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UNK · 510 cards · Released

Rinta, Cousin of Sitka
Legendary Creature — Human Wizard

Playtest cards you cast cost less to cast.

Whenever you cast a playtest card, draw a card.

3/3
The Clever Magician
Legendary Creature — Human Wizard

Rule Zero — Whenever this creature enters the battlefield, and before the game begins if this creature is your commander, you may propose a new rule that is contained to this game of Magic. If all players in the game agree to it, that rule becomes true for this game. If one or more players decline, instead you scry 2. (If this is your commander, scry after keeping your hand.)

2/7
Toothy and Zndrsplt
Legendary Creature — Homunculus Illusion

Whenever you win a coin flip, put a +1/+1 counter on Toothy and Zndrsplt.

At the beginning of combat on your turn, flip a coin until you lose a flip.

When Toothy and Zndrsplt leaves the battlefield, draw a card for each +1/+1 counter on Toothy and Zndrsplt.

2/2
The Fearsome Flock
Legendary Creature — Bird

Flying, split second level up (: Put a level counter on this. Level up only as a sorcery. This can't be responded to.)

LEVEL 1-3

3/3

Flying

Whenever The Fearsome Flock deals combat damage to a player, gain control of target noncreature artifact that player controls. It becomes a Treasure.

LEVEL 4+

3/4

Flying

You may activate abilities of artifacts your opponents control as though you control them.

Designed by players at MagicCon Amsterdam 2024

2/3
Blu, Mansion Prince
Legendary Creature — Human Noble

Whenever this creature enters or attacks, investigate.

Whenever you sacrifice a Clue, choose a Room card at random. Create a token that's a copy of one of its halves, then unlock it. (There are currently 30 Room cards.)

2/3
Leech Medic
Creature — Leech Cleric

When Leech Medic enters the battlefield, create a Leeches token card and put it into your hand. (Leeches is a sorcery from Homelands that reads, "Target player loses all poison counters. Leeches deals that much damage to that player.")

3/4
Gerrard and Hanna
Legendary Creature — Human Soldier Artificer

Whenever Gerrard and Hanna attacks, you gain 1 life for each card in target opponent's hand. Then, choose one —

• Return target artifact or enchantment card from your graveyard to your hand.

• Tap up to one target creature.

3/4
Kylem All-Star
Creature — Human Warrior

When Kylem All-Star enters the battlefield, create a token copy of All that Glitters and attach it to this creature. (It's an aura with "enchanted creature gets +1/+1 for each artifact and/or enchantment you control.)

Enchantments you control are Gold artifacts in addition to their other types and have "Sacrifice this artifact: Add one mana of any color."

2/2
Draw Team Lines
Sorcery

Team Cloudspire — Destroy all creatures with power 4 or greater.

Team Speed Demons — Return all creature cards with power 3 or less from your graveyard to the battlefield.

The Miniaturizer
Legendary Creature — Human Artificer

When The Miniaturizer enters the battlefield, soospect up to one target creature. (It gains first strike and can't block. This is different than suspecting.)

, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an Equipment artifact token instead of a creature. Its equip cost is equal to its mana cost, and it has "Equipped creature gets +X/+X, where X is this card's power."

5/5
Theopholos, Order Acolyte
Legendary Creature — Dwarf Cleric

Mono Eminence — As the game begins, if Theopholos is your commander and your deck's color identity is mono-white, your starting life total is increased by 10.

Whenever Theopholos attacks, if your life total is greater than your starting life total, creatures you control get +1/+1 until end of turn.

Partner (You can have two commanders if both have partner.)

3/3
Try-My-Deck Elemental
Creature — Elemental

Flying

Commander spells you cast have demonstrate. (When you cast a commander spell, you may copy it. If you do, choose an opponent to also copy it. The copies become tokens.)

The "legend rule" doesn't apply to commanders you control.

4/3
The River Warlock
Legendary Creature — Human Warlock

During your turn, The River Warlock has flying, lifelink, and indestructible.

Whenever The River Warlock attacks, you and defending player each draw a card, then discard a card. If you discarded a card with equal or greater mana value than the card that player discarded, look at their hand. Exile a nonland card from it until The River Warlock leaves the battlefield.

1/1
Forestfolk
Creature — Elf Wizard

When Forestfolk enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

When Forestfolk leaves the battlefield, draw a card.

2/2
Hadran, Naya Sunseeder
Legendary Creature — Cat Warrior

Rulebreaker — If Hadran, Naya Sunseeder is your Commander, you may include creature cards of power 4 or greater of any color in your deck regardless of color identity.

: Add one mana of any color.

Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

2/2
Halana and Alena and Gisa and Geralf
Legendary Creature — Human Ranger Wizard

First strike, reach

At the beginning of combat on your turn, mill four cards. You may choose a creature card from among them and cast it. When you do, it gains haste, becomes a Zombie in addition to its other types, and enters the battlefield with X +1/+1 counters on it, where X is Halana and Alena and Gisa and Geralf's power.

3/5
Maeve, Wearer of Many Hats
Legendary Creature — Human Peasant

Any number of Role enchantments can be attached to Maeve, Wearer of Many Hats. (You don't sacrifice the old one when you attach a new one.)

Maeve gets +1/+1 for each Role attached to it.

Whenever you attach a Role to Maeve, draw a card.

1/1
Princess Snowfall
Legendary Snow Creature — Human Noble

When Princess Snowfall enters the battlefield and at the beginning of your upkeep, create a token that's a copy of Seven Dwarves. When you do, each Dwarf you control deals 1 damage to any target.

4/4
Riku and Riku
Legendary Creature — Human Wizard

Double strike

: Copy target instant or sorcery spell you control. Activate this ability only once.

: Copy target creature spell you control. Activate this ability only once. (Copies of permanent spells enter the battlefield as tokens.)

2/2
Shahrazad and Sindbad
Creature — Human

Whenever Shahrazad and Sindbad deals combat damage to an opponent, if there haven't been any subgames this match, players play a Magic subgame using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.

: Draw a card and reveal it. If it isn't a land card, discard it.

3/4
The Joiner of Cats
Legendary Creature — Human Warrior

Whenever this creature attacks, look at the top six cards of your library. You may put a Cat creature card from among them onto the battlefield tapped and attacking. Put the rest of the cards on the bottom of your library in a random order. If you don't put a card onto the battlefield this way, create a token that's a tapped and attacking copy of Lurrus of the Dream-Den.

3/4
The Karst, Enchanted
Legendary Enchantment Creature — Elemental

, , Sacrifice another creature: Search your library for up to four cards that don't share a mana value, power, toughness, or card type with each other. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

4/4
The Marvelous Scientist
Legendary Creature — Human Wizard

As this creature enters the battlefield, choose cosplay or science.

• Cosplay — Whenever you cast a creature or planeswalker spell, this creature's base power and toughness each become equal to that spell's mana value until end of turn.

• Science — Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

2/2
The Sprinkler of Stardust
Legendary Creature — Human Warrior

Whenever The Sprinkler of Stardust attacks, look at the top six cards of your library. You may put an instant or sorcery card from among them onto the battlefield tapped and attacking. It becomes a 2/2 creature with "Whenever this deals combat damage to an opponent, cast a copy of this card." (The 2/2 creature stays on the battlefield.) Put the rest of the cards on the bottom of your library in a random order.

CREATURE

4/4
The Trivia Mastermind
Legendary Creature — Human Gamer

, : Look at the top three cards of your library. Choose one of them that isn't a playtest card and say its name, then choose a category among power, toughness, or mana value. An opponent guesses in that category about that card, then reveal the card. If they guessed incorrectly, put the card into your hand. Then, put each card not put into your hand this way on the bottom of your library in any order.

1/4
The Bus Runner
Legendary Creature — Human Gamer

When The Bus Runner enters, create a 4/4 Desert Vehicle artifact land token with crew 2. Put eight hour counters on it. It has ": Add " and "Whenever this token or a Gamer you control becomes tapped, remove an hour counter from this token. Then if it has no hour counters on it, each opponent loses 1 life, you gain 1 life, and put eight hour counters on this token."

Ready to run (You can have two commanders if both have ready to run.)

3/4
The Majestic Duo
Legendary Creature — Human Wizard

When The Majestic Duo enters, if you don't control another permanent named The Majestic Duo, create a token that's a copy of it, except it's not legendary, it has "Whenever this creature deals combat damage to a player, draw a card and earnestly tell them good luck," and it loses all other abilities.

Whenever this creature deals combat damage to a player, you and that player may each put a permanent card from your hand onto the battlefield. Offer them a high-five.

2/2
Fifth Stage of Magic Design
Enchantment

This enchantment enters with three resonance counters on it.

Whenever you cast a spell, you may remove a resonance counter from this enchantment. If you do, ask a person outside the game if the spell's name sounds like a non-Magic themed movie title. When a person answers yes, choose one —

• Put two +1/+1 counters on target creature.

• This enchantment deals 2 damage to target creature.

When this enchantment has no counters on it, sacrifice it.

The Zabulous Cosplayer
Legendary Creature — Human Shapeshifter

As The Zabulous Cosplayer enters and at the beginning of your upkeep, choose a tournament-legal non-Aura permanent card at random. The Zabulous Cosplayer becomes a copy of that card, except it has this ability. (Use the "random card" feature on a Magic card search engine until you hit a permanent card.)

0/0
Shen, Wish Granter
Legendary Creature — Dragon

Defender, flying

When Shen enters, if you haven't scattered the Dragonstorm Globes this game, scatter them. (Create seven Dragonstorm Globe token cards and shuffle them into your library.)

Whenever a permanent named Dragonstorm Globe you control enters, draw a card. Then if you control seven permanents named Dragonstorm Globe, you win the game.

6/6
The Sprinkler of Stardust
Legendary Creature — Human Warrior

Whenever The Sprinkler of Stardust attacks, look at the top six cards of your library. You may put an instant or sorcery card from among them onto the battlefield tapped and attacking. It becomes a 2/2 creature with "Whenever this deals combat damage to an opponent, cast a copy of this card." (The 2/2 creature stays on the battlefield.) Put the rest of the cards on the bottom of your library in a random order.

4/4
Falko, Showoff Pilot
Legendary Creature — Bird Pilot

As long as a Spacecraft or Vehicle you control dealt combat damage to an opponent this turn, cards in your hand have spectacle. Their spectacle cost is equal to their mana cost minus . (You may cast a spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Whenever you cast a spell for its spectacle cost, put a +1/+1 counter on Falko.

3/3
The Traveling Postman
Legendary Creature — Human Artist

Flying

Whenever The Traveling Postman deals combat damage to a player, choose Magic cards at random until you find one that creates a token other than a copy. Create a token of the type of your choice that card can create. (Many Magic search engines have "random card" functions.)

3/4
The Vast Scrier
Legendary Creature — Human Cleric

Flying

Whenever The Vast Scrier attacks a player, you may put a Soldier, Warrior, or Wizard creature card from your hand onto the battlefield tapped and attacking that player. If it has any "Whenever this creature attacks" triggers, those trigger. If you don't put a card onto the battlefield this way, scry 2.

2/2
The Ancient Dingus
Legendary Artifact Creature — Elder Construct

If a player would create a Food token, instead The Ancient Dingus deals 2 damage to that player and they put a random card from a stack of visible unsleeved cards they own from outside the game into their hand.

Whenever The Ancient Dingus attacks, target player creates a Food token.

4/4
The Goblin Mastermind
Legendary Creature — Goblin Wizard

As long as you control The Goblin Mastermind or it's your commander, permanents you control are Kindred Goblins in addition to their other types. The same is true for spells you control and cards that you own that aren't on the battlefield.

Whenever The Goblin Mastermind deals combat damage to a player, you create a token that's a copy of one of Skirk Prospector, Goblin Lackey, Goblin Piledriver, Goblin Warchief, Boggart Harbinger, or Goblin Ringleader, chosen at random.

3/3
The Salubrious Philosopher
Legendary Creature — Snail Advisor

If you would draw a card, you may instead choose mana base, removal, or win condition and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order. (Mana base cards add mana. Removal cards are instants and sorceries that can damage, destroy, or exile opposing permanents. Win conditions cost 6 or more mana.)

2/3
Welcome to Australia
World Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

Non-Human creatures have deathtouch.

Powers and toughnesses are reversed.

Players flip their libraries over and draw from the new top. (No peeking at cards below!)

Designed by players at PAX Australia 2025

Arcbound Mamba
Artifact Creature — Snake

Deathtouch

Poison Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target player or artifact creature. If they're put on a player this way, they become poison counters.)

0/0
You and Ooze Army?
Sorcery

Amass Oozes X, where X is the number of creature types among creatures on the battlefield. Don't count changelings. That would be ridiculous. (To amass Oozes X, put X +1/+1 counters on an Army you control. It's also an Ooze. If you don't control an Army, create a 0/0 black Ooze Army creature token first.)

Guess Who it Is!
Sorcery

Look at the top ten cards of target opponent's library and choose a creature card from among them. That opponent asks you five yes or no questions about that creature. (Answer truthfully!) Then that player chooses a card name. Reveal the card. If it doesn't have that name, put it onto the battlefield under your control. Then shuffle each card not put onto the battlefield this way into its owner's library.

Jeska and Kamahl
Legendary Creature — Human Barbarian Warrior

Haste, first strike

: Jeska and Kamahl deals 2 damage to target opponent, battle, or planeswalker.

4/1
Tarkir Charm
Sorcery

Choose one —

• Bathe in Dragonfire (4 damage to a creature.)

• Hordeling Outburst (Create three 1/1 Goblin tokens.)

• Sarkhan's Triumph (Search for a dragon.)

Farseeing Flockmate
Creature — Bird Wizard

Flying

Flying backup (When this creature enters the battlefield, put a flying counter on target creature. If that's another creature, it also gains the following ability until end of turn.)

Whenever this creature deals combat damage to a player, planeswalker, or battle, surveil 1.

3/2
Windy City Aven
Creature — Bird Warrior

Flying

Ascend MagicCon: Chicago (If you attended MagicCon: Chicago and control ten or more permanents, you get the Windy City's blessing for the rest of the game.)

Whenever this creature attacks, if you have the Windy City's blessing, create a 1/1 blue Bird creature token with flying.

4/3
Devoted Jeskai
Creature — Bird Monk

Flying

When this creature enters, you may return target creature an opponent controls with mana value X or less to its owners hand, where X is your devotion to Jeskai. (Each , , or in the mana costs of permanents you control counts towards your devotion to Jeskai.)

3/4
Fear of Forgetting Names
Enchantment Creature — Nightmare

When this creature enters, target creature loses its name.

Creatures you control have protection from creatures with no names.

3/4
Brave Falconhawk
Creature — Bird

Flying

When this creature enters, create a Contested Game Ball token. (It's a card from The Lost Caverns of Ixalan. Look it up!)

Whenever this creature attacks, if you control a Contested Game Ball, put +1/+1 counters on this creature equal to the number of point counters among Contested Game Balls you control.

3/3
Shedding Snake
Creature — Snake

Menace

When Shedding Snake enters the battlefield, you may pay 2 life. If you do, the commander tax on each of your commanders is reduced back to zero.

6/5
Underdog Racer
Creature — Dog Pilot

This spell costs less to cast if your team is currently behind. (If neither player can see the scoreboard or easily verify, that means it's Schrödinger's race and you're in a quantum superposition of maybe losing and so this costs less.)

When this creature enters, destroy target artifact an opponent controls.

5/5
Catch-Up Mechanic
Creature — Human Artificer

When this creature enters, choose one. If an opponent has at least 5 more life than you, choose any number instead—

• Put two +1/+1 counters on another target creature or Vehicle.

• Return target artifact card from your graveyard to your hand.

• Look at the top five cards of your library. Reveal an artifact card from among them and put it into your hand. Put the rest on the bottom in a random order.

4/4
The Horizon Seeker
Legendary Creature — Human Gamer

Horsemanship

The Horizon Seeker gets +1/+1 for each different named keyword and ability word among permanents you control and instant or sorcery cards in your graveyard. (For example, flying, landfall, and scry count. Flavor words, like "Magical Tinkering", or game terms like "enchant creature" and "mana" do not.)

Prize Card for the Unknown events at MagicCon Amsterdam, June 29-30, 2024.

0/0
The Convincing General
Legendary Creature — Shapeshifter

Changeling (This card is every creature type.)

As the game begins, if this creature is your commander, choose two creature types. For the rest of the game, treat those two types like they're the same among your creatures and creature cards everywhere.

, : Choose a creature type. Draw a card for each creature you control of that type.

Prize Card for the Unknown event at Gen Con 2024, August 4, 2024.

5/5
The Mysterious Sphere
Legendary Artifact

Advertising : Exile the top card of your library. You gain 1 life.

Show — At the beginning of combat on your turn, if there are three or more cards exiled with The Mysterious Sphere, you may put them into your graveyard. If you do, create copies of each nonland card among them. You may cast the copies without paying their mana costs. If you cast a creature spell this way, it gains haste and "Sacrifice this creature at the beginning of your end step."

Glorious Dragon-Kin
Artifact Creature — Dragon

Flying

As Glorious Dragon-Kin enters the battlefield, choose a color.

Artifact creatures and Dragons you control have protection from the chosen color.

6/6
Oilskelion
Creature — Construct

Oil Sunburst (This enters the battlefield with an oil counter on it for each color of mana spent to cast it.)

Remove an oil counter from Oilskelion: Oilskelion deals 1 damage to any target.

4/4
Winter's Demonmech
Artifact Creature — Horror

You can't include this card in your deck if you're on Team Cloudspire.

Flying

Whenever this creature deals combat damage to a player, create a copy of one of the following, chosen at random: Early Winter, Plunge into Winter, Winterflame, Winter Sky, Winter's Grasp, or Winter's Intervention. You may cast the copy without paying its mana cost.

4/4
Chandra's Dragonmech
Artifact Creature — Dragon

You can't include this card in your deck if you're on Team Speed Demons.

Flying

Whenever this creature deals combat damage to a player, create a copy of one of the following, chosen at random: Chandra's Fury, Chandra's Ignition, Chandra's Magmutt, Chandra's Regulator, Chandra's Spitfire, or Chandra's Outrage. You may cast the copy without paying its mana cost.

4/4
The Keeper of Dark Pacts
Legendary Creature — Human Wizard

At the beginning of your upkeep, you lose 1 life and draw a card. Then, double the amount of life you lose and cards you draw for the rest of the game from this ability. (This is true even if this leaves the battlefield and returns.)

WITH

4/4
Mister Cheddar, Cheese Sliver
Legendary Creature — Rat Sliver

Rats and Slivers you control are Rat Slivers in addition to their other types and have ratmanship. (They can't be blocked except by Cats, Rats, or other creatures with ratmanship.)

As long as Mister Cheddar is your commander, Sliver cards in your deck have "Your deck may contain any number of this card."

Designed by players at MagicCon Chicago 2025.

5/5