Urza's Saga

USG · 357 cards · Released

Absolute Grace
Enchantment

All creatures have protection from black.

In pursuit of Urza, the Phyrexians sent countless foul legions into Serra's realm. Though beaten back, they left it tainted with uncleansable evil.

Absolute Law
Enchantment

All creatures have protection from red.

The strength of law is unwavering. It is an iron bar in a world of water.

Angelic Chorus
Enchantment

Whenever a creature you control enters, you gain life equal to its toughness.

The very young and the very old know best the song the angels sing.

Angelic Page
Creature — Angel Spirit

Flying

: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearers.

1/1
Brilliant Halo
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Catastrophe
Sorcery

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care."

Clear
Instant

Destroy target enchantment.

Cycling (, Discard this card: Draw a card.)

Congregate
Instant

Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."

Song of All, canto 642

Defensive Formation
Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

"Your enemies will pound upon the door of your defenses, but only you shall have the key, and it is the key of life."

Song of All, canto 873

Disciple of Grace
Creature — Human Cleric

Protection from black

Cycling (, Discard this card: Draw a card.)

Beauty is beyond law.

1/2
Disciple of Law
Creature — Human Cleric

Protection from red

Cycling (, Discard this card: Draw a card.)

A religious order for religious order.

1/2
Disenchant
Instant

Destroy target artifact or enchantment.

"Let Phyrexia breed evil in the darkness; my holy light will reveal its taint."

—Serra

Elite Archers
Creature — Human Soldier Archer

: This creature deals 3 damage to target attacking or blocking creature.

Arrows fletched with the feathers of angels seldom miss their mark.

3/3
Faith Healer
Creature — Human Cleric

Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.

The power of faith is quiet. It is the leaf unmoved by the hurricane.

1/1
Glorious Anthem
Enchantment

Creatures you control get +1/+1.

Once heard, the battle song of an angel becomes part of the listener forever.

Healing Salve
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

"Xantcha is recovering. The medicine is slow, but my magic would have killed her."

—Serra, to Urza

Herald of Serra
Creature — Angel

Flying, vigilance

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

3/4
Humble
Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

"It is not your place to rule, Radiant. It may not even be mine."

—Serra

Intrepid Hero
Creature — Human Soldier

: Destroy target creature with power 4 or greater.

"We each have our own strengths, Radiant," Serra said with a sly smile. "If all of my people were like this one, who would carry your scrolls?"

1/1
Monk Idealist
Creature — Human Monk Cleric

When this creature enters, return target enchantment card from your graveyard to your hand.

"Belief is the strongest mortar."

2/2
Monk Realist
Creature — Human Monk Cleric

When this creature enters, destroy target enchantment.

"We plant the seeds of doubt to harvest the crop of wisdom."

1/1
Opal Acrolith
Enchantment

Whenever an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/4 Soldier creature.

: This permanent becomes an enchantment.

Opal Archangel
Enchantment

When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 5/5 Angel creature with flying and vigilance.

Opal Caryatid
Enchantment

When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Soldier creature.

Opal Gargoyle
Enchantment

When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Gargoyle creature with flying.

Opal Titan
Enchantment

When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 4/4 Giant creature with protection from each of that spell's colors.

Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

"Fight? I cannot. I do not care if I live or die, so long as I can rest."

—Urza, to Serra

Pariah
Enchantment — Aura

Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.

"It is not sad," Radiant chided the lesser angel. "It is right. Every society must have its outcasts."

Path of Peace
Sorcery

Destroy target creature. Its owner gains 4 life.

"When the sword becomes a burden, let the warrior lay it aside that another with a truer heart might take it up."

—Radiant, archangel

Pegasus Charger
Creature — Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

"The clouds came alive and dove to the earth! Hooves flashed among the dark army, who fled before the spectacle of fury."

Song of All, canto 211

2/1
Planar Birth
Sorcery

Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.

"From womb of nothingness sprang this place of beauty, purity, and hope realized."

Song of All, canto 3

Presence of the Master
Enchantment

Whenever a player casts an enchantment spell, counter it.

Peace to all. Peace be all.

—Great Hall floor inscription

Redeem
Instant

Prevent all damage that would be dealt this turn to up to two target creatures.

"That they are saved from death is immaterial. What is important is that they know the source of their benefaction."

—Radiant, archangel

Remembrance
Enchantment

Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.

Rune of Protection: Artifacts
Enchantment

: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Cycling (, Discard this card: Draw a card.)

Rune of Protection: Black
Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Cycling (, Discard this card: Draw a card.)

Rune of Protection: Blue
Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Cycling (, Discard this card: Draw a card.)

Rune of Protection: Green
Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Cycling (, Discard this card: Draw a card.)

Rune of Protection: Lands
Enchantment

: The next time a land source of your choice would deal damage to you this turn, prevent that damage.

Cycling (, Discard this card: Draw a card.)

Rune of Protection: Red
Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Cycling (, Discard this card: Draw a card.)

Rune of Protection: White
Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Cycling (, Discard this card: Draw a card.)

Sanctum Custodian
Creature — Human Cleric

: Prevent the next 2 damage that would be dealt to any target this turn.

Serra told them to guard Urza as he healed. Five years they stood.

1/2
Sanctum Guardian
Creature — Human Cleric

Sacrifice this creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

"Protect our mother in her womb."

1/4
Seasoned Marshal
Creature — Human Soldier

Whenever this creature attacks, you may tap target creature.

There are only two rules of tactics: never be without a plan, and never rely on it.

2/2
Serra Avatar
Creature — Avatar

Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

*/*
Serra Zealot
Creature — Human Soldier

First strike

"The humans are useful in their way, but they must be commanded as the builder commands the stone. Be soft with them, and they will become soft."

—Radiant, archangel

1/1
Serra's Embrace
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)

"Lifted beyond herself, for that battle Brindri was an angel of light and fury."

Song of All, canto 524

Serra's Hymn
Enchantment

At the beginning of your upkeep, you may put a verse counter on this enchantment.

Sacrifice this enchantment: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on this enchantment.

Serra's Liturgy
Enchantment

At the beginning of your upkeep, you may put a verse counter on this enchantment.

, Sacrifice this enchantment: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on this enchantment.

Shimmering Barrier
Creature — Wall

Defender (This creature can't attack.)

First strike

Cycling (, Discard this card: Draw a card.)

1/3
Silent Attendant
Creature — Human Cleric

: You gain 1 life.

"The answer to life should never be death; it should always be more life, wrapped tight around us like precious silks."

0/2
Songstitcher
Creature — Human Cleric

: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.

The true names of birds are songs woven into their souls.

1/1
Soul Sculptor
Creature — Human

, : Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.

Does the stone mimic life, or did it once live?

1/1
Voice of Grace
Creature — Angel

Flying, protection from black

"Opposite Law is Grace, and Grace must be preserved. If the strands of Grace are unraveled, its design will be lost, and the people with it."

Song of All, canto 167

2/2
Voice of Law
Creature — Angel

Flying, protection from red

"Life's balance is as a star: on one point is Law, and Law must be upheld. If the knots of order are loosened, chaos will spill through."

Song of All, canto 167

2/2
Waylay
Instant

Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.

"You reek of corruption," spat the knight. "Why are you even here?"

Worship
Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol."

—Serra

Academy Researchers
Creature — Human Wizard

When this creature enters, you may put an Aura card from your hand onto the battlefield attached to this creature.

2/2
Annul
Instant

Counter target artifact or enchantment spell.

The most effective way to destroy a spell is to ensure it was never cast in the first place.

Arcane Laboratory
Enchantment

Each player can't cast more than one spell each turn.

It soon became obvious that some experiments were best overseen by fireproof teachers.