Flying, protection from artifacts
"Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die."
—Urza, to Radiant
You gain 3 life for each creature attacking you.
Even an enemy is a valuable resource.
Untap target permanent.
"I stand ready to die for our world. Who will stand with me?"
—Radiant, archangel
Enchant creature
Enchanted creature can't attack.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
"The face of Light will shine upon them, and they will know war no more."
—Song of All, canto 918
Flash
Protection from red
"It is not my place to question Radiant's rule. I exist to enforce her will."
: Destroy target Aura attached to a creature.
The notes themselves are irrelevant. The music's effect, however, is worth ten armies.
Exile target enchantment.
Perception is more pleasing than truth.
, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
No doubt in their minds, no fear in their hearts.
Untap two target creatures. Each of them gets +1/+1 until end of turn.
"Serra ruled by faith. I cannot afford that luxury."
—Radiant, archangel
Target creature gets +0/+4 until end of turn.
Cycling (, Discard this card: Draw a card.)
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creatures you control have first strike.
"He has returned. He who brought the dark ones. He who poisoned our paradise. How shall we greet him? With swift and certain death!"
—Radiant, archangel
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Dying is a soldier's talent.
: Target creature you control gains protection from the color of your choice until end of turn.
"My family protects all families."
When you have 10 or less life, if this permanent is an enchantment, it becomes a 3/5 Soldier creature.
As the sun grew cold in the realm, the statue grew warm.
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.
Destroy two target enchantments.
"In time our realm will shine again. But it will gleam only when we scour away the taint of doubt."
—Radiant, archangel
At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice this enchantment and destroy all creatures. They can't be regenerated.
With heavy heart, Urza doused one world's light to rekindle another's.
Destroy all artifacts and enchantments.
"Our Mother! The sky was Her hair; the sun, Her face. She danced on the grass and in the hills."
—Song of All, canto 23
Flying, vigilance
Radiant gets +1/+1 for each other creature on the battlefield with flying.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, you gain 5 life.
Destroy target creature with power 4 or greater.
Cycling (, Discard this card: Draw a card.)
Flying
Whenever this creature blocks, it gets +0/+2 until end of turn.
"The harder you push, the stronger we become."
—Radiant, to Urza
, Sacrifice this creature: Return target enchantment card from your graveyard to your hand.
"I would weep, but my tears have been stolen; I would shout, but my voice has been taken. Thus, I write."
This creature enters with two +1/+1 counters on it.
, : Remove all +1/+1 counters from this creature and put X +1/+1 counters on it.
I never metamorphosis I didn't like.
: Draw a card.
Some do. Some teach. The rest look it up.
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay ."
To some, the Tolarian sunrise was a blinding flash; to others, a lingering glow.
This creature can't be blocked as long as defending player controls an artifact.
Beebles are frequently hurled against stone surfaces at high speed but always zing back into the air with a giggle.
Flying
When this creature enters, untap up to two lands.
Cycling (, Discard this card: Draw a card.)
When this enchantment enters, you gain 10 life.
When this enchantment leaves the battlefield, you lose 10 life.
When nothing but second best will do.
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return this creature to its owner's hand.
Horas swore off drinking, but after meeting the creature a second time he decided he'd better start again.
Draw two cards, then discard two cards. Untap up to three lands.
Motivation was high in the academy once students realized flunking their exams could kill them.
Counter target spell that targets a creature.
"At first I simply observed. But I found that without investment in others, life serves no purpose."
—Karn, silver golem
, : Put target green creature on top of its owner's library.
"I'm allergic to shellfish—not only did it kill my entire village, it also gave me this nasty rash."
—Olivia, fisher
Creatures you control have flying.
Barrin's pride in his apprentice was diminished somewhat when he had to get the others back down.
Counter target spell unless its controller pays .
Cycling (, Discard this card: Draw a card.)
Target player draws four cards.
"He cocooned himself alone in his workshop for months. When he finally emerged, all broad grins and excited chatter, I knew he'd found his answer."
—Barrin, master wizard
Flying
When this creature enters, untap up to seven lands.
: Return this creature to its owner's hand.
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Return all artifacts to their owners' hands.
Cycling (, Discard this card: Draw a card.)
At the beginning of your upkeep, if you have 5 or less life, sacrifice this enchantment and take an extra turn after this one.
The greatest gift is the opportunity to right one's wrongs.
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay .
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Return target creature to its owner's hand. Untap up to two lands.
Good riddance.
Flying
: This creature deals 1 damage to any target.
Guarding the ship is the Thornwinds' first concern. Getting along with the locals ranks fourth or fifth at best.
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card, put that card onto the battlefield, then shuffle.
"I wonder how it feels to be bored."
—Jhoira, artificer
Flying
: Untap this creature.
Awake and awing in the blink of an eye.
: Target creature loses your choice of flying, first strike, or trample until end of turn.
Not only does it catch fish, it cleans them too.
Flying, protection from red
Two days after the forge was completed, the faeries were immune to its flames.
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, destroy target nonartifact, nonblack creature.
At the beginning of your upkeep, if you have no cards in hand, sacrifice this enchantment and target opponent discards their hand.
"The fools thought me dead. But I built an empire inside my tomb."
—Kerrick, sleeper agent
As this enchantment enters, choose a creature type.
All creatures of the chosen type get -1/-1.
"The admixture of bitterwort in the viral brew has produced most favorable results."
—Phyrexian progress notes
Protection from white
When this creature enters, you lose 5 life.
It roamed the time bubble like a captured animal. Kerrick knew he must soon find a way to unleash it on Tolaria or destroy it.
Flying
: Regenerate this creature.
You can swat a thousand gnats, but a thousand more will assail you.
If the sun ever hit the swamp, where would these scurry to?
When a creature is put into an opponent's graveyard from the battlefield, if this permanent is an enchantment, it becomes a 3/2 Phyrexian Imp creature with flying.
They never miss a funeral.
Whenever a creature deals damage to you, destroy it.
"We had years to prepare, while they had mere minutes."
—Kerrick, sleeper agent
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
Kerrick was to find that some borders can never be crossed.
, Sacrifice a creature: Put a +1/+1 counter on this creature.
With limited resources and near unlimited time, Kerrick used parts from one beast to build another.
Flying
, Sacrifice this creature: Target creature gets -2/-2 until end of turn.
"The second stage of the illness: high fever and severe infectiousness."
—Phyrexian progress notes
, Sacrifice this creature: Target creature gets -3/-3 until end of turn.
"The third stage of the illness: muscle aches and persistent cough."
—Phyrexian progress notes