Flying, vigilance
"My mother once told me angels sing their swords' names with each strike."
—Sisay, Captain of the Weatherlight
Flying
Sacrifice this creature: Destroy target black creature.
"And the flamingos said, 'Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them."
—Azeworai, "The Ugly Bird"
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
When this enchantment enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.
Flying, protection from red
"That does it! I'm going back to hunting chickens!"
—Rhirhok, goblin archer
Return this enchantment to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
"Harah swung his sword mightily, but still the air held him fast."
—Azeworai, "Kenechi's Dream"
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.
: Target attacking creature gets +1/+1 until end of turn.
"The true dishonor for a soldier is surviving the war."
—Telim'Tor
, : Target creature can't block this turn.
The lion blinked
—Femeref expression meaning "situation avoided"
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Each creature without flanking blocking this creature gets -1/-1 until end of turn. Activate only once each turn.
First strike; reach (This creature can block creatures with flying.)
"If it bears wings, I will pin it to the skies over Tefemburu."
—Ruya, Zhalfirin archer
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
"You stop breathing for just a few minutes and everyone jumps to conclusions."
—Zarkuu, necrosavant
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.
There is no wall that can't be improved by making it taller.
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
"By the tongues of a thousand serpents, this time I do not lie."
—Ahmahz il Kin, Suq'Ata diplomat
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
Asmira's prayers alone should have freed Mangara from the amber prison . . .
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
"These things will protect you while I'm gone, remind you of my love for you."
—"Love Song of Night and Day"
Sacrifice this creature: Prevent all combat damage target creature would deal this turn.
"My soldiers fought without hesitation, died without doubt."
—Sidar Jabari
Destroy all creatures with power 4 or greater. They can't be regenerated.
"Tread upon the meek, and they shall wound your feet and make you crawl."
—Asmira, Holy Avenger
, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
"Good is not a 'thing.' You can neither touch nor own it. No, Good is a vision we all share and strive to make real."
—Asmira, Holy Avenger
Enchant creature
Enchanted creature gets +1/+3.
: Return enchanted creature to its owner's hand.
"And darkness shall be cast from me
For my soul resides in the Sun."
—Femeref dirge
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: This creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
"They may seem ceremonial, but their swords are still sharp."
—Kipkemboi, Kukemssa pirate
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
Creatures you control get +1/+1 until end of turn.
"We are to be bound together as the reeds of a basket."
—Asmira, Rashida, and Jabari, unity chant
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to this creature this turn is dealt to any target instead.
"War is the crucible of leadership."
—Rashida Scalebane
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
"Sometimes a burden can be borne only on the shoulders of a willing enemy."
—Suq'Ata aphorism
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
"He blows a gust across the cliff to vanish in a breath of wind."
—"Song of the Wind Being"
: This creature gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
For the chronatog, there is no meal like the present.
Flying
This creature can block only creatures with flying.
"You know you've angered the gods when the clouds turn against you."
—Sisay, Captain of the Weatherlight
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
First the insult, then the injury.
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
"Some say the sea is jealous of the land and wishes to climb its heights to meet the sky."
—Afari, Tales
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"Controlling time ensures you need never look impulsive again."
—Teferi
Target player draws two cards.
"Madness and genius are separated only by degrees of success."
—Sidar Jabari
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When this creature enters, you may pay . If you don't, destroy target Knight and it can't be regenerated.
Fear the mists, for they are armed.
When this creature enters, return target creature to its owner's hand.
"Beauty to the eye does not always translate to the touch."
—Naimah, Femeref philosopher
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
"Magic is my thread, my will the needle. I weave over you as if you never were."
—Poetics of Hanan
When this creature enters, sacrifice it unless you return three basic lands you control to their owner's hand.
, Return this creature to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
Each player draws X cards.
"Wealth is a good thing, compared to poverty—your food is better, your robes are softer, and your companions have bathed more recently."
—Kipkemboi, Kukemssa pirate
Flying
: This creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
"A beauty made more so by its fleeting visitations."
—Teferi
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever this creature phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)
Life or death: which is the illusion?"
—Naimah, Femeref philosopher
Flying
When this creature enters, return a creature you control to its owner's hand.
"Kaervek believes the drakes' cries herald his victory; in truth, they mourn aloud for his impending demise."
—Teferi
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
"Fire is dead. Water has killed him."
—From The Stories of Nature
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
"Time may heal all wounds, but what heals time?"
—Teferi
Return two target creatures to their owners' hands.
"Oft have I wished to undo past deeds, but never did I imagine they would be undone for me."
—Naimah, Femeref philosopher
Enchant creature
: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
"Careless, like a child with fire, so was I with time."
—Teferi
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Flying
At the beginning of your upkeep, sacrifice this creature unless you return an untapped Island you control to its owner's hand.
"Fly us higher, out of its storm."
—Sisay, Captain of the Weatherlight
Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
"Your arrogance amazes me, Kaervek. Did you not know the price you would pay?"
—Mangara
Each land is a Swamp in addition to its other land types.
"Kaervek imprisoned Mangara out of jealousy, but he taints Jamuraa simply out of spite."
—Asmira, Holy Avenger
When this creature is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return this card to your hand.
"It's like waking on a bed of a thousand olives during an earthquake of subtle force."
—Afari, Tales
Target opponent reveals their hand. You choose a card from it. That player discards that card.
A rhino's bargain
—Femeref expression meaning "a situation with no choices"
: This creature deals X damage to each creature and each player. Spend only black mana on X.
"Once I dreamt of death, but now it dreams of me / And only rats and rotting flesh can hear my silent plea."
—Mundungu chant
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
"As you breathe your last, understand why I accept such forbidden gifts."
—Purraj of Urborg
Enchant creature
When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
"Watch death wait / Wait, death, watch / Steal breath swiftly / but steal life slowly."
—Suq'Ata dirge
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land of their choice. This enchantment deals 2 damage to each player who sacrificed a Plains this way.
"Kill a creature, destroy the present. Kill the land, destroy the future."
—Kaervek
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
This creature can't block.
In troubled times, there are few greater sorrows than a wayward savior.
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent of their choice or discards a card. You may repeat this process any number of times.