Urza's Destiny

UDS · 143 cards · Released

Academy Rector
Creature — Human Cleric

When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.

1/2
Archery Training
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put an arrow counter on this Aura.

Enchanted creature has ": This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

Capashen Knight
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

: This creature gets +1/+0 until end of turn.

Few warriors dare to challenge a knight of Capashen. Should one do so, there is one fewer.

1/1
Capashen Standard
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

, Sacrifice this Aura: Draw a card.

Benalia has no need for peacocks to serve as symbols of vanity. The Capashens strut more proudly than any bird.

Capashen Templar
Creature — Human Knight

: This creature gets +0/+1 until end of turn.

Their shields are Benalia's outermost battlements.

2/2
False Prophet
Creature — Human Cleric

When this creature dies, exile all creatures.

"You lived for Serra's love. Will you not die for it?"

2/2
Fend Off
Instant

Prevent all combat damage that would be dealt by target creature this turn.

Cycling (, Discard this card: Draw a card.)

The best defense is to not get hit.

Field Surgeon
Creature — Human Cleric

Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.

Commanders order soldiers to attack. Field surgeons order them to heal. Both are obeyed without question.

1/1
Flicker
Sorcery

Exile target nontoken permanent, then return it to the battlefield under its owner's control.

Who is truer: you who are, or you who are to be?

Jasmine Seer
Creature — Human Wizard

, : Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.

1/1
Mask of Law and Grace
Enchantment — Aura

Enchant creature

Enchanted creature has protection from black and from red.

The archangels zealously drove Serra's light into every corner of their new home as if their creator still commanded them.

Master Healer
Creature — Human Cleric

: Prevent the next 4 damage that would be dealt to any target this turn.

Behind his eyes is the pain of every soldier his hands have healed.

1/4
Opalescence
Enchantment

Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Reliquary Monk
Creature — Human Monk Cleric

When this creature dies, destroy target artifact or enchantment.

A thing of Serra's realm exists only by the grace of her followers' faith.

2/2
Replenish
Sorcery

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Treasures, trinkets, trash—the relics of the past are brought forth again.

Sanctimony
Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

"To forgive our enemies is to forgive ourselves."

Scent of Jasmine
Instant

Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.

Scour
Instant

Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.

Serra Advocate
Creature — Angel

Flying

: Target attacking or blocking creature gets +2/+2 until end of turn.

An angel's touch can prepare a soldier for battle more than a thousand military drills.

2/2
Solidarity
Instant

Creatures you control get +0/+5 until end of turn.

Their commitment to Serra is as solid as any shield.

Tethered Griffin
Creature — Griffin

Flying

When you control no enchantments, sacrifice this creature.

Poorly trained griffins sometimes attack the noble audiences that gather to watch their progress.

2/3
Tormented Angel
Creature — Angel

Flying

Falling from heaven is not as painful as surviving the impact.

1/5
Voice of Duty
Creature — Angel

Flying, protection from green

"Next to Law is Duty, and Duty must be obeyed. If the frame of Duty is broken, none shall weave life's fabric."

Song of All, canto 167

2/2
Voice of Reason
Creature — Angel

Flying, protection from blue

"Next to Grace is Reason, and Reason must be retained. If the web of Reason comes unwoven, madness will escape."

Song of All, canto 167

2/2
Wall of Glare
Creature — Wall

Defender (This creature can't attack.)

This creature can block any number of creatures.

The blinding barrier served Benalia better than a hundred shields.

0/5
Aura Thief
Creature — Illusion

Flying

When this creature dies, you gain control of all enchantments. (You don't get to move Auras.)

Illusion steals reality from the unwise.

2/2
Blizzard Elemental
Creature — Elemental

Flying

: Untap this creature.

Students who had seen Rayne argue with Urza were certain she had summoned it to make him seem warmer by comparison.

5/5
Brine Seer
Creature — Human Wizard

, : Reveal any number of blue cards in your hand. Counter target spell unless its controller pays for each card revealed this way.

1/1
Bubbling Beebles
Creature — Beeble

This creature can't be blocked as long as defending player controls an enchantment.

"Chancellor Rayne canceled the annual beeble roast. I should have married a crueler woman."

—Barrin

3/3
Disappear
Enchantment — Aura

Enchant creature

: Return enchanted creature and this Aura to their owners' hands.

If at first you don't succeed, run away and hide.

Donate
Sorcery

Target player gains control of target permanent you control.

Campus pranksters initiate new students with the old "beeble bomb" routine.

Fatigue
Sorcery

Target player skips their next draw step.

"Mind if I just lie down right here for a few weeks?"

Fledgling Osprey
Creature — Bird

This creature has flying as long as it's enchanted.

It isn't truly born until its first flight.

1/1
Illuminated Wings
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

, Sacrifice this Aura: Draw a card.

For a moment, Urza thought not of war and destruction, but of the freedom of the skies.

Iridescent Drake
Creature — Drake

Flying

When this creature enters, put target Aura card from a graveyard onto the battlefield under your control attached to this creature.

2/2
Kingfisher
Creature — Bird

Flying

When this creature dies, draw a card.

It's tastiest when served with the fish it stole.

2/2
Mental Discipline
Enchantment

, Discard a card: Draw a card.

Barrin drowned his doubts about Urza's project by delving ever deeper into its details.

Metathran Elite
Creature — Metathran Soldier

This creature can't be blocked as long as it's enchanted.

If the eyes are windows to the soul, their souls are not of this world.

2/3
Metathran Soldier
Creature — Metathran Soldier

This creature can't be blocked.

Just as Serra crafted angels of light and faith, Urza constructed an army of sorcery and power to resist the coming invasion.

1/1
Opposition
Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

"Urza says he's sane. Perhaps, but measures of sanity among planeswalkers are hard to come by."

—Barrin

Private Research
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put a page counter on this Aura.

When enchanted creature dies, draw a card for each page counter on this Aura.

Quash
Instant

Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.

Rayne, Academy Chancellor
Legendary Creature — Human Wizard

Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne is enchanted.

1/1
Rescue
Instant

Return target permanent you control to its owner's hand.

"Urza, I've discovered more promising students than you and my husband have, combined. And I haven't lost a single one."

—Rayne, Academy Chancellor

Scent of Brine
Instant

Reveal any number of blue cards in your hand. Counter target spell unless its controller pays for each card revealed this way.

Sigil of Sleep
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

Arrows are only one way to remove an enemy.

Telepathic Spies
Creature — Human Wizard

When this creature enters, look at target opponent's hand.

"Do try to keep an open mind, would you?"

2/2
Temporal Adept
Creature — Human Wizard

, : Return target permanent to its owner's hand.

"Of course she's at the head of her class. All her classmates have disappeared."

—Gatha, Tolarian renegade

1/1
Thieving Magpie
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever this creature deals damage to an opponent, draw a card.

Rayne once made several unkind comparisons between the bird's naked opportunism and Urza's.

1/3
Treachery
Enchantment — Aura

Enchant creature

When this Aura enters, untap up to five lands.

You control enchanted creature.

"The academy educates; I employ. It's a perfect arrangement."

—Gatha, Tolarian renegade

Apprentice Necromancer
Creature — Zombie Wizard

, , Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

1/1
Attrition
Enchantment

, Sacrifice a creature: Destroy target nonblack creature.

"I will trade life for life with the insurgents. Our resources, unlike theirs, are limitless."

—Davvol, Evincar of Rath

Body Snatcher
Creature — Phyrexian Minion

When this creature enters, exile it unless you discard a creature card.

When this creature dies, exile it and return target creature card from your graveyard to the battlefield.

2/2
Bubbling Muck
Sorcery

Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional .

The muck claims a hundred living things for each meager treasure it spews forth.

Carnival of Souls
Enchantment

Whenever a creature enters, you lose 1 life and add .

"'Davvol, blast those elves.' 'Davvol, transport those troops.' No one cares that today is my birthday."

Chime of Night
Enchantment — Aura

Enchant creature

When this Aura is put into a graveyard from the battlefield, destroy target nonblack creature.

Many sent to serve Davvol carried such instruments, as if to remind him who their true masters were.

Disease Carriers
Creature — Rat

When this creature dies, target creature gets -2/-2 until end of turn.

Rath is a disease all its inhabitants carry.

2/2
Dying Wail
Enchantment — Aura

Enchant creature

When enchanted creature dies, target player discards two cards.

This is a world of spiteful wasps that sting and kill even as they die.

Encroach
Sorcery

Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.

"The rate of spread in this region is unacceptable. Start again."

—Davvol, Evincar of Rath

Eradicate
Sorcery

Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.