Teenage Mutant Ninja Turtles Eternal

TMC · 132 cards · Released

Cinder Glade
Land — Mountain Forest

(: Add or .)

This land enters tapped unless you control two or more basic lands.

Bury my shell on the lone prairie . . .

City of Brass
Land

Whenever this land becomes tapped, it deals 1 damage to you.

: Add one mana of any color.

It's like the future's a party that these brothers just crashed . . .

Command Tower
Land

: Add one mana of any color in your commander's color identity.

Back in the '80s, Channel 6 built their headquarters at the corner of Spectacle and Scandal.

Dragonskull Summit
Land

This land enters tapped unless you control a Swamp or a Mountain.

: Add or .

What began with a deafening roar ends in uncertain silence . . .

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"A hamster sumo wrestler? Snot that's also a crime lord? An alien newt assassin? April, how am I supposed to edit all of this footage into something watchable, much less believable?"

—Irma Langenstein

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"Yooo, Rock, check that out. A mutant music club?"

—Bebop

Fabled Passage
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Grand Coliseum
Land

This land enters tapped.

: Add .

: Add one mana of any color. This land deals 1 damage to you.

"You have traveled from the multitude of diverse universes, and I bid you welcome to the Battle Nexus Tournament."

—Daimyo

Hinterland Harbor
Land

This land enters tapped unless you control a Forest or an Island.

: Add or .

The 79th dimension of Null-Time—the one the Time Masters call home—is the most stable. Ironically, it is lost to time whether they settled there because of that stability or if they made it so.

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Rain-Slicked Copse
Land — Forest Island

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

"This doesn't report weather. It makes weather! It's Krang's own design. Fair with high clouds . . . mild showers . . . Aha, TOTAL CHAOS!"

—General Traag

Rootbound Crag
Land

This land enters tapped unless you control a Mountain or a Forest.

: Add or .

Cruel fate shattered their homeworld into asteroids, with only traces of life preserved beneath emergency shelters. The Triceraton Republic fully intends to make that everyone else's problem . . .

Smoldering Marsh
Land — Swamp Mountain

(: Add or .)

This land enters tapped unless you control two or more basic lands.

Using their stolen Time Scepter—with total command of time and space—Bebop and Rocksteady departed for Prehistoric Earth in search of "somethin' big ta wrassle."

Sodden Verdure
Land — Forest Island

(: Add or .)

This land enters tapped unless you control two or more basic lands.

"Dis river, she dangerous. Not clean and safe like your sewers back home, ya?"

—Leatherhead

Spire Garden
Land

This land enters tapped unless you have two or more opponents.

: Add or .

The strange nature of Dimension X allows any and every microhabitat to flourish, from planet-sized eyes to an asteroid-top jungle paradise.

Sunken Hollow
Land — Island Swamp

(: Add or .)

This land enters tapped unless you control two or more basic lands.

"The Caribbean in 1530? Rad! Pirates are totally cold! Is that what you say in your time? Or tepid? Cool? Anyway, the Time Scepter says Bebop and Rocksteady should be here somewhere."

—Renet

Thriving Grove
Land

This land enters tapped. As it enters, choose a color other than green.

: Add or one mana of the chosen color.

"Lookit 'em, Rock. So quiet and content. Dey don't even know they're in a box fer other people ta gawk at. What a buncha dopes."

—Bebop

Thriving Isle
Land

This land enters tapped. As it enters, choose a color other than blue.

: Add or one mana of the chosen color.

"My preservation was a spectacle. Artificial empathy to salve the crushing despair of modern human society. Fool's compassion."

—Ray Fillet

Thriving Moor
Land

This land enters tapped. As it enters, choose a color other than black.

: Add or one mana of the chosen color.

"Not remember good, papa, but . . . miss home. Miss friend."

—Tokka

Undergrowth Stadium
Land

This land enters tapped unless you have two or more opponents.

: Add or .

"Welcome, wrestling fans, to Stump Asteroid: Home of Stump Arena and the Intergalactic Wrestling Federation! Tonight we welcome new tag-team challengers! They're lean! They're mean! They're green . . ."

Vernal Fen
Land — Swamp Forest

(: Add or .)

This land enters tapped unless you control two or more basic lands.

"You are here because the outside world rejects you. The Foot is your family. I am your father."

—Shredder

Vibrant Cityscape
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Where do you want to go? Jungle level? Ice level? Lava level? They have all the classics!"

—Donatello

Leonardo, the Balance
Legendary Creature — Mutant Ninja Turtle

Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.

: Creatures you control gain menace, trample, and lifelink until end of turn.

Partner—Character select (You can have two commanders if both have this ability.)

3/3
April O'Neil, Live on the Scene
Legendary Creature — Human Detective

Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Partner—Character select

2/1
Donatello, the Brains
Legendary Creature — Mutant Ninja Turtle

If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.

Partner—Character select (You can have two commanders if both have this ability.)

2/4
Krang, the All-Powerful
Legendary Artifact Creature — Utrom Robot

If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.

3/3
Bebop, Skull & Crossbones
Legendary Creature — Boar Mutant

Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)

Deathtouch

Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.

2/1
Shredder, Shadow Master
Legendary Creature — Human Ninja

Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.

Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.

5/5
Splinter, the Mentor
Legendary Creature — Mutant Ninja Rat

Menace

Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.

Partner—Character select (You can have two commanders if both have this ability.)

2/2
Casey Jones, Back Alley Brute
Legendary Creature — Human Berserker

Menace

Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature.

Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent.

4/2
Raphael, the Muscle
Legendary Creature — Mutant Ninja Turtle

Double all damage that creatures you control with counters on them would deal.

When Raphael enters, create a Mutagen token.

Partner—Character select (You can have two commanders if both have this ability.)

4/4
Michelangelo, the Heart
Legendary Creature — Mutant Ninja Turtle

Trample

Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.

Partner—Character select (You can have two commanders if both have this ability.)

2/1
Ninja Pizza
Enchantment

Foods you control have ", Sacrifice this artifact: Add one mana of any color."

At the beginning of your second main phase, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Rocksteady, Mutant Marauder
Legendary Creature — Rhino Mutant

Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.)

Trample

Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.

3/3
Super Combo
Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target creature you control deals damage equal to its power to target creature an opponent controls.

Heroes in a Half Shell
Legendary Creature — Mutant Ninja Turtle

Vigilance, menace, trample, haste

Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.

5/5
Big Mother Mouser
Artifact Creature — Robot

This creature enters with two +1/+1 counters on it.

Whenever this creature attacks, double the number of +1/+1 counters on it.

When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.

0/0
Definitely Not a Turtle
Creature — Mutant Ninja Turtle

When this creature dies, look at the top six cards of your library. You may reveal a land or legendary Turtle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Nothing a New Yorker ain't seen a thousand times before.

3/2
Hamato Ninpō
Instant

Hamato Ninpō deals 4 damage to target attacking or blocking creature.

Strike with swiftness. Strike with purpose. Strike true.

Leonardo, Worldly Warrior
Legendary Creature — Mutant Ninja Turtle

Affinity for creatures (This spell costs less to cast for each creature you control.)

Double strike (This creature deals both first-strike and regular combat damage.)

"Push yourself beyond your limits, to a place where there are no limits!"

5/5
Leo's Guidance
Instant

Put a +1/+1 counter on each of up to three target creatures. Untap them.

Leonardo may have been a goody two-toes and the butt of every joke, but he was also the one they turned to when it was time to put the jokes away.

Splinter & Leo, Father & Son
Legendary Creature — Mutant Ninja Rat Turtle

When Splinter & Leo enter, choose one or both. Each mode must target a different player.

• Target player creates a 2/2 red Mutant creature token.

• Put a +1/+1 counter on each other creature target player controls.

2/2
Splinter, Aging Champion
Legendary Creature — Mutant Ninja Rat

When Splinter enters, destroy up to one target tapped creature.

When Splinter leaves the battlefield, you and another target player each draw a card.

Once every decade, Splinter returns to the Battle Nexus. He fights not for glory, but to honor an old friend.

2/2
Triceraton Regenta
Creature — Dinosaur Noble

Vigilance (Attacking doesn't cause this creature to tap.)

Whenever this creature attacks, untap up to one other target creature.

"I am meant to be the Triceraton Regenta, so I must fulfill my destiny and avenge my mother's death!"

—Seri

2/3
Wooden Cane
Artifact — Equipment

When this Equipment enters, create a 2/2 red Mutant creature token, then attach this Equipment to it.

Equipped creature gets +2/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"A tool need not be complex to be efficient."

April O'Neil, Human Element
Legendary Creature — Human Detective

Whenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

"If you steal mutagen that doesn't exist from aliens that also don't exist, it's not really theft. More like creative writing!"

2/5
Containment Protocol
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

"What else can we do? No prison could hold Tokka, and she'll hurt someone if we let her out to play."

Donatello, Rad Scientist
Legendary Creature — Mutant Ninja Turtle

Vigilance (Attacking doesn't cause this creature to tap.)

When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

5/6
Donatello's Science Lesson
Instant

Tap up to two target creatures. Up to two target players each draw a card.

Now it is the shell who does the shocking.

Donnie & April, Adorkable Duo
Legendary Creature — Mutant Ninja Human Turtle

When Donnie & April enter, choose one or both. Each mode must target a different player.

• Target player draws two cards.

• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand.

3/3
Utrom Monitor
Artifact Creature — Utrom Scientist

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Flying (This creature can't be blocked except by creatures with flying or reach.)

The utrom are a peace-minded people, up to a point. Beyond that, they are a laser-minded people.

3/3
Casey & Raph, Hotheads
Legendary Creature — Mutant Ninja Human Turtle

When Casey & Raph enter, choose one or both. Each mode must target a different player.

• Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost.

• Target player creates two Treasure tokens.

4/4
Casey Jones, Asphalt Hooligan
Legendary Creature — Human Berserker

Double strike (This creature deals both first-strike and regular combat damage.)

: Double Casey Jones's power until end of turn. Any player may activate this ability.

"Two minutes for slashing, two minutes for hooking, and my personal favorite, two minutes for high-sticking."

2/2
Monster Mashup
Creature — Werewolf Fish Zombie Vampire

Reach (This creature can block creatures with flying.)

Menace (This creature can't be blocked except by two or more creatures.)

"Yes! It knows how to destroy! My secret concern is, does it know how to obey?"

—Krang

4/3
Raphael, Tag Team Tough
Legendary Creature — Mutant Ninja Turtle

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.

"How about a five-minute game misconduct for roughing, pal?"

5/6
Raph's Bravado
Enchantment

During your turn, attacking creatures get +1/+0.

"Why does everyone have such a hard time believing I'm a good guy?"

Storm of Steel
Sorcery

Storm of Steel deals 2 damage to each of one or two targets.

Raphael loves this stuff. There's a flash as his shuriken come out. The toughs don't even see that. Too bad.

Ticked Off
Sorcery

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

"I can take it!"

—Raphael

Foe-liage
Creature — Plant Mutant

Whenever a land enters during your turn, put a +1/+1 counter on this creature.

"Wilcox said a weed is but an unloved flower, but this is the kind of flower only his mother could love!"

—Donatello

3/3
Michelangelo, On the Scene
Legendary Creature — Mutant Ninja Turtle

Trample (This creature can deal excess combat damage to the player it's attacking.)

Michelangelo enters with a +1/+1 counter on him for each land you control.

When Michelangelo dies, return this card to your hand.

2/2