World Championship Decks 2002

WC02 · 143 cards · Released

Birds of Paradise
Creature — Bird

Flying

: Add one mana of any color.

0/1
Call of the Herd
Sorcery

Create a 3/3 green Elephant creature token.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Birds of Paradise
Creature — Bird

Flying

: Add one mana of any color.

0/1
Compost
Enchantment

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

A fruit must rot before its seed can sprout.

—Yavimaya saying

Llanowar Elves
Creature — Elf Druid

: Add .

Llanowar covers a million square miles, yet nobody enters the forest without the elves knowing it.

1/1
Llanowar Elves
Creature — Elf Druid

: Add .

Llanowar covers a million square miles, yet nobody enters the forest without the elves knowing it.

1/1
Nimble Mongoose
Creature — Mongoose

Shroud (This creature can't be the target of spells or abilities.)

Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.

Faster than a cobra's bite.

1/1
Recoil
Instant

Return target permanent to its owner's hand. Then that player discards a card.

Anything sent into a plagued world is bound to come back infected.

Roar of the Wurm
Sorcery

Create a 6/6 green Wurm creature token.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Roar of the Wurm
Sorcery

Create a 6/6 green Wurm creature token.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Simoon
Instant

Simoon deals 1 damage to each creature target opponent controls.

Hot wind whipped up as if the weather itself wanted to fight Phyrexians.

Simoon
Instant

Simoon deals 1 damage to each creature target opponent controls.

Hot wind whipped up as if the weather itself wanted to fight Phyrexians.

Squirrel Nest
Enchantment — Aura

Enchant land

Enchanted land has ": Create a 1/1 green Squirrel creature token."

In the Krosan Forest, you've got to keep an eye out for the squirrels.

Werebear
Creature — Human Bear Druid

: Add .

Threshold — This creature gets +3/+3 as long as there are seven or more cards in your graveyard.

He exercises his right to bear arms.

1/1
Wild Mongrel
Creature — Dog

Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.

It teaches you to play dead.

2/2
Wild Mongrel
Creature — Dog

Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.

It teaches you to play dead.

2/2
Wild Mongrel
Creature — Dog

Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.

It teaches you to play dead.

2/2
Psychatog
Creature — Atog

Discard a card: This creature gets +1/+1 until end of turn.

Exile two cards from your graveyard: This creature gets +1/+1 until end of turn.

1/2
Wax
Instant

Target creature gets +2/+2 until end of turn.

Wane
Instant

Destroy target enchantment.

Cephalid Coliseum
Land

: Add . This land deals 1 damage to you.

Threshold , , Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.

Darkwater Catacombs
Land

, : Add .

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.

Brushland
Land

: Add .

: Add or . This land deals 1 damage to you.

Salt Marsh
Land

This land enters tapped.

: Add or .

Only death breeds in stagnant water.

—Urborg saying

City of Brass
Land

Whenever this land becomes tapped, it deals 1 damage to you.

: Add one mana of any color.

City of Brass
Land

Whenever this land becomes tapped, it deals 1 damage to you.

: Add one mana of any color.

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Karplusan Forest
Land

: Add .

: Add or . This land deals 1 damage to you.

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Karplusan Forest
Land

: Add .

: Add or . This land deals 1 damage to you.

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)