World Championship Decks 2002

WC02 · 143 cards · Released

Glory
Creature — Incarnation

Flying

: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.

"Glory was gone; Glory was everywhere."

Scroll of Beginnings

3/3
Glory
Creature — Incarnation

Flying

: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.

"Glory was gone; Glory was everywhere."

Scroll of Beginnings

3/3
Global Ruin
Sorcery

Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.

"The earth shook, the sky rained fire, and it seemed the world was ending."

—Benalish refugee

Ray of Revelation
Instant

Destroy target enchantment.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Webs of illusion unravel in the light of truth.

Ray of Revelation
Instant

Destroy target enchantment.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Webs of illusion unravel in the light of truth.

Intrepid Hero
Creature — Human Soldier

: Destroy target creature with power 4 or greater.

A fool knows no fear. A hero shows no fear.

1/1
Gainsay
Instant

Counter target blue spell.

"I'd be happy to stop contradicting you, Urza, just as soon as you start being right."

—Bo Levar, planeswalker

Breakthrough
Sorcery

Draw four cards, then choose X cards in your hand and discard the rest.

The ideas came flooding in so fast that they couldn't all be contained.

Gainsay
Instant

Counter target blue spell.

"I'd be happy to stop contradicting you, Urza, just as soon as you start being right."

—Bo Levar, planeswalker

Rushing River
Instant

Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.

Rushing River
Instant

Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.

Reprisal
Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

"Fear this no more!"

Circular Logic
Instant

Counter target spell unless its controller pays for each card in your graveyard.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Circular Logic
Instant

Counter target spell unless its controller pays for each card in your graveyard.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Deep Analysis
Sorcery

Target player draws two cards.

Flashback, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The specimen seems to be broken."

Deep Analysis
Sorcery

Target player draws two cards.

Flashback, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The specimen seems to be broken."

Cunning Wish
Instant

You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.

He wished for knowledge, but not for the will to apply it.

Mental Note
Instant

Mill two cards.

Draw a card.

Some minds are more open than others.

Nightscape Familiar
Creature — Zombie

Blue spells and red spells you cast cost less to cast.

: Regenerate this creature.

Nightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it.

1/1
Quiet Speculation
Sorcery

Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.

"The best foresight is hindsight."

—Empress Llawan

Disrupt
Instant

Counter target instant or sorcery spell unless its controller pays .

Draw a card.

Teferi wanted no part of Urza's battle plans, but both agreed the Phyrexian portal must be closed.

Wonder
Creature — Incarnation

Flying

As long as this card is in your graveyard and you control an Island, creatures you control have flying.

"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."

Scroll of Beginnings

2/2
Slay
Instant

Destroy target green creature. It can't be regenerated.

Draw a card.

The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.

Chainer's Edict
Sorcery

Target player sacrifices a creature of their choice.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The pits have their own form of mercy.

Fact or Fiction
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Fact or Fiction
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Flametongue Kavu
Creature — Kavu

When this creature enters, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."

—Sisay

4/2
Flametongue Kavu
Creature — Kavu

When this creature enters, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."

—Sisay

4/2
Flametongue Kavu
Creature — Kavu

When this creature enters, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."

—Sisay

4/2
Counterspell
Instant

Counter target spell.

Repulse
Instant

Return target creature to its owner's hand.

Draw a card.

"You aren't invited."

Careful Study
Sorcery

Draw two cards, then discard two cards.

Books are like crops—they must be thinned for best yield.

Repulse
Instant

Return target creature to its owner's hand.

Draw a card.

"You aren't invited."

Thunderscape Battlemage
Creature — Human Wizard

Kicker and/or (You may pay an additional and/or as you cast this spell.)

When this creature enters, if it was kicked with its kicker, target player discards two cards.

When this creature enters, if it was kicked with its kicker, destroy target enchantment.

2/2
Teferi's Response
Instant

Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.

Draw two cards.

Hibernation
Instant

Return all green permanents to their owners' hands.

The deep sleep of winter is not always restful.

Mana Short
Instant

Tap all lands target player controls and that player loses all unspent mana.

"Remove their power, and their will to fight will follow."

—Tolarian wizard

Memory Lapse
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"Eri phar phesta … um, phistor … er, phistara …"

Merfolk Looter
Creature — Merfolk Rogue

: Draw a card, then discard a card.

When you sink a lot of ships, it's easy to find sunken treasure.

1/1
Opposition
Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

Exhausting a wizard can be exhausting work.

Thornscape Battlemage
Creature — Elf Wizard

Kicker and/or (You may pay an additional and/or as you cast this spell.)

When this creature enters, if it was kicked with its kicker, it deals 2 damage to any target.

When this creature enters, if it was kicked with its kicker, destroy target artifact.

2/2
Upheaval
Sorcery

Return all permanents to their owners' hands.

The calm comes after the storm.

Genesis
Creature — Incarnation

At the beginning of your upkeep, if this creature is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.

"First through the Riftstone was Genesis—and the world was lifeless no more."

Scroll of Beginnings

4/4
Genesis
Creature — Incarnation

At the beginning of your upkeep, if this creature is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.

"First through the Riftstone was Genesis—and the world was lifeless no more."

Scroll of Beginnings

4/4
Living Wish
Sorcery

You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.

He wished for growth, but not for a way to control it.

Coffin Purge
Instant

Exile target card from a graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Phantom Centaur
Creature — Centaur Spirit

Protection from black

This creature enters with three +1/+1 counters on it.

If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

2/0
Phantom Centaur
Creature — Centaur Spirit

Protection from black

This creature enters with three +1/+1 counters on it.

If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

2/0
Phantom Centaur
Creature — Centaur Spirit

Protection from black

This creature enters with three +1/+1 counters on it.

If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

2/0
Fire
Instant

Fire deals 2 damage divided as you choose among one or two targets.

Ice
Instant

Tap target permanent.

Draw a card.

Fire
Instant

Fire deals 2 damage divided as you choose among one or two targets.

Ice
Instant

Tap target permanent.

Draw a card.

Duress
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Change your mind, or I'll change it for you."

Sylvan Safekeeper
Creature — Human Wizard

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

"How could someone so small cause so much trouble?"

—Nomad sentry

1/1
Anurid Brushhopper
Creature — Frog Beast

Discard two cards: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

It's so tough it can frighten itself into hiding.

3/4
Seton's Scout
Creature — Centaur Druid Scout Archer

Reach (This creature can block creatures with flying.)

Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.

2/1
Ghastly Demise
Instant

Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.

"Anyone can snap her fingers and yank a soul. I prefer to kill creatively."

—Braids, dementia summoner

Phantom Nishoba
Creature — Cat Beast Spirit

Trample

This creature enters with seven +1/+1 counters on it.

Whenever this creature deals damage, you gain that much life.

If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

0/0
Shivan Reef
Land

: Add .

: Add or . This land deals 1 damage to you.

Yavimaya Coast
Land

: Add .

: Add or . This land deals 1 damage to you.

Yavimaya Coast
Land

: Add .

: Add or . This land deals 1 damage to you.