Time Spiral Timeshifted

TSB · 121 cards · Released

Eron the Relentless
Legendary Creature — Human Rogue

Haste

: Regenerate Eron.

"Eron would be much less of a hassle if only he were mortal."

—Reyhan, Samite alchemist

5/2
Fiery Temper
Instant

Fiery Temper deals 3 damage to any target.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Fire Whip
Enchantment — Aura

Enchant creature you control

Enchanted creature has ": This creature deals 1 damage to any target."

Sacrifice this Aura: It deals 1 damage to any target.

Goblin Snowman
Creature — Goblin

Whenever this creature blocks, prevent all combat damage that would be dealt to and dealt by it this turn.

: This creature deals 1 damage to target creature it's blocking.

"Strength in numbers? Right."

—Ib Halfheart, goblin tactician

1/1
Kobold Taskmaster
Creature — Kobold

Other Kobold creatures you control get +1/+0.

The taskmaster knows that there is no cure for the common kobold.

1/2
Orcish Librarian
Creature — Orc

, : Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.

"Us hungry, need food . . . . Lots of books . . . . Hmm . . . ."

1/1
Orgg
Creature — Orgg

Trample

This creature can't attack if defending player controls an untapped creature with power 3 or greater.

This creature can't block creatures with power 3 or greater.

It's bigger than it thinks.

6/6
Pandemonium
Enchantment

Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.

"If we cannot live proudly, we die so!"

—Eladamri, Lord of Leaves

Suq'Ata Lancer
Creature — Human Knight

Haste

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

"Never stop 'til you see your lance come out the other side."

—Telim'Tor

2/2
Tribal Flames
Sorcery

Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.

"Fire is the universal language."

—Jhoira, master artificer

Uthden Troll
Creature — Troll

: Regenerate this creature.

"Oi oi oi, me gotta hurt in 'ere,

Oi oi oi, me smell a ting is near,

Gonna bosh 'n gonna nosh 'n da

hurt'll disappear."

—Troll chant

2/2
Wildfire Emissary
Creature — Efreet

Protection from white

: This creature gets +1/+0 until end of turn.

"The efreet is a striding storm with a voice that crackles like fire."

—Qhattib, vizier of Amiqat

2/4
Avoid Fate
Instant

Counter target instant or Aura spell that targets a permanent you control.

Call of the Herd
Sorcery

Create a 3/3 green Elephant creature token.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Cockatrice
Creature — Cockatrice

Flying

Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

2/4
Craw Giant
Creature — Giant

Trample

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Harthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?"

6/4
Gaea's Blessing
Sorcery

Target player shuffles up to three target cards from their graveyard into their library.

Draw a card.

When this card is put into your graveyard from your library, shuffle your graveyard into your library.

Gaea's Liege
Creature — Avatar

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.

: Target land becomes a Forest until this creature leaves the battlefield.

*/*
Hail Storm
Instant

Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.

"If they can't take the hail, they'd better stay home."

—Arna Kennerüd, skycaptain

Hunting Moa
Creature — Bird Beast

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When this creature enters or dies, put a +1/+1 counter on target creature.

3/2
Jolrael, Empress of Beasts
Legendary Creature — Human Spellshaper

, , Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.

"I need no army. I have Jamuraa."

3/3
Krosan Cloudscraper
Creature — Beast Mutant

At the beginning of your upkeep, sacrifice this creature unless you pay .

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

13/13
Scragnoth
Creature — Beast

This spell can't be countered.

Protection from blue

It possesses no intelligence, only counter-intelligence.

3/4
Spike Feeder
Creature — Spike

This creature enters with two +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

Remove a +1/+1 counter from this creature: You gain 2 life.

0/0
Spitting Slug
Creature — Slug

Whenever this creature blocks or becomes blocked, you may pay . If you do, this creature gains first strike until end of turn. Otherwise, each creature blocking or blocked by this creature gains first strike until end of turn.

2/4
Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on this creature.

Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.

1/1
Thornscape Battlemage
Creature — Elf Wizard

Kicker and/or (You may pay an additional and/or as you cast this spell.)

When this creature enters, if it was kicked with its kicker, it deals 2 damage to any target.

When this creature enters, if it was kicked with its kicker, destroy target artifact.

2/2
Verdeloth the Ancient
Legendary Creature — Treefolk

Kicker (You may pay an additional as you cast this spell.)

Saproling creatures and other Treefolk creatures get +1/+1.

When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.

4/7
Wall of Roots
Creature — Plant Wall

Defender

Put a -0/-1 counter on this creature: Add . Activate only once each turn.

Sometimes the wise ones wove their magic into living plants; as the plant grew, so grew the magic.

0/5
Whirling Dervish
Creature — Human Monk

Protection from black

At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.

1/1
Coalition Victory
Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

"You can build a perfect machine out of imperfect parts."

—Urza

Fiery Justice
Sorcery

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

"The fire of justice burns like nothing else."

—Lovisa Coldeyes, Balduvian chieftain

Jasmine Boreal
Legendary Creature — Human

"Peace must prevail, even if the wicked must die."

4/5
Lightning Angel
Creature — Angel

Flying, vigilance, haste

3/4
Merieke Ri Berit
Legendary Creature — Human

Merieke Ri Berit doesn't untap during your untap step.

: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.

1/1
Mystic Enforcer
Creature — Human Nomad Mystic

Protection from black

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has flying.

3/3
Mystic Snake
Creature — Snake

Flash

When this creature enters, counter target spell.

Its fangs are in your flesh before its hiss leaves your ears.

2/2
Nicol Bolas
Legendary Creature — Elder Dragon

Flying

At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay .

Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.

7/7
Shadowmage Infiltrator
Creature — Human Wizard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever this creature deals combat damage to a player, you may draw a card.

1/3
Sol'kanar the Swamp King
Legendary Creature — Demon

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Whenever a player casts a black spell, you gain 1 life.

5/5
Spined Sliver
Creature — Sliver

Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.

"Slivers are evil and slivers are sly; And if you get eaten, then no one will cry."

—Mogg children's rhyme

2/2
Stormbind
Enchantment

, Discard a card at random: This enchantment deals 2 damage to any target.

"Once, our people could call down the storm itself to do our bidding."

—Lovisa Coldeyes, Balduvian chieftain

Teferi's Moat
Enchantment

As this enchantment enters, choose a color.

Creatures of the chosen color without flying can't attack you.

"Isolation is not the answer."

—Urza, to Teferi

Vhati il-Dal
Legendary Creature — Human Warrior

: Until end of turn, target creature has base power 1 or base toughness 1.

"Sir, I just thought . . . ," explained Vhati. "Don't think," interrupted Greven. "It doesn't suit you."

3/3
Void
Sorcery

Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.

Assault
Sorcery

Assault deals 2 damage to any target.

Battery
Sorcery

Create a 3/3 green Elephant creature token.

Claws of Gix
Artifact

, Sacrifice a permanent: You gain 1 life.

When the Brotherhood of Gix dug out the cave of Koilos they found their master's severed hand. They enshrined it, hoping that one day it would point the way to Phyrexia.

Dodecapod
Artifact Creature — Golem

If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.

3/3
Feldon's Cane
Artifact

, Exile this artifact: Shuffle your graveyard into your library.

Feldon found the first of these canes frozen in the Ronom Glacier.

Grinning Totem
Artifact

, , Sacrifice this artifact: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.

Mindless Automaton
Artifact Creature — Construct

This creature enters with two +1/+1 counters on it.

, Discard a card: Put a +1/+1 counter on this creature.

Remove two +1/+1 counters from this creature: Draw a card.

0/0
Mirari
Legendary Artifact

Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy.

"It offers you what you want, not what you need."

—Braids, dementia summoner

The Rack
Artifact

As this artifact enters, choose an opponent.

At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.

Invented in Mishra's earlier days, the rack was once his most feared creation.

Serrated Arrows
Artifact

This artifact enters with three arrowhead counters on it.

At the beginning of your upkeep, if there are no arrowhead counters on this artifact, sacrifice it.

, Remove an arrowhead counter from this artifact: Put a -1/-1 counter on target creature.

Tormod's Crypt
Artifact

, Sacrifice this artifact: Exile target player's graveyard.

The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.

War Barge
Artifact

: Target creature gains islandwalk until end of turn. When this artifact leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)

Arena
Land

, : Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Desert
Land — Desert

: Add .

: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.

Gemstone Mine
Land

This land enters with three mining counters on it.

, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.

Pendelhaven
Legendary Land

: Add .

: Target 1/1 creature gets +1/+2 until end of turn.

"This is the forest primeval. The murmuring pines and the hemlocks . . . Stand like Druids of eld."

—Henry Wadsworth Longfellow, "Evangeline"