Time Spiral

TSP · 301 cards · Released

Tectonic Fiend
Creature — Elemental

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

This creature attacks each combat if able.

The barbarians of Pardia are long dead, but its mountains still smolder with rage.

7/7
Thick-Skinned Goblin
Creature — Goblin Shaman

You may pay rather than pay the echo cost for permanents you control.

: This creature gains protection from red until end of turn.

The shaman of the tribe is responsible for keeping track of all its treasures, including angry pets and cursed lamps of fiery doom.

2/1
Two-Headed Sliver
Creature — Sliver

All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)

"That which would be a fatal mutation in any other species is merely a source of new powers. I am intrigued, yet too fearful to examine it more closely."

—Rukarumel, field journal

1/1
Undying Rage
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can't block.

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Radha was born in Skyshroud, but her temper is undeniably Keldon.

Viashino Bladescout
Creature — Lizard Scout

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, target creature gains first strike until end of turn.

"Find your courage in a desperate moment, and you turn the tide of history. So sayeth the bey."

2/1
Volcanic Awakening
Sorcery

Destroy target land.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

With a great roar, the land opened like a titan's yawn, with teeth of blackened rock and a lolling tongue of magma.

Wheel of Fate
Sorcery

Suspend 4 (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Each player discards their hand, then draws seven cards.

Word of Seizing
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

"Obey!"

Aether Web
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

Ashcoat Bear
Creature — Bear

Flash (You may cast this spell any time you could cast an instant.)

The bears wade into time rifts to feed. They do not fear the storms, and they are quick enough to snatch prey just as it blinks in or out of time.

2/2
Aspect of Mongoose
Enchantment — Aura

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Chameleon Blur
Instant

Prevent all damage that creatures would deal to players this turn.

"Sometimes the best plan is neither fighting nor running."

—Freyalise

Durkwood Baloth
Creature — Beast

Suspend 5 (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

5/5
Durkwood Tracker
Creature — Giant

, : If this creature is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to this creature.

These days, trackers must follow their quarry over years as well as miles.

4/3
Fungus Sliver
Creature — Fungus Sliver

All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)

"When a sliver of this breed enters the hive, the others claw each other in frenzied fits, thereby ensuring their rapid growth."

—Rukarumel, field journal

2/2
Gemhide Sliver
Creature — Sliver

All Slivers have ": Add one mana of any color."

"The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world."

—Freyalise

1/1
Glass Asp
Creature — Snake

Whenever this creature deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay before that step.

Its venom induces a fever that causes its victims to relive the attack in recurring, haunting visions.

2/1
Greenseeker
Creature — Elf Spellshaper

, , Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"A rumor passes among the snakes, whispered by the rushes, inspiring the seekers: the goddess Freyalise is alive in Skyshroud."

1/1
Havenwood Wurm
Creature — Wurm

Flash (You may cast this spell any time you could cast an instant.)

Trample

Time rifts bring tunneling beasts of old into the hard, dry earth of the present. Most die there, trapped, but the mightiest burst through the surface.

5/6
Herd Gnarr
Creature — Beast

Whenever another creature you control enters, this creature gets +2/+2 until end of turn.

Long ago, the solitary gnarr was a sign of good luck. Now they have become wild pack hunters, a sign of impending danger.

2/2
Hypergenesis
Sorcery

Suspend 3

Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

Krosan Grip
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.

"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough."

—Zyd, Kamahlite druid

Magus of the Candelabra
Creature — Human Wizard

, : Untap X target lands.

"What would Urza think, I wonder, if he could hear how the nature mages still snarl at his name, but venerate the work of his apprentice?"

—Teferi, to Jhoira

1/2
Might of Old Krosa
Instant

Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.

Sometimes even humble forest creatures were gifted with mighty emanations from the past.

Might Sliver
Creature — Sliver

All Sliver creatures get +2/+2.

"The colossal thing rumbled over the ridge, tree husks crumbling before it. The ones we were already fighting howled as it came, their muscles suddenly surging, and we knew it was time to flee."

—Llanach, Skyshroud ranger

2/2
Molder
Instant

Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.

"The forests have succumbed to ruin, but the spirit of Krosa remains alive and vital in these devouring spores."

—Zyd, Kamahlite druid

Mwonvuli Acid-Moss
Sorcery

Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.

"Life gives way to death, and death to new life. Nature feeds upon her own decay."

—Ezrith, druid of the Dark Hours

Nantuko Shaman
Creature — Insect Shaman

When this creature enters, if you control no tapped lands, draw a card.

Suspend 1 (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3/2
Pendelhaven Elder
Creature — Elf Shaman

: Each 1/1 creature you control gets +1/+2 until end of turn.

The elder who carries the ancestral mantle of Jacques le Vert is tasked with his ancient mission: to protect the creatures of Pendelhaven.

1/1
Penumbra Spider
Creature — Spider

Reach

When this creature dies, create a 2/4 black Spider creature token with reach.

When it snared a passing cockatrice, its own soul darkly doubled.

2/4
Phantom Wurm
Creature — Wurm Spirit

This creature enters with four +1/+1 counters on it.

If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

It died with the forest, yet both linger on in twisted form.

2/0
Primal Forcemage
Creature — Elf Shaman

Whenever another creature you control enters, that creature gets +3/+3 until end of turn.

Their calls unheeded by the withered forests, nature shamans channeled the life force of their brethren.

2/2
Savage Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on this creature.

Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Regenerate target Fungus.

5/2
Scarwood Treefolk
Creature — Treefolk

This creature enters tapped.

To treefolk's sense of time, ages pass as hours. They stood as witnesses to the apocalypse, the years of which they saw as one cacophonous, ultra-destructive moment.

3/5
Scryb Ranger
Creature — Faerie Ranger

Flash

Flying, protection from blue

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

1/1
Search for Tomorrow
Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2 (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Spectral Force
Creature — Elemental Spirit

Trample

Whenever this creature attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.

"The spirits of old have not left us unguarded."

—Uros, Pendelhaven elder

8/8
Spike Tiller
Creature — Spike

This creature enters with three +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

, Remove a +1/+1 counter from this creature: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.

0/0
Spinneret Sliver
Creature — Sliver

All Sliver creatures have reach.

Each new generation of slivers evolves to assimilate the strengths of the prey upon which their progenitors fed.

2/2
Sporesower Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on each Fungus you control.

Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.

4/4
Sprout
Instant

Create a 1/1 green Saproling creature token.

Centuries of temporal strife had stripped Dominaria of its natural defenses, but nature fought back with armies constructed of little more than grime and sunlight.

Squall Line
Instant

Squall Line deals X damage to each creature with flying and each player.

The constant shifting of Dominaria's shredded timeline played havoc with its atmosphere, combining savage electrical storms from ages past.

Stonewood Invocation
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)

"Might of ancient wood and stone, Into spirit, flesh, and bone."

Strength in Numbers
Instant

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

"The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world."

—Uros, Pendelhaven elder

Thallid Germinator
Creature — Fungus

At the beginning of your upkeep, put a spore counter on this creature.

Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

2/2
Thallid Shell-Dweller
Creature — Fungus

Defender

At the beginning of your upkeep, put a spore counter on this creature.

Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.

0/5
Thelon of Havenwood
Legendary Creature — Elf Druid

Each Fungus creature gets +1/+1 for each spore counter on it.

, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.

"The sight of my thallids still thriving is a bittersweet welcome to this cold waste."

2/2
Thelonite Hermit
Creature — Elf Shaman

All Saprolings get +1/+1.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, create four 1/1 green Saproling creature tokens.

1/1
Thrill of the Hunt
Instant

Target creature gets +1/+2 until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Tromp the Domains
Sorcery

Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.

Unyaro Bees
Creature — Insect

Flying

: This creature gets +1/+1 until end of turn.

, Sacrifice this creature: It deals 2 damage to any target.

With no jungle left to contain it, the "plague of daggers" spread across Dominaria.

0/1
Verdant Embrace
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

Wormwood Dryad
Creature — Dryad

: This creature gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.)

: This creature gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

3/1
Wurmcalling
Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Create an X/X green Wurm creature token.

Yavimaya Dryad
Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

When this creature enters, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.

The parched earth still shielded those few souls with the heart to call it home.

2/1
Dementia Sliver
Creature — Sliver

All Slivers have ": Choose a card name. Target opponent reveals a card at random from their hand. If that card has the chosen name, that player discards it. Activate only during your turn."

3/3
Dralnu, Lich Lord
Legendary Creature — Zombie Wizard

If damage would be dealt to Dralnu, sacrifice that many permanents instead.

: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

3/3
Firewake Sliver
Creature — Sliver

All Sliver creatures have haste.

All Slivers have ", Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."

"They are here, and they are hungry. And what they do not eat, they burn. Yavimaya is lost. We must leave now for Skyshroud."

—Edahlis, greenseeker

1/1
Ghostflame Sliver
Creature — Sliver

All Slivers are colorless.

"This breed is on the cusp of evolution. It burns away the markings that connect it to a queen that no longer heeds its call. It seeks a new master. Perhaps I can give it one."

—Freyalise

2/2
Harmonic Sliver
Creature — Sliver

All Slivers have "When this permanent enters, destroy target artifact or enchantment."

"Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive."

—Llanach, Skyshroud ranger

1/1