Ultimate Masters

UMA · 254 cards · Released

Akroan Crusader
Creature — Human Soldier

Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and as soon as it comes under your control.)

An Akroan soldier's worth is measured by the number of swords raised by his battle cry.

1/1
Anger
Creature — Incarnation

Haste

As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

"Molten earth has no anger of its own. Only by infusing it with your own rage can the magma seethe and take shape."

—Koth of the Hammer

2/2
Arena Athlete
Creature — Human

Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.

The Iroan Games award no medals. Athletes vie for a visit from Iroas, god of victory.

2/1
Balefire Dragon
Creature — Dragon

Flying

Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.

If it comes for you, die boldly or die swiftly—for die you will.

6/6
Brazen Scourge
Creature — Gremlin

Haste (This creature can attack and as soon as it comes under your control.)

Driven by an insatiable hunger, gremlins never cease feeding. They can destroy a lifetime of work in just a few moments.

3/3
Conflagrate
Sorcery

Conflagrate deals X damage divided as you choose among any number of targets.

Flashback, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Desperate Ritual
Instant — Arcane

Add .

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Faithless Looting
Sorcery

Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Avacyn has abandoned us! We have nothing left except what we can take!"

Fiery Temper
Instant

Fiery Temper deals 3 damage to any target.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Let the flames ignore the sinless."

Firewing Phoenix
Creature — Phoenix

Flying

: Return this card from your graveyard to your hand.

"When a phoenix nests in a volcano, we rejoice, for it means a hundred years of war."

—Golmak, Keldon warlord

4/2
Furnace Celebration
Enchantment

Whenever you sacrifice another permanent, you may pay . If you do, this enchantment deals 2 damage to any target.

Nothing impresses goblins more than something that's bound to kill them.

Gamble
Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

"STUFF AND SUNDRIES AND MUNITIONS!"

—Breeches, gunner of the Belligerent

Generator Servant
Creature — Elemental

, Sacrifice this creature: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and as soon as it comes under your control.)

Infinite potential given finite form.

2/1
Hissing Iguanar
Creature — Lizard

Whenever another creature dies, you may have this creature deal 1 damage to target player or planeswalker.

It's pretty cute—from a distance.

3/1
Ingot Chewer
Creature — Elemental

When this creature enters, destroy target artifact.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Elementals are ideas given form. This one is the idea of "smashitude."

3/3
Lava Spike
Sorcery — Arcane

Lava Spike deals 3 damage to target player or planeswalker.

It's not the most subtle incantation, but it gets the point across.

Mad Prophet
Creature — Human Shaman

Haste

, Discard a card: Draw a card.

"I have seen it. Seen the end, seen the beginning, the beginning of the end. Not death, no, no. Transcendence!"

2/2
Magmaw
Creature — Elemental

, Sacrifice a nonland permanent: This creature deals 1 damage to any target.

"The purpose of existence is simple: everything is fuel for the magmaw."

—Jaji, magmaw worshipper

4/4
Malevolent Whispers
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Molten Birth
Sorcery

Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

"Few can coax the creatures within the magma to be cooled and take form."

—Koth of the Hammer

Nightbird's Clutches
Sorcery

Up to two target creatures can't block this turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shiny polished silver can ward off many creatures, but it attracts others.

Raid Bombardment
Enchantment

Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.

Goblins in the first wave of a fire raid always bemoan the aim of everyone else.

Reckless Charge
Sorcery

Target creature gets +3/+0 and gains haste until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Reckless Wurm
Creature — Wurm

Trample

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Bred for battle in the Grand Coliseum, these wurms annihilated whole ecosystems when released into the wild.

4/4
Rolling Temblor
Sorcery

Rolling Temblor deals 2 damage to each creature without flying.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

When demons open a path to your front door, it's time to move.

Seismic Assault
Enchantment

Discard a land card: This enchantment deals 2 damage to any target.

"In a war for survival, Dominaria itself became a weapon. The malice is gone, but the danger remains."

—Jhoira

Seize the Day
Sorcery

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Soul's Fire
Instant

Target creature you control deals damage equal to its power to any target.

An avatar he sculpts of anger and flame.

Sparkspitter
Creature — Elemental Spellshaper

, , Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice this token."

1/3
Squee, Goblin Nabob
Legendary Creature — Goblin

At the beginning of your upkeep, you may return this card from your graveyard to your hand.

"If Yawgmoth meant Squee's immortality as a curse, no one ever told Squee."

—Karn

1/1
Thermo-Alchemist
Creature — Human Shaman

Defender

: This creature deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap this creature.

"Madness can't touch a mind ignited by genius."

0/3
Through the Breach
Instant — Arcane

You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Undying Rage
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can't block.

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Vexing Devil
Creature — Devil

When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.

It's not any fun until someone loses an eye.

4/3
Young Pyromancer
Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Immolation is the sincerest form of flattery.

2/1
Basking Rootwalla
Creature — Lizard

: This creature gets +2/+2 until end of turn. Activate only once each turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1/1
Become Immense
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Target creature gets +6/+6 until end of turn.

Boar Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

"From in here, everything looks like dinner."

Boneyard Wurm
Creature — Wurm

Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.

The only thing it likes more than discovering a pit of bones is adding to it.

*/*
Brawn
Creature — Incarnation

Trample

As long as this card is in your graveyard and you control a Forest, creatures you control have trample.

"'I have arrived,' bellowed Brawn, and the plane shuddered."

Scroll of Beginnings

3/3
Crushing Canopy
Instant

Choose one —

• Destroy target creature with flying.

• Destroy target enchantment.

"Do not mistake your lofty vantage point for safety."

—Shaper Tuvasa

Devoted Druid
Creature — Elf Druid

: Add .

Put a -1/-1 counter on this creature: Untap this creature.

"Mana lurks in all things, even in the depths of one's own heart."

0/2
Eternal Witness
Creature — Human Shaman

When this creature enters, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.

2/1
Fauna Shaman
Creature — Elf Shaman

, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

She wears the talismans of every creature she can evoke.

2/2
Fecundity
Enchantment

Whenever a creature dies, that creature's controller may draw a card.

Life is eternal. A lifetime is ephemeral.

Golgari Brownscale
Creature — Lizard

When this card is put into your hand from your graveyard, you gain 2 life.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

2/3
Golgari Grave-Troll
Creature — Troll Skeleton

This creature enters with a +1/+1 counter on it for each creature card in your graveyard.

, Remove a +1/+1 counter from this creature: Regenerate this creature.

Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)

0/0
Groundskeeper
Creature — Human Druid

: Return target basic land card from your graveyard to your hand.

"While the church thinks in terms of legacies, others think in terms of eternities."

1/1
Hero of Leina Tower
Creature — Human Warrior

Heroic — Whenever you cast a spell that targets this creature, you may pay . If you do, put X +1/+1 counters on this creature.

"You cannot achieve greatness if its seed has not already been planted in your heart."

1/1
Hooting Mandrills
Creature — Ape

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Trample

Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.

4/4
Kodama's Reach
Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"The land grows only where the kami will it."

—Dosan the Falling Leaf

Life from the Loam
Sorcery

Return up to three target land cards from your graveyard to your hand.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Miming Slime
Sorcery

Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.

"We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages."

—Milana, Orzhov prelate

Noble Hierarch
Creature — Human Druid

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

: Add , , or .

She protects the sacred groves from blight, drought, and the Unbeholden.

0/1
Nourishing Shoal
Instant — Arcane

You may exile a green card with mana value X from your hand rather than pay this spell's mana cost.

You gain X life.

Pattern of Rebirth
Enchantment — Aura

Enchant creature

When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.

Penumbra Wurm
Creature — Wurm

Trample

When this creature dies, create a 6/6 black Wurm creature token with trample.

Its ferocity cannot be contained in one lifetime.

6/6
Prey Upon
Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

"You don't find many old werewolf hunters."

—Paulin, trapper of Somberwald

Pulse of Murasa
Instant

Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

"Little flower twirl and bloom, arise from this your rocky tomb. Little warrior slash and brawl, be born again to free us all."

Satyr Wayfinder
Creature — Satyr

When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

The first satyr to wake after a revel must search for the site of the next one.

1/1