Enchant creature
At the beginning of your upkeep, you may put an infection counter on this Aura.
At the beginning of the upkeep of enchanted creature's controller, this Aura deals X damage to that player, where X is the number of infection counters on this Aura.
When an opponent has 10 or less life, if this permanent is an enchantment, it becomes a 3/2 Jackal creature.
Often it's not the hunter or the hunted but the opportunist who thrives in Rath.
, : Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
: Regenerate this creature.
Being one would be an honor, if the word "honor" had any meaning in Phyrexia.
Trample
Whenever this creature is dealt damage, sacrifice that many permanents.
They exist to cease.
When this creature dies, all creatures get -1/-1 until end of turn.
, Sacrifice this creature: Draw a card.
They're not just retrievers, they're carriers.
Exile up to three target cards from a single graveyard.
Cycling (, Discard this card: Draw a card.)
The grave robbers arrived the day after the burial. They were a day too late.
When this creature enters, target opponent discards a card.
"For all the priceless tomes they have destroyed, one would think they would taste better."
—Davvol, Evincar of Rath
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
When you cast a creature spell, sacrifice this creature.
"This monstrosity will do—for now."
—Davvol, Evincar of Rath
Flying
, Sacrifice this creature: Draw a card.
Davvol encouraged the skirges; they made excellent sentries and were quite edible if properly seasoned.
Target player loses 4 life and you gain 4 life.
As no one has ever accepted a second invitation to Davvol's table, the evincar often dines alone.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Only the coldest hearts and the strongest stomachs can stand against it.
Enchant creature
Enchanted creature gets +3/-1.
Gatha showed remarkable prowess in increasing his subjects' stature. Their lifespans, however, were another matter.
Skip your draw step.
Pay 1 life: Draw a card.
He craves only one commodity.
Whenever an opponent casts a creature spell, this enchantment deals 1 damage to that player.
When Gatha fell, he was called to account for each abomination he created.
, Sacrifice a creature: This creature deals damage equal to the sacrificed creature's power to any target.
After their first encounter, the goblins named him Chuck.
, : Reveal any number of red cards in your hand. This creature deals X damage to any target, where X is the number of cards revealed this way.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
: This creature gets +1/+0 until end of turn.
A steed grows with its rider.
Flying
When you control no artifacts, sacrifice this creature.
Gatha survived as long as he did by giving all Keld's predators exactly what they wanted.
Flame Jet deals 3 damage to target player or planeswalker.
Cycling (, Discard this card: Draw a card.)
Did the land make the Keldons? Did the Keldons make the land? Or were they simply meant for each other?
First strike, haste
Goblins don't know the meaning of the word "tactics"
—or the word "meaning," for that matter.
: This enchantment deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of this enchantment.
"What are we celebratin' again?"
When this creature dies, destroy target land.
"Grow food in dirt? Save time—eat dirt."
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, create two 1/1 red Goblin creature tokens.
When this creature dies, destroy target Wall.
"Goblins build with true zeal—and anything else within arm's reach."
This creature can't block.
"The Keldons' ogre campaign provided more body parts than my meager facility could properly use."
—Gatha, Tolarian renegade
At the beginning of each player's end step, if that player didn't cast a spell this turn, this enchantment deals 2 damage to that player.
Ask a Keldon to hold his temper and you'll be left holding your guts.
Enchant creature
At the beginning of your upkeep, you may put a fuse counter on this Aura.
When enchanted creature dies, this Aura deals X damage to any target, where X is the number of fuse counters on this Aura.
Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, it deals 3 damage to target player or planeswalker.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, destroy target artifact.
Keldons divide all their spoils into two groups: trophies and catapult ammunition.
Sacrifice any number of Mountains. Landslide deals that much damage to target player or planeswalker.
Sometimes the mountain takes.
—Keldon saying
Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return this Aura to its owner's hand.
Many Keldon warriors bear the mark of intentional insanity.
As an additional cost to cast this spell, sacrifice a creature.
Reckless Abandon deals 4 damage to any target.
The climax of a warlord's career is always death.
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
Not all Keld's warriors are found on the battlefield.
Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
Attacking creatures get +2/+0 until end of turn.
Keldon warriors don't need signals to tell them when to attack, but when to stop.
Destroy target land and all other lands with the same name as that land.
Land charred black, rivers boiled,
Crops and wells alike despoiled, Mountains leveled, forests felled—
Footprints of the beasts of Keld.
Haste
You'll never get a Keldon's goat.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
The Phyrexian killing machines couldn't have known the seriousness of their mistake in wounding the ape—they'd never seen it angry.
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
A fruit must rot before its seed can sprout.
—Yavimaya saying
Shroud (This creature can't be the target of spells or abilities.)
Like a masterful quilter, Yavimaya stitches together patches of color to warn its denizens of threats.
, : You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
—Elvish teaching
When you control no other creatures, sacrifice this creature.
The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Trample
The balance of nature dictates that one day humans will be stepped on by bugs.
: Add .
, Sacrifice this creature: Draw a card.
"In Llanowar, we tend the forest's boughs and branches. In Yavimaya, we are a part of them."
—Rofellos of Llanowar
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, put a +1/+1 counter on target creature.
, : Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
All creatures get +1/+1 until end of turn.
The seed torches' pollen gives off light, but the elves find it heightens their senses as well.
When this creature dies, target creature gets +1/+1 until end of turn.
, Sacrifice this creature: Draw a card.
In case of emergency, crush bug.
Enchant creature
At the beginning of your upkeep, you may put a growth counter on this Aura.
Enchanted creature gets +1/+1 for each growth counter on this Aura.
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
"This is my place of power. Nothing can take root here unless I allow it."
—Multani, maro-sorcerer
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
Reach (This creature can block creatures with flying.)
Most spiders wait patiently for their prey to arrive. Most spiders aren't forty feet tall.
Put two target lands on top of their owners' libraries.
To renew the land, plow the land. To destroy the land, do nothing.
—Druids' saying
: Add for each Forest you control.
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
"Rise, elf. We are both of Gaea, and thus we are equal."
—Multani, to Rofellos
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.