Time Spiral Timeshifted

TSB · 121 cards · Released

Akroma, Angel of Wrath
Legendary Creature — Angel

Flying, first strike, vigilance, trample, haste, protection from black and from red

"No rest. No mercy. No matter what."

6/6
Auratog
Creature — Atog

Sacrifice an enchantment: This creature gets +2/+2 until end of turn.

The auratog enjoys eating its wards.

1/2
Celestial Dawn
Enchantment

Lands you control are Plains.

Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Consecrate Land
Enchantment — Aura

Enchant land

Enchanted land has indestructible and can't be enchanted by other Auras.

Defiant Vanguard
Creature — Human Rebel

When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn.

, : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

2/2
Disenchant
Instant

Destroy target artifact or enchantment.

Enduring Renewal
Enchantment

Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Essence Sliver
Creature — Sliver

Whenever a Sliver deals damage, its controller gains that much life.

The slivers would survive, even at the expense of every other creature on Otaria.

3/3
Honorable Passage
Instant

The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.

Icatian Javelineers
Creature — Human Soldier

This creature enters with a javelin counter on it.

, Remove a javelin counter from this creature: It deals 1 damage to any target.

1/1
Moorish Cavalry
Creature — Human Knight

Trample

Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.

3/3
Resurrection
Sorcery

Return target creature card from your graveyard to the battlefield.

Sacred Mesa
Enchantment

At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Pegasus.

: Create a 1/1 white Pegasus creature token with flying.

"Do not go there, do not go / unless you rise on wings, unless you walk on hooves."

—"Song to the Sun," Femeref song

Soltari Priest
Creature — Soltari Cleric

Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)

"In Rath," the priest said, "there is even greater need for prayer."

2/1
Squire
Creature — Human Soldier

"Of twenty yeer of age he was, I gesse.

Of his stature he was of evene lengthe.

And wonderly delyvere, and of greete strengthe."

—Geoffrey Chaucer,

The Canterbury Tales

1/2
Valor
Creature — Incarnation

First strike

As long as this card is in your graveyard and you control a Plains, creatures you control have first strike.

"The cracks widened, the shell crumbled, and Valor spread throughout the land."

Scroll of Beginnings

2/2
Witch Hunter
Creature — Human Cleric

: This creature deals 1 damage to target player or planeswalker.

, : Return target creature an opponent controls to its owner's hand.

1/1
Zhalfirin Commander
Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

: Target Knight creature gets +1/+1 until end of turn.

"Command is the act of balancing on a vine and convincing others that it is firm ground."

—Sidar Jabari

2/2
Dandân
Creature — Fish

This creature can't attack unless defending player controls an Island.

When you control no Islands, sacrifice this creature.

"Catch good today. Start replacing crew tomorrow."

—Faysal al-Mousa, fisher captain, log

4/1
Flying Men
Creature — Human

Flying

Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.

1/1
Ghost Ship
Creature — Spirit

Flying

: Regenerate this creature.

"That phantom prow split the storm as lightning cast its long shadow on the battlefield below."

—Mireille Gaetane, The Valeriad

2/4
Giant Oyster
Creature — Oyster

You may choose not to untap this creature during your untap step.

: For as long as this creature remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When this creature leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.

0/3
Leviathan
Creature — Leviathan

Trample

This creature enters tapped and doesn't untap during your untap step.

At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap this creature.

This creature can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

10/10
Lord of Atlantis
Creature — Merfolk

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.

2/2
Merfolk Assassin
Creature — Merfolk Assassin

: Destroy target creature with islandwalk.

1/2
Mistform Ultimus
Legendary Creature — Illusion

Mistform Ultimus is every creature type (even if this card isn't on the battlefield).

It may wear your face, but its mind is its own.

3/3
Ovinomancer
Creature — Human Wizard

When this creature enters, sacrifice it unless you return three basic lands you control to their owner's hand.

, Return this creature to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.

0/1
Pirate Ship
Creature — Human Pirate

This creature can't attack unless defending player controls an Island.

: This creature deals 1 damage to any target.

When you control no Islands, sacrifice this creature.

4/3
Prodigal Sorcerer
Creature — Human Wizard Sorcerer

: This creature deals 1 damage to any target.

Occasionally, members of the Institute of Arcane Study acquire a taste for worldly pleasures. Seldom do they have trouble finding employment.

1/1
Psionic Blast
Instant

Psionic Blast deals 4 damage to any target and 2 damage to you.

Sindbad
Creature — Human

: Draw a card and reveal it. If it isn't a land card, discard it.

1/1
Stormscape Familiar
Creature — Bird

Flying

White spells and black spells you cast cost less to cast.

Each Stormscape apprentice must hand-raise and train an owl before attaining the rank of master.

1/1
Unstable Mutation
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

Voidmage Prodigy
Creature — Human Wizard

, Sacrifice a Wizard: Counter target spell.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

2/1
Whispers of the Muse
Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Draw a card.

"I followed her song only to find it was a dirge."

—Crovax

Willbender
Creature — Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, change the target of target spell or ability with a single target.

1/2
Avatar of Woe
Creature — Avatar

If there are ten or more creature cards total in all graveyards, this spell costs less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

: Destroy target creature. It can't be regenerated.

6/5
Bad Moon
Enchantment

Black creatures get +1/+1.

Conspiracy
Enchantment

As this enchantment enters, choose a creature type.

Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Darkness
Instant

Prevent all combat damage that would be dealt this turn.

"If I must die, I will encounter darkness as a bride, / And hug it in mine arms."

—William Shakespeare,

Measure for Measure

Dauthi Slayer
Creature — Dauthi Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

This creature attacks each combat if able.

"They have knives for every soul."

—Lyna, Soltari emissary

2/2
Evil Eye of Orms-by-Gore
Creature — Eye

Non-Eye creatures you control can't attack.

This creature can't be blocked except by Walls.

The highway of fear is the shortest route to defeat.

3/6
Faceless Butcher
Creature — Nightmare Horror

When this creature enters, exile another target creature.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2/3
Funeral Charm
Instant

Choose one —

• Target player discards a card.

• Target creature gets +2/-1 until end of turn.

• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Sengir Autocrat
Creature — Human

When this creature enters, create three 0/1 black Serf creature tokens.

When this creature leaves the battlefield, exile all Serf tokens.

"A thankless job, and a death sentence besides."

—Eron the Relentless

2/2
Shadow Guildmage
Creature — Human Wizard

, : Put target creature you control on top of its owner's library.

, : This creature deals 1 damage to any target and 1 damage to you.

To keep the dead so others may live.

—Shadow Guild maxim

1/1
Soul Collector
Creature — Vampire

Flying

Whenever a creature dealt damage by this creature this turn dies, return that card to the battlefield under your control.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

3/4
Stupor
Sorcery

Target opponent discards a card at random, then discards a card.

There are medicines for all afflictions but idleness.

—Suq'Ata saying

Swamp Mosquito
Creature — Insect

Flying

Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

0/1
Twisted Abomination
Creature — Zombie Mutant

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

5/3
Uncle Istvan
Creature — Human

Prevent all damage that would be dealt to this creature by creatures.

Solitude drove the old hermit insane. Now he only keeps company with those he can catch.

1/3
Undead Warchief
Creature — Zombie

Zombie spells you cast cost less to cast.

Zombie creatures you control get +2/+1.

It has the strength of seven men. In fact, it used to be seven men.

1/1
Undertaker
Creature — Human Spellshaper

, , Discard a card: Return target creature card from your graveyard to your hand.

The weight of death is heavy but not immovable.

1/1
Withered Wretch
Creature — Zombie Cleric

: Exile target card from a graveyard.

Once it consecrated the dead. Now it desecrates them.

2/2
Avalanche Riders
Creature — Human Nomad

Haste

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When this creature enters, destroy target land.

2/2
Browbeat
Sorcery

Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.

"Even the threat of power has power."

—Jeska, warrior adept

Desolation Giant
Creature — Giant

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.

3/3
Disintegrate
Sorcery

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

Dragon Whelp
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.

2/3
Dragonstorm
Sorcery

Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)