Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.)
"I always thought there'd be more to the ooze."
Menace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
"We choose what holds us back."
Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
They're the world's most fearsome fighting team!
Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield.
"You've gotta give it your all because anything less won't get the job done."
Squad (As an additional cost to cast this spell, you may pay any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Partner—Character select
"This is great! I must really be onto something hot if they're trying to kill me!"
Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn.
Whenever you draw a card, put a +1/+1 counter on Baxter.
"What am I? I am nothing anymore! A FREAK! I'll never be taken seriously as a scientist again!"
Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less.
"Give me a recap. Are we winning or losing?"
At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her.
"I'm not trying to cause trouble. Trouble just follows me around."
If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.
"I am Krang, the All-Powerful! I have never been defeated!"
Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
When this creature enters, put two +1/+1 counters on target creature. When you do, destroy up to one target creature with mana value less than or equal to the number of counters among permanents you control.
, , Sacrifice this creature: You gain 3 life and each opponent loses 3 life.
When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it.
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip
This spell costs less to cast if a player's life total is less than or equal to half their starting life total.
Destroy all creatures.
"I've beaten this turtle already. This is no test."
—Karai
Menace
Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token.
, Sacrifice a token: Draw a card.
"Every chessboard requires pawns. Tonight, my pawn, I'll find out just how strong you are."
Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn.
"My patience wears thin!"
Menace
Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature.
Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent.
Defender, haste
When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature.
: This creature deals 1 damage to any target.
This spell costs less to cast for each opponent you attacked this turn.
Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
The streets are a dangerous place for a pair of neon nightriders.
For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Choose two —
• Jump Kick — Destroy target artifact.
• Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control.
• Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
, , Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step.
"The stakes have risen, my green friends. Now you are playing for the fate of the world!"
First strike
Whenever another nontoken creature you control leaves the battlefield, put a +1/+1 counter on Tokka & Rahzar and create a Treasure token. This ability triggers only once each turn.
"They're not stupid. They're infants."
—Professor Jordan Perry
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.
Victory comes in endless forms.
Trample, haste
Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control.
She's a thousand pounds of punishing reptile muscle, with the bite to back it up.
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card."
Foods you control have ", Sacrifice this artifact: Add one mana of any color."
At the beginning of your second main phase, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
The pizza that vanishes quickly without a trace.
Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.)
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls.
"Just gotta hit 'em harder than they hit you!"
Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.
Fuse (You may cast one or both halves of this card from your hand.)
Target creature you control deals damage equal to its power to target creature an opponent controls.
Fuse (You may cast one or both halves of this card from your hand.)
When this artifact enters, put a +1/+1 counter on each of up to four target creatures.
, , Sacrifice a token: Double the number of each kind of counter on target creature.
From the golden age of gaming . . .
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it.
: Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Nowhere else can one coin buy you a second chance.
: Add one mana of any color. Put a pressure counter on this artifact.
, , Sacrifice this artifact: It deals 20 damage to target creature. This ability costs less to activate for each pressure counter on this artifact. Activate only as a sorcery.
"Good news, dudes! It says it's inflammable!"
—Michelangelo
Menace
Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield.
Crew 2
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Deathtouch
Whenever this creature deals combat damage to a player, create a Mutagen token.
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
, : Create a 1/1 black Rat creature token for each opponent you have.
"All the best comic books start in dark alleys."
—Michelangelo
This land enters tapped.
: Add one mana of any color in your commander's color identity.
, : Target creature you control with a counter on it gains lifelink until end of turn.
Between ninjas, mutants, and alien bases, the subterranean housing market is shockingly competitive.
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
One lean, mean, green, incredible team.
This spell costs less to cast for each creature on the battlefield.
Destroy all creatures.
"Ninja master, meet derby queen!"
—April O'Neil
Return each creature without a +1/+1 counter on it to its owner's hand.
"Thanks to its increased density, water flowing at just seven miles per hour carries the same kinetic energy as an F5 tornado . . . which is to say: Hold on tight, guys!"
—Donatello
This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
It was a blunt metaphor: No legacies. No past. From here, the Turtles must choose to live in the present. Or not at all.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
"He's more mutagen than mutant!"
—Donatello
When this creature enters, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
: Create a 2/2 green Ooze creature token.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"One need not always find peace on the sword's edge, my son. One can find peace as readily in helping things grow."
—Splinter
Draw three cards.
"Yo! It's the green machine! / Gonna rock the town without bein' seen! / Have you ever seen a turtle get doooown?"
This creature enters with X +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
"Slash was too perfect a weapon for the Null Group to let him rest in peace . . . Even if the knockoffs proved temperamental."
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Trample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control.
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
"Who are these . . . freaks? How do they know to fight like that? Answer me, or hang here until you die."
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
"Fear. Feed. Stronger. Spread my spawn."
: Add one mana of any color in your commander's color identity.
The power to draw on the wisdom of your allies at any time, from any place . . . or trade cat pics!
Lands you control have ": Add one mana of any color."
: Add one mana of any color.
The Time Scepter can not only control time, but bend reality itself. Its master could rule all of reality, rewriting history to suit their whims.
: Add .
Antonio's accommodated every request, asked no questions, and stayed open late. Truly a light in the darkness.
: Add .
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Many interstellar civilizations have dumped their unwanted elements on Planet Morbus, from toxins to lowlifes.