First strike
: Target creature gains first strike until end of turn.
"The soldier's path is worn smooth by the tread of many feet—all in one direction, none returning."
—Oracle en-Vec
Flying
Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
"My family sheltered in her light, the dark was content to wait."
—Crovax
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.
All Sliver creatures have ": This creature gets +0/+1 until end of turn."
Hanna: "We must learn how they protect each other."
Mirri: "After they're done trying to kill us, all right?"
Flying
"I always charge a little extra to take on a pegasus. They fly like eagles, kick like mules, and hide like hermits."
—Tahli en-Dal, bounty hunter
Sacrifice an enchantment: This creature gets +2/+2 until end of turn.
The auratog enjoys eating its wards.
Flying
When this creature dies, you may put it on top of its owner's library.
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
: Prevent the next 1 damage that would be dealt to any target this turn.
"Faith's shield is hammered out by the blows of unbelievers."
—Oracle en-Vec
Flying
When this creature enters, destroy target enchantment.
When the eagle catches a cloud, it tears it into strips that fall to earth.
—Vec myth of the rains
Destroy target artifact or enchantment.
The swarm seemed unmoved by the artificial slivers' destruction. "They clearly were not the leaders," Hanna cursed. "I guess we'll have to do this the hard way."
Whenever this creature blocks, it deals 1 damage to target attacking creature.
"Precision is frequently more valuable than force."
—Gerrard of the Weatherlight
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
: Return this Aura to its owner's hand.
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
"Forgive me," Mirri whispered. "I thought you a burden, and you saved my life." Hanna quietly accepted the apology.
: Creatures you control get +1/+1 until end of turn.
Gerrard grinned and drew his sword. "This won't be a fair fight," he called to his crew. "They should have brought a second ship!"
All artifacts have shroud. (They can't be the targets of spells or abilities.)
"I protect the Legacy with my life if necessary, for its purpose is far more important than my own."
—Hanna, Weatherlight navigator
Enchant creature
Enchanted creature gets +1/+5.
"Destiny, chance, fate, fortune—they're all just ways of claiming your successes without claiming your failures."
—Gerrard of the Weatherlight
All creatures lose all abilities and have base power and toughness 1/1.
"One cannot cleanse the wounds of failure."
—Karn, silver golem
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
The next time a source of your choice would deal damage to you this turn, prevent that damage.
First strike
: This creature gains protection from the color of your choice until end of turn.
Flash like daybreak to the fray.
—Motto of the Knights of Dawn
Black creatures can't attack or block.
"I do not miss sunlight. The very memory of it burns my eyes."
—Volrath
Creatures with power 3 or greater don't untap during their controllers' untap steps.
"Strapping on nine hundred pounds of armor every morning would make any warrior cross."
—Gerrard of the Weatherlight
, : Tap target creature.
"A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again."
—Gerrard of the Weatherlight
Reach (This creature can block creatures with flying.)
: This creature can block an additional creature this turn.
: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
"As usual, there will be time for prayer only after the worst happens."
—Orim, Samite healer
: Prevent the next 3 damage that would be dealt to any target this turn.
"The silkworm spins itself a new existence. So the healer weaves the threads of life."
—Orim, Samite healer
Enchant creature
Enchanted creature can't attack or block.
Frozen by conscience, Karn did not resist as the moggs carried him to the Predator.
, Discard a card: Create a 1/1 white Pegasus creature token with flying.
The first Rath-born pegasus was so offended by the sky that it hid its eyes in the earth.
—Vec lore
, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has first strike.
Target creature deals damage to itself equal to its power.
"The cannon wasn't aimed at you!" pleaded Vhati. "I'm not sure which is more pathetic," replied Greven, "your judgment or your aim."
, Sacrifice this creature: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
: Prevent all combat damage that would be dealt by target creature this turn.
"I'm amused by wasted effort when it's not my own."
—Hanna, Weatherlight navigator
Destroy target enchantment. You gain life equal to its mana value.
"A sacrifice made in peace is worth a dozen made in panic."
—Orim, Samite healer
Shadow (This creature can block or be blocked by only creatures with shadow.)
: This creature gets +1/+0 until end of turn.
"Carry war to the Dauthi, no matter the way, no matter the world."
—Soltari battle chant
: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Alone at the portal, Ertai began his meditation. He realized immediately that he was not alone.
Shadow (This creature can block or be blocked by only creatures with shadow.)
"Children of the Ruins, raised to be warriors, know that life begins when another speaks their names."
—Soltari Tales of Life
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature has first strike as long as it's attacking.
"In times of war the victors rarely save their best for last."
—Gerrard of the Weatherlight
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
"Prayer rarely explains."
—Orim, Samite healer
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
"In Rath," the priest said, "there is even greater need for prayer."
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks, it gets +1/+1 until end of turn.
"Dauthi blood is Soltari wine."
—Soltari Tales of Life
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
: Destroy target Reflection.
When this creature enters, you gain 4 life.
"Hold your position! Leave doubt for the dying!"
—Tahngarth of the Weatherlight
All Sliver creatures have first strike.
"Keep them at sword's length!" Gerrard's order fell flat as each sliver's talon suddenly grew longer. "Hold on—break out the polearms!"
Whenever an opponent casts a red spell, you gain 2 life.
"Flame grows gentle with but a little distance."
—Orim, Samite healer
Destroy all creatures that aren't enchanted. They can't be regenerated.
"There shall be a vast shout and then a vaster silence."
—Oracle en-Vec
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
"Deep devourer concealed in darkhome
Shrouded it seeks all becomes fodder
Once we swam alone and asea
But no more."
—Rootwater Saga
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
Red spells cost more to cast.
"Temper, temper."
—Ertai, wizard adept
Counter target spell.
"It was probably a lousy spell in the first place."
—Ertai, wizard adept
Counter target spell.
Draw a card.
"There is nothing you can do that I cannot simply deny."
—Ertai, wizard adept
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
"The sanctity of poverty is an invention of the rich."
—Starke
When this enchantment enters, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with this enchantment into your hand.
At the beginning of your end step, discard a card.
When you lose control of this enchantment, put all cards exiled with this enchantment into their owner's graveyard.