Tempest

TMP · 350 cards · Released

Dauthi Ghoul
Creature — Dauthi Zombie

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever a creature with shadow dies, put a +1/+1 counter on this creature.

1/1
Dauthi Horror
Creature — Dauthi Horror

Shadow (This creature can block or be blocked by only creatures with shadow.)

This creature can't be blocked by white creatures.

2/1
Dauthi Marauder
Creature — Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.)

"The Dauthi came from beneath the Ruins one night, and the darkness cast them in the best possible light."

—Soltari Tales of Life

3/1
Dauthi Mercenary
Creature — Dauthi Knight Mercenary

Shadow (This creature can block or be blocked by only creatures with shadow.)

: This creature gets +1/+0 until end of turn.

"The Dauthi believe they dignify murder by paying for it."

—Lyna, Soltari emissary

2/1
Dauthi Mindripper
Creature — Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

2/1
Dauthi Slayer
Creature — Dauthi Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

This creature attacks each combat if able.

"They have knives for every soul."

—Lyna, Soltari emissary

2/2
Death Pits of Rath
Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

As the sludge below began to shift and take shapes, Gerrard turned from the railing to Orim. "I suppose," he said, "it's a little too late for prayer, isn't it?"

Diabolic Edict
Instant

Target player sacrifices a creature of their choice.

Greven il-Vec lifted Vhati off his feet. "The fall will give you time to think on your failure."

Disturbed Burial
Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target creature card from your graveyard to your hand.

Dread of Night
Enchantment

White creatures get -1/-1.

"These moonless, foreign skies keep me in thrall. Dark whispers echo in the night, and I cannot resist."

—Selenia, dark angel

Dregs of Sorrow
Sorcery

Destroy X target nonblack creatures. Draw X cards.

Crovax gazed upon the dead, and for one dark moment he saw a banquet.

Endless Scream
Enchantment — Aura

Enchant creature

This Aura enters with X scream counters on it.

Enchanted creature gets +1/+0 for each scream counter on this Aura.

"I have made Crovax weep; now I will make him scream. The pain will not end, but will bind him to me."

—Volrath

Enfeeblement
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets -2/-2.

Crovax had witnessed Selenia lead the Predator to the *Weatherlight*. As the battle raged on deck, he felt his strength melt in the heat of her betrayal.

Evincar's Justice
Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Evincar's Justice deals 2 damage to each creature and each player.

Extinction
Sorcery

Destroy all creatures of the creature type of your choice.

"I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them."

—Volrath

Fevered Convulsions
Enchantment

: Put a -1/-1 counter on target creature.

"Tell me again why you failed to capture Gerrard, you worthless pile of spine."

—Volrath, to Greven

Gravedigger
Creature — Zombie

When this creature enters, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

2/2
Imps' Taunt
Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature attacks this turn if able.

Kezzerdrix
Creature — Rabbit Beast

First strike

At the beginning of your upkeep, if your opponents control no creatures, this creature deals 4 damage to you.

4/4
Knight of Dusk
Creature — Human Knight

: Destroy target creature blocking this creature.

Fall like night upon the foe.

—Motto of the Knights of Dusk

2/2
Leeching Licid
Creature — Licid

, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.

At the beginning of the upkeep of enchanted creature's controller, this creature deals 1 damage to that player.

1/1
Living Death
Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Maddening Imp
Creature — Imp

Flying

: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.

1/1
Marsh Lurker
Creature — Beast

Sacrifice a Swamp: This creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

From the mists it rises, into the mists it retreats; through the mists it walks, fearless and unseen.

3/2
Mindwhip Sliver
Creature — Sliver

All Slivers have ", Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."

"They share more than their thoughts. We must shatter their link quickly!"

—Hanna, to Orim

2/2
Minion of the Wastes
Creature — Minion

Trample

As this creature enters, pay any amount of life.

Minion of the Wastes's power and toughness are each equal to the life paid as it entered.

*/*
Perish
Sorcery

Destroy all green creatures. They can't be regenerated.

"There will come a time when the voices of soil and seedling will sing only laments."

—Oracle en-Vec

Pit Imp
Creature — Imp

Flying

: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.

The moans of the Death Pits were underscored by the chattering of imps, for whom the ship was cause for much discussion.

0/1
Rain of Tears
Sorcery

Destroy target land.

"These rains cannot quench; they carve the land's face like a scalpel on flesh."

—Crovax

Rats of Rath
Creature — Rat

: Destroy target artifact, creature, or land you control.

"These creatures offer new challenges in the scrutiny of entrails."

—Oracle en-Vec

2/1
Reanimate
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.

"You will learn to earn death."

—Volrath

Reckless Spite
Instant

Destroy two target nonblack creatures. You lose 5 life.

"My plan's elegance leads my enemies to believe it is spite that fuels me."

—Volrath

Sadistic Glee
Enchantment — Aura

Enchant creature

Whenever a creature dies, put a +1/+1 counter on enchanted creature.

"First blood isn't as important as last blood."

—Gerrard of the Weatherlight

Sarcomancy
Enchantment

When this enchantment enters, create a 2/2 black Zombie creature token.

At the beginning of your upkeep, if there are no Zombies on the battlefield, this enchantment deals 1 damage to you.

Screeching Harpy
Creature — Harpy Beast

Flying

: Regenerate this creature.

"They are called 'fowl' for a reason."

—Mirri of the Weatherlight

2/2
Servant of Volrath
Creature — Minion

When this creature leaves the battlefield, sacrifice a creature.

"Volrath is a harsh master. My reflection is a constant reminder of that."

—Greven il-Vec

3/3
Skyshroud Vampire
Creature — Vampire

Flying

Discard a creature card: This creature gets +2/+2 until end of turn.

"If it tastes one drop of elvish blood I will cast it from the shroud to see it burn."

—Eladamri, Lord of Leaves

3/3
Souldrinker
Creature — Spirit

Pay 3 life: Put a +1/+1 counter on this creature.

Don't drink and thrive.

2/2
Spinal Graft
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.

"This one has not screamed enough to show effective implantation. Kill it."

—Volrath

Aftershock
Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

"Every act of destruction has a repercussion."

—Karn, silver golem

Ancient Runes
Enchantment

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of artifacts they control.

Ertai volunteered to open the portal. He figured he owed it one.

Apocalypse
Sorcery

Exile all permanents. You discard your hand.

"There is a future in which I can see only mist and a single shadow."

—Oracle en-Vec

Barbed Sliver
Creature — Sliver

All Sliver creatures have ": This creature gets +1/+0 until end of turn."

Spans of spines leapt from one sliver to the next, forming a deadly hedge around the Weatherlight.

2/2
Blood Frenzy
Instant

Cast this spell only before the combat damage step.

Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.

"When Torahn bellows, none survive—not even the warrior whose horns he rides."

—Talruum adage

Boil
Instant

Destroy all Islands.

"The fishers will throw out their nets and draw them back filled with dust."

—Oracle en-Vec

Canyon Drake
Creature — Drake

Flying

, Discard a card at random: This creature gets +2/+0 until end of turn.

"These runes are tough enough without the distraction," Ertai muttered, one eye on the drake.

1/2
Canyon Wildcat
Creature — Cat

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

"Relative of yours?" Ertai teased. Mirri simply sneered.

2/1
Chaotic Goo
Creature — Ooze

This creature enters with three +1/+1 counters on it.

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on this creature. If you lose the flip, remove a +1/+1 counter from this creature.

0/0
Crown of Flames
Enchantment — Aura

Enchant creature

: Enchanted creature gets +1/+0 until end of turn.

: Return this Aura to its owner's hand.

It is the forge of kings.

Deadshot
Sorcery

Tap target creature. It deals damage equal to its power to another target creature.

"Carrion! Keep your distance. My blade will come to you!"

—Crovax

Enraging Licid
Creature — Licid

, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.

Enchanted creature has haste.

1/1
Firefly
Creature — Insect

Flying

: This creature gets +1/+0 until end of turn.

"If they don't pinch, they burn. Can't ya eat any of da bugs here?"

—Squee, goblin cabin hand

1/1
Fireslinger
Creature — Human Wizard

: This creature deals 1 damage to any target and 1 damage to you.

"Remember the moral of the fireslinger fable: with power comes isolation."

—Karn, silver golem

1/1
Flowstone Giant
Creature — Giant

: This creature gets +2/-2 until end of turn.

When the first of these giants woke from the bedrock, he was still sleepy. He yawned and stretched until his legs grew so thin that they snapped like icicles in the sun.

—Vec lore

3/3
Flowstone Salamander
Creature — Salamander

: This creature deals 1 damage to target creature blocking it.

The Furnace of Rath is periodically illuminated by their sparkling yawns.

3/4
Flowstone Wyvern
Creature — Drake

Flying

: This creature gets +2/-2 until end of turn.

"Where I come from, stone stays on the ground."

—Tahngarth of the Weatherlight

3/3
Furnace of Rath
Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Giant Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

"Crovax seems filled only with shadows," thought Orim. "Where does his strength come from?"

Goblin Bombardment
Enchantment

Sacrifice a creature: This enchantment deals 1 damage to any target.

One mogg to aim the catapult, one mogg to steer the rock.

Hand to Hand
Enchantment

During combat, players can't cast instant spells or activate abilities that aren't mana abilities.

The match between Tahngarth and Greven was close only in the mind of the minotaur.