Trample
Other Wurms you control get +1/+1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. The copies become tokens.)
GV 7/18 Why isn't anybody on Tarkir talking about wurmstorms??
MR 7/22 We don't talk about the wurmstorms.
Haste
When Praetorhoof Behemoth enters the battlefield, you may search your library and reveal any number of Praetors from among cards in your library and hand. Creatures you control gain trample and get +X/+X until end of turn, where X is the number of Praetors you have showing from among your hand, library, battlefield, and graveyard. Then shuffle.
Trample
You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.)
When Lander enters, create X lander tokens (They're artifacts with ", , Sacrifice this token: Search you library for a basic land card, put it onto the battlefield tapped, then shuffle.)
Landerfall — Whenever a lander you control enters, put a +1/+1 counter on Lander.
, , Sacrifice Lander: Search you library for a basic land card, put it onto the battlefield tapped, then shuffle.
Oildying (When this creature dies, if it had no oil counters on it, return it to the battlefield under its owner's control with an oil counter on it.)
Hound of Urabrask gets +1/+1 for each oil counter on it.
As long as Hound of Urabrask has an oil counter on it, it has double strike.
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever one or more +1/+1 counters are put on a creature you control, exile the top card of your library. Until end of turn, you may play that card.
When The Charitable Drafter enters, create a 1/1 white Dog creature token. Then each players shuffles their hand into their library. Open a Magic booster pack, then starting with you, all players draft it face up. Each player's draft picks become their hand. (Each player owns the cards they draft until the game ends, then you should get them back, unless you feel generous or rare-drafted and don't care.)
Creatures you control have ": Add one mana of any color. Spend this mana only to cast a card that wasn't in your starting deck."
Flying
Whenever an opponent draws a card, choose one that hasn't been chosen —
• Make Friends — Create a 1/1 colorless Gamer creature token.
• Find Cards — Investigate.
• Win Prize Tickets — Create a Treasure token.
• Go to Sleep — Exile this creature, then return it to the battlefield under its owner's control.
Lifelink, vigilance, first strike
At the beginning of your combat step and whenever another Knight enters the battlefield under your control, put a day counter on The Knight of Weeks.
The Knight of Weeks gets +7/+7 for every seven day counters on it.
A
As a creature token you control enters, name it using up to four letters. (It keeps its types. It just has a new name. Remember this is a family event.)
When this enchantment enters, create four 1/1 colorless Hero tokens.
Each creature you control that doesn't share a name with any other creature you control gets +1/+1.
When The Highland Runner enters and at the beginning of the first upkeep in a game where it's your commander, you may have each player's life total become 20. If you do, each of your commanders stop being commanders this game. Shuffle them into your library. (They no longer go to the command zone.)
Ready to run (You can have two commanders if both have ready to run.)
At the beginning of each player's upkeep, create a 1/1 blue Serpent creature token named Cobra Coil. When you do, if you control five or more Snakes and/or Serpents, choose one —
• Strike first — Target Snake or Serpent you control fights target creature an opponent controls.
• Strike hard — Put a +1/+1 counter on each Snake and Serpent you control.
Rulebreaker — If Arvad of the Weatherlight is your Commander, you may include legendary permanents of any color in your deck regardless of color identity.
Whenever Arvad deals combat damage to an opponent, you may put a legendary permanent card from your hand onto the battlefield.
Shroud (This creature can't be the target of spells or abilities.)
Flying
Whenever a creature an opponent controls dies, put a +2/+2 counter on each Vampire you control that dealt damage to that creature this turn.
Judge Call! — When The Wise Sable enters the battlefield, choose one of the following six cards at random: Blood Moon; Enraging Licid; Humility; Life and Limb; Opalescence; Yavimaya, Cradle of Growth. Create a token that's a copy of the chosen card. (One easy way to determine is to roll a D6.)
Double all your spells and abilities. (All spells and abilities cast, activated, or triggered by you are copied. Mana abilities produce twice as much mana.)
Trample
Each creature card in your graveyard has fossilize. Its fossilize cost is equal to its mana cost minus .
Fossilize (Return this card from your graveyard to the battlefield with a finality counter on it. It's an artifact and not a creature.)
(It's like flash but more card types.)
Blue Screen of Death enters with 108 curse counters.
: Remove a curse counter from Blue Screen of Death.
Whenever a player spends more seconds with priority during their turn than the number of curse counters on Blue Screen of Death, sacrifice it and they lose 6 life.
Fixed commander ninjutsu (It's commander ninjutsu, except the command tax applies, like it should have originally.)
When Monet enters, create four 1/1 green Turtle creature tokens with training. If Monet was ninjutsu'd, those tokens enter tapped and attacking. (Whenever a creature with training attacks with another creature with greater power, put a +1/+1 counter on it. This doesn't work if it enteres tapped and attacking.)
If The Snapstone Wielder is your commander and your deck contains no land cards, your starting hand size is four and for the rest of the game, at the beginning of your upkeep, you get a mana counter. During each of your turns, you can spend mana of any color equal to the number of mana counters you have. (You want mana on opponent's turns, you're on your own. Who needs instant-speed interaction?)
Whenever The Snapstone Wielder enters or attacks, cast a random nonland Magic card without paying its mana cost. If it has targets, choose the targets at random.
Defender, flying
At the beginning of your upkeep, create a 1/1 green and blue Bird creature token with flying for each Bird you control.
As long as you control twelve or more Birds, you can't lose the game and opponents can't win the game.
Gingerbehemoth costs less to cast for each Food you've sacrificed this turn.
Vigilance, trample
, , Sacrifice Gingerbehemoth: You gain 6 life.
Megasunburst (This enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it)
Remove three +1/+1 counters from Sawtooth Avenger: Sawtooth Avenger gains your choice of deathtouch, lifelink, or menace until end of turn.
Deathtouch
When Soul Drainer enters the battlefield, destroy target commander an opponent controls. Remove all commander damage that commander dealt to you. (You don't gain life, just treat it as though your commander damage from that commander is zero.)
When Trash Panda enters the battlefield, exile target opponent's graveyard. Create a Food token for each creature card exiled this way.
When Trash Panda dies, put it into target opponent's graveyard.
Opponent dredge 4 (If an opponent would draw a card, instead you may have them mill exactly four cards and put this card into their hand from their graveyard.)
If you're on the Mirran team, this card costs less to cast.
If you're on the Phyrexian team, the colored mana symbols in Unclaimed Tanadon's mana cost are Phyrexian mana. (You can pay them either with or 2 life.)
Each opponent exiles half the cards in their library, rounded up. Until end of turn, creatures you control gain annihilator 1.
Designed by players at MagicCon: Atlanta 2025.
When Battle Myrsphere enters the battlefield, reveal cards from the top of your library until you reveal a battle card. Put it onto the battlefield, and the rest on the bottom of your library in a random order.
Whenever Battle Myrsphere attacks, you may tap X untapped battles you control (so they're oriented like a regular Magic card). If you do, Battle Myrsphere gets +X/+0 until end of turn and deals X damage to the player or permanent.
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, shuffle it into your library and draw a card.
Menace
When Chancellor of the Mulligan enters the battlefield, draw three cards. When you do, any number of target players mulligan. (They shuffle their hand into their library, then draw that many cards and put one of them on the bottom of their library.)
Kicker (You may pay an additional as you cast this spell.)
Exile target nonland permanent. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." If Call Up Emrakul to Help was kicked, instead create a token that's a copy of Emrakul, the Promised End.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When The Battle of Dragon Brothers Enters, choose Bolas or Ugin.
• Bolas — Destroy all creatures.
• Ugin — Manifest the top three cards of your library.
I — (Bolas) Each opponent discards their hand. You draw seven cards.
I — (Ugin) Manifest your hand, then draw seven cards.
II — (Both) Create a token that's a copy of any Elder Dragon from the Legends expansion.
III — (Both) Exile Fate Reforged, then return it to the battlefield (Front face up).
Whenever you cast a creature spell, draw a card.
Tap three untapped creatures you control: Add .
Flying
Whenever a land card is put into a graveyard from anywhere, put two +1/+1 counters on Tragda.
Whenever Tragda attacks, choose one—
• Burn the village — Destroy target land.
• Burn the peasants — Tragda deals 4 damage to target creature.
When The Value Knight enters the battlefield, create Syr Acha, a 1/1 legendary red artifact creature Food Knight token with ", , Sacrifice this token: You gain 3 life. Until end of turn, if you would draw a card, draw two cards instead."
Whenever you draw a card, put a +1/+1 counter on The Value Knight.
NAME
Once per turn, you may cast a nonland card as though it was another card of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color. No looking cards up!)
Flying, trample
CM 3/24 Why is it legendary if neither of the creatures were legendary?
GV 3/29 This is the most legendary team-up of them all! I'll fix it in the flavor text
Commander Suspend 4 — (You can suspend this from your hand or the command zone. If it's your commander, command tax applies to the suspend. The rest all works like suspend.)
Whenever Groaaaaag, Hungry Monster attacks, you may sacrifice any number of other creatures. Draw that many cards, gain that much life, and put that many +1/+1 counters on Groaaaaag.
Create a 4/4 Windmill artifact creature token with defender. When you do, it deals damage equal to its power to any target.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Myojin of Night's Reach and Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Night's Reach Grim Betrayal: Each opponent discards their hand. Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
Exile New Magic Game Plus, then restart the game, except leave lands and Equipment on the battlefield and leave this card in exile.
Create X 6/6 green Dinosaur creature tokens with trample named Colossal Dreadmaw.
Kevin can't be countered, devour 2
Flying, mountainwalk, rampage 2, bushido 2, trample over planeswalkers
Damage can't be prevented.
Players can't gain life.
Whenever Kevin deals combat damage to a player, gain control of target land that player controls. Untap it.
Partner with Knight (You may select any legendary Knight to be this creature's partner. It doesn't have to have Partner. You don't search for a Knight when this enters the battlefield.)
Knights you control have haste and "At the beginning of your end step, if you didn't play a land this turn, you may discard a card, then draw a card."
THAT
Affinity for Phyrexians (This spell costs less to cast for each Phyrexian you control.)
Flying
Phyrexian Broodstar's power and toughness are each equal to the number of Phyrexians you control.
Mono Eminence — As the game begins, if Lorthos is your commander and your deck's color identity is mono-blue, your starting hand size becomes 8. (You draw 8 cards and your maximum hand size is 8.)
Whenever Lorthos attacks, tap all permanents your opponent controls.
Partner (You can have two commanders if both have partner.)
Hexproof
When The Octopus Official enters, if you didn't have an active tournament, announce the top 8. (Reveal cards from your library until you reveal eight nonland cards. Randomly distribute them into four two-card piles, like a tournament bracket. Put land cards on the bottom in a random order.)
At the beginning of your upkeep, randomly put a card from each pile into your hand. The other cards advance to the next round. If only one card remains, you may cast it without paying its mana cost four times.
Flying, vigilance, lifelink
Pay 8 life: Each creature you control gains indestructible until end of turn. Then, draw a card for each creature you control.
This spell can't be countered.
At the beginning of each upkeep, create a 1/1 Phyrexian Serpent Squirrel artifact creature token named Toski's Coil with "Whenever this creature deals combat damage to a player, draw a card."
Sacrifice another Serpent or Squirrel: Choose one —
• Target creature attacks this turn if able. Its activated abilities can't be activated this turn.
• Koma and Toski, Compleated gains indestructible until end of turn.
: Add .
At the beginning of your end step, if more lands entered the battlefield under your control this turn than an opponent had enter during their last turn, draw a card. Then, not counting that draw, if you drew more cards this turn than an opponent drew on their last turn, you may put a land card from your hand onto the battlefield.
Deathtouch, lifelink
When Wurmcoil Broodmother dies, create a Wurmcoil Engine token and a Wurmcoil Larva token.
(Start the game with this Conspiracy face up in the command zone. It doesn't count toward your minimum deck size.)
All creatures have changeling. (Yes, we know this doesn't actually work. Okay, Gavin didn't know, but we'll humor him.)
Rulebreaker — If Daxiver, Izzet Electromancer is your Commander, you may include instant and sorcery cards of any color in your deck regardless of color identity.
: Add one mana of any color. Spend this mana only to cast instant and sorcery spells.
Devoid (This card has no color.)
Flying, Trample, Forestwalk, protection from non-Squirrels
When you cast Emrakul and Chatterfang, create 15 1/1 green Eldrazi Squirrel Scion creature tokens with "Sacrifice this creature: Add or ".
Flash
When The Crimson Avenger enters the battlefield, choose target spell an opponent controls. Reveal cards from the top of your library until you reveal a card that shares a mana value with it. Cast that card without paying its mana cost. Then shuffle your library.
HAS
As Ano'thr, Equipment Commander enters the battlefield, choose two abilities for it to gain —
• Equipment spells you cast cost less to cast.
• Equip costs you pay cost less.
• Equipped creatures you control get +1/+1.
• Equipped creatures you control have haste.
Equipped creature gets +1/+1.
, , Sacrifice Toe-Breaking Helmet: Put two -1/-1 counters on target creature. Activate only as a sorcery.
Equip
, , Sacrifice this artifact: You gain 3 life. Draw a card. Exile up to one target card from a graveyard. This artifact deals 1 damage to each opponent. Target player adds one mana of any color.
Choose target creature. If you're on the Mirran team, put a +1/+1 counter on that creature and it gains lifelink until end of turn. If you're on the Phyrexian team, put a -1/-1 counter on that creature and it gains deathtouch until end of turn.
You and target creature's controller each secretly choose a number 0 or greater. Then, reveal the chosen numbers. If your number was highest or tied for the highest, exile that creature. Each player who chose the highest number loses that much life.