Ultimate Masters

UMA · 254 cards · Released

All Is Dust
Kindred Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."

—Javad Nasrin, Ondu relic hunter

Artisan of Kozilek
Creature — Eldrazi

When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)

10/9
Eldrazi Conscription
Kindred Enchantment — Eldrazi Aura

Enchant creature

Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)

The barest taste of Eldrazi power shatters both realms and identities.

Emrakul, the Aeons Torn
Legendary Creature — Eldrazi

This spell can't be countered.

When you cast this spell, take an extra turn after this one.

Flying, protection from spells that are one or more colors, annihilator 6

When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

15/15
Karn Liberated
Legendary Planeswalker — Karn

[+4]: Target player exiles a card from their hand.

[−3]: Exile target permanent.

[−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.

Loyalty: 6
Kozilek, Butcher of Truth
Legendary Creature — Eldrazi

When you cast this spell, draw four cards.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)

When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

12/12
Ulamog, the Infinite Gyre
Legendary Creature — Eldrazi

When you cast this spell, destroy target permanent.

Indestructible

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)

When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

10/10
Ulamog's Crusher
Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)

This creature attacks each combat if able.

"Ulamog is dead, and his brood is dying. Some of them just don't know it yet."

—Nirthu, lone missionary

8/8
Ancestor's Chosen
Creature — Human Cleric

First strike (This creature deals combat damage before creatures without first strike.)

When this creature enters, you gain 1 life for each card in your graveyard.

"The will of all, by my hand done."

4/4
Angelic Renewal
Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.

Angels watch over mortals with heavy hearts, knowing what fate awaits them in the end.

Containment Priest
Creature — Human Cleric

Flash

If a nontoken creature would enter and it wasn't cast, exile it instead.

Some protection requires a bit of finesse.

2/2
Conviction
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3.

: Return this Aura to its owner's hand.

"There is no greater coward than one who believes in nothing."

Dawn Charm
Instant

Choose one —

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.

Daybreak Coronet
Enchantment — Aura

Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

"Let the deception of the gods yield to the pure light of day."

—Brimaz, king of Oreskos

Emancipation Angel
Creature — Angel

Flying

When this creature enters, return a permanent you control to its owner's hand.

"You have done your best. I give you leave to rest."

3/3
Faith's Fetters
Enchantment — Aura

Enchant permanent

When this Aura enters, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Fiend Hunter
Creature — Human Cleric

When this creature enters, you may exile another target creature.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/3
Gods Willing
Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.

Honor the gods of Theros, and they will return the favor.

Heliod's Pilgrim
Creature — Human Cleric

When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

The blessings of Heliod are apparent for all to see.

1/2
Hero of Iroas
Creature — Human Soldier

Aura spells you cast cost less to cast.

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.

"My left has felled a cyclops. My right has slain a giant. I bring both to every fight."

2/2
Hyena Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Icatian Crier
Creature — Human Spellshaper

, , Discard a card: Create two 1/1 white Citizen creature tokens.

A thousand years removed from her home, her news of war had lost its context, but not its relevance.

1/1
Lotus-Eye Mystics
Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When this creature enters, return target enchantment card from your graveyard to your hand.

Every action has a foreseen purpose.

3/2
Mammoth Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has vigilance.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Martyr of Sands
Creature — Human Cleric

, Reveal X white cards from your hand, Sacrifice this creature: You gain three times X life.

"Only in our vulnerability is there true power, and that power is life itself."

1/1
Miraculous Recovery
Instant

Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.

"I am the rock of the polis. Death only strengthens me."

Phalanx Leader
Creature — Human Soldier

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.

His soldiers etch his words on the insides of their shields, their inspiration always in sight during battle.

1/1
Rally the Peasants
Instant

Creatures you control get +2/+0 until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"If you must go out at night, bring a mob."

—Master of the Elgaud Cathars

Repel the Darkness
Instant

Tap up to two target creatures.

Draw a card.

A boon to those who cannot see in the dark. A bane to those who live in it.

Resurrection
Sorcery

Return target creature card from your graveyard to the battlefield.

"Think of this new life not as a gift from the angels but as a command to fight for their cause once more."

—War blessing of Serra

Reveillark
Creature — Elemental

Flying

When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

4/3
Reya Dawnbringer
Legendary Creature — Angel

Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

"You have not died until I consent."

4/6
Ronom Unicorn
Creature — Unicorn

Sacrifice this creature: Destroy target enchantment.

The aberrant magic of the Rimewind drew the unicorns back from the northern wastes to do battle once again.

2/2
Runed Halo
Enchantment

As this enchantment enters, choose a card name.

You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Sigil of the New Dawn
Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.

The sigil represents an honor that endures beyond death.

Skyspear Cavalry
Creature — Human Soldier

Flying

Double strike (This creature deals both first-strike and regular combat damage.)

Pray her spear reaches you first. Her griffin is less kind.

2/2
Spirit Cairn
Enchantment

Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.

The most beautiful souls shine even in death.

Sublime Archangel
Creature — Angel

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)

4/3
Swift Reckoning
Sorcery

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast this spell as though it had flash. (You may cast it any time you could cast an instant.)

Destroy target tapped creature.

Tethmos High Priest
Creature — Cat Cleric

Heroic — Whenever you cast a spell that targets this creature, return target creature card with mana value 2 or less from your graveyard to the battlefield.

"Death is tyranny. Like all tyranny, it must be opposed."

2/3
Wall of Reverence
Creature — Spirit Wall

Defender, flying

At the beginning of your end step, you may gain life equal to the power of target creature you control.

The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.

1/6
Wandering Champion
Creature — Human Monk

Whenever this creature deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

"Learn from your enemies, but do not tolerate them."

3/1
Wingsteed Rider
Creature — Human Knight

Flying

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.

Trust is the only bridle a pegasus will accept.

2/2
Aethersnipe
Creature — Elemental

When this creature enters, return target nonland permanent to its owner's hand.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

4/4
Archaeomancer
Creature — Human Wizard

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

"Words of power never disappear. They sleep, awaiting those with the will to rouse them."

1/2
Back to Basics
Enchantment

Nonbasic lands don't untap during their controllers' untap steps.

"A ruler wears a crown while the rest of us wear hats, but which would you rather have when it's raining?"

—Barrin, Principia

Circular Logic
Instant

Counter target spell unless its controller pays for each card in your graveyard.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Defy Gravity
Instant

Target creature gains flying until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

On every plane in the Multiverse, there is magic, and someone is using it to fly.

Deranged Assistant
Creature — Human Wizard

, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)

"Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting."

1/1
Dig Through Time
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Disrupting Shoal
Instant — Arcane

You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost.

Counter target spell if its mana value is X.

Dreamscape Artist
Creature — Human Spellshaper

, , Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

He's mastered the art of sleight of land.

1/1
Eel Umbra
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Flight of Fancy
Enchantment — Aura

Enchant creature

When this Aura enters, draw two cards.

Enchanted creature has flying.

The view from above is an inspiration to the newly winged.

Foil
Instant

You may discard an Island card and another card rather than pay this spell's mana cost.

Counter target spell.

Among wizards, poor timing is the most consistent mistake.

Forbidden Alchemy
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Frantic Search
Instant

Draw two cards, then discard two cards. Untap up to three lands.

It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.

Glen Elendra Archmage
Creature — Faerie Wizard

Flying

, Sacrifice this creature: Counter target noncreature spell.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2
Iridescent Drake
Creature — Drake

Flying

When this creature enters, put target Aura card from a graveyard onto the battlefield under your control attached to this creature.

2/2
Just the Wind
Instant

Return target creature to its owner's hand.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"There's nothing to worry about."