Urza's Saga

USG · 357 cards · Released

Attunement
Enchantment

Return this enchantment to its owner's hand: Draw three cards, then discard four cards.

"The solution can hide for only so long."

—Urza

Back to Basics
Enchantment

Nonbasic lands don't untap during their controllers' untap steps.

"A ruler wears a crown while the rest of us wear hats, but which would you rather have when it's raining?"

—Barrin, Principia

Barrin, Master Wizard
Legendary Creature — Human Wizard

, Sacrifice a permanent: Return target creature to its owner's hand.

"Knowledge is no more expensive than ignorance, and at least as satisfying."

—Barrin, master wizard

1/1
Catalog
Instant

Draw two cards, then discard a card.

"Without order comes errors, and errors kill on Tolaria."

—Barrin, master wizard

Cloak of Mists
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked.

"All we could lose, we did. All we could keep, we do. And both are shrouded by mists."

—Barrin, master wizard

Confiscate
Enchantment — Aura

Enchant permanent

You control enchanted permanent.

"I don't understand why he works so hard on a device to duplicate a sound so easily made with hand and armpit."

—Barrin, progress report

Coral Merfolk
Creature — Merfolk

It is not unusual for a single family of coral merfolk to spend centuries carefully guiding the growth of the reefs where they make their home.

2/1
Curfew
Instant

Each player returns a creature they control to its owner's hand.

". . . But I'm not tired!"

Disruptive Student
Creature — Human Wizard

: Counter target spell unless its controller pays .

"Teferi is a problem student. Always late for class. No appreciation for constructive use of time."

—Barrin, progress report

1/1
Douse
Enchantment

: Counter target red spell.

The academy's libraries were protected by fire-prevention spells. Even after the disaster, the books were intact—though forever sealed in time.

Drifting Djinn
Creature — Djinn

Flying

At the beginning of your upkeep, sacrifice this creature unless you pay .

Cycling (, Discard this card: Draw a card.)

5/5
Enchantment Alteration
Instant

Attach target Aura attached to a creature or land to another permanent of that type.

Energy Field
Enchantment

Prevent all damage that would be dealt to you by sources you don't control.

When a card is put into your graveyard from anywhere, sacrifice this enchantment.

Exhaustion
Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

The mage felt as though he'd been in the stasis suit for days. Upon his return, he found it was months.

Fog Bank
Creature — Wall

Defender (This creature can't attack.)

Flying

Prevent all combat damage that would be dealt to and dealt by this creature.

0/2
Gilded Drake
Creature — Drake

Flying

When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.

Buyer beware.

3/3
Great Whale
Creature — Whale

When this creature enters, untap up to seven lands.

"As a great whale dies, it flips onto its back. And so an island is born."

—Mariners' legend

5/5
Hermetic Study
Enchantment — Aura

Enchant creature

Enchanted creature has ": This creature deals 1 damage to any target."

"Books can be replaced; a prize student cannot. Be patient."

—Urza, to Barrin

Hibernation
Instant

Return all green permanents to their owners' hands.

On its way to the cave, the armadillo brushed by a sapling. It awoke to find a full-grown tree blocking its path.

Horseshoe Crab
Creature — Crab

: Untap this creature.

In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.

1/3
Imaginary Pet
Creature — Illusion

At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.

"It followed me home. Can I keep it?"

4/4
Launch
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Lilting Refrain
Enchantment

At the beginning of your upkeep, you may put a verse counter on this enchantment.

Sacrifice this enchantment: Counter target spell unless its controller pays , where X is the number of verse counters on this enchantment.

Lingering Mirage
Enchantment — Aura

Enchant land

Enchanted land is an Island.

Cycling (, Discard this card: Draw a card.)

Birds frozen in flight. Sea turned to glass. Tolaria hidden in a mirror.

Morphling
Creature — Shapeshifter

: Untap this creature.

: This creature gains flying until end of turn.

: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

: This creature gets +1/-1 until end of turn.

: This creature gets -1/+1 until end of turn.

3/3
Pendrell Drake
Creature — Drake

Flying

Cycling (, Discard this card: Draw a card.)

The mages of Tolaria found strange ways to spend their free time. Occasionally they had contests to see whose kite was eaten last.

2/3
Pendrell Flux
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."

Devoured by the mists, Tolaria was stuck in time, trapped between two eternal heartbeats.

Peregrine Drake
Creature — Drake

Flying

When this creature enters, untap up to five lands.

That the Tolarian mists parted for the drakes was warning enough to stay away.

2/3
Power Sink
Instant

Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Power Taint
Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay .

Cycling (, Discard this card: Draw a card.)

Recantation
Enchantment

At the beginning of your upkeep, you may put a verse counter on this enchantment.

, Sacrifice this enchantment: Return up to X target permanents to their owners' hands, where X is the number of verse counters on this enchantment.

Rescind
Instant

Return target permanent to its owner's hand.

Cycling (, Discard this card: Draw a card.)

Rewind
Instant

Counter target spell. Untap up to four lands.

"Time flows like a river. In Tolaria we practice the art of building dams."

—Barrin, master wizard

Sandbar Merfolk
Creature — Merfolk

Cycling (, Discard this card: Draw a card.)

You are not prey until a predator knows of your existence.

1/1
Sandbar Serpent
Creature — Serpent

Cycling (, Discard this card: Draw a card.)

Treacherous and unpredictable currents around Tolaria earned the nickname "serpent wakes."

3/4
Show and Tell
Sorcery

Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

At the academy, "show and tell" too often becomes "run and hide."

Somnophore
Creature — Illusion

Flying

Whenever this creature deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as this creature remains on the battlefield.

2/2
Spire Owl
Creature — Bird

Flying

When this creature enters, look at the top four cards of your library, then put them back in any order.

1/1
Stern Proctor
Creature — Human Wizard

When this creature enters, return target artifact or enchantment to its owner's hand.

"I preferred the harsh tutors—they made mischief all the more fun."

—Teferi, third-level student

1/2
Stroke of Genius
Instant

Target player draws X cards.

After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal.

Sunder
Instant

Return all lands to their owners' hands.

The flow of time was disrupted; like a flooding river it rose from its banks. Tolaria was drowned in an instant that stretched toward infinity.

Telepathy
Enchantment

Your opponents play with their hands revealed.

"The most disappointing thing about learning telepathy is finding out how boring people really are."

—Teferi, fourth-level student

Time Spiral
Sorcery

Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.

Tolarian Winds
Instant

Discard all the cards in your hand, then draw that many cards.

Afterward, Tolaria's winds were like the whispers of lost wizards, calling for life.

Turnabout
Instant

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

The best cure for a big ego is a little failure.

Veil of Birds
Enchantment

When an opponent casts a spell, if this permanent is an enchantment, it becomes a 1/1 Bird creature with flying.

When wind marries sky, even the bride's veil sings her praises.

Veiled Apparition
Enchantment

When an opponent casts a spell, if this permanent is an enchantment, it becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice this creature unless you pay ."

Veiled Crocodile
Enchantment

When a player has no cards in hand, if this permanent is an enchantment, it becomes a 4/4 Crocodile creature.

Some roads are paved with bad intentions.

Veiled Sentry
Enchantment

When an opponent casts a spell, if this permanent is an enchantment, it becomes an Illusion creature with power and toughness each equal to that spell's mana value.

Veiled Serpent
Enchantment

When an opponent casts a spell, if this permanent is an enchantment, it becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."

Cycling (, Discard this card: Draw a card.)

Windfall
Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

"To fill your mind with knowledge, we must start by emptying it."

—Barrin, master wizard

Wizard Mentor
Creature — Human Wizard

: Return this creature and target creature you control to their owner's hand.

Although some of the students quickly grasped the concept, the others could summon only blackboards.

2/2
Zephid
Creature — Illusion

Flying

Shroud (This creature can't be the target of spells or abilities.)

Once you've seen one, you'll understand why spells won't go near them.

3/4
Zephid's Embrace
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)

Spells will shun you, as will everyone else.

Abyssal Horror
Creature — Horror

Flying

When this creature enters, target player discards two cards.

It has no face of its own—it wears that of its latest victim.

2/2
Befoul
Sorcery

Destroy target land or nonblack creature. It can't be regenerated.

"The land putrefied at its touch, turned into an oily bile in seconds."

—Radiant, archangel

Bereavement
Enchantment

Whenever a green creature dies, its controller discards a card.

"Grief is as useless as love."

—Gix, Yawgmoth praetor

Blood Vassal
Creature — Thrull

Sacrifice this creature: Add .

"They are bred to suffer and born to die. Much like humans."

—Gix, Yawgmoth praetor

2/2
Bog Raiders
Creature — Zombie

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

"Let weak feed on weak, that we may divine the nature of strength."

Phyrexian Scriptures

2/2
Bog Raiders
Creature — Zombie

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

2/2