir are intrinsically linked. With his death they weakened. With his life they raged. But even the Spirit Dragon does not hold them fully under his sway.

Sarkhan, Dragon Ascendant
Legendary Creature — Human Druid

When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)

Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.

2/2
Craterhoof Behemoth
Creature — Beast

Haste

When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

"Some days, you wish you were fighting an Eldrazi."

—Ugin

5/5
All-Out Assault
Enchantment

Creatures you control get +1/+1 and have deathtouch.

When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.

Death Begets Life
Sorcery

Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.

"Life ensures death. Death ensures life. Yet always I remain. Perhaps an abiding harvest needs an ageless shepherd."

—Ugin

Narset, Jeskai Waymaster
Legendary Creature — Human Monk

At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.

With no dragonlord to hold her back, she was free to learn every secret Ugin left behind.

3/4
Skirmish Rhino
Creature — Rhino

Trample

When this creature enters, each opponent loses 2 life and you gain 2 life.

Slowly, with or without Ugin's help, the clans are recovering and adapting long-forgotten tactics.

3/4
Mox Jasper
Legendary Artifact

: Add one mana of any color. Activate only if you control a Dragon.

Static Snare
Enchantment

Flash

This spell costs less to cast for each attacking creature.

When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.