Doctor Who

WHO · 1178 cards · Released

K-9, Mark I
Legendary Artifact Creature — Robot Dog

Negative — As long as K-9 is untapped, other legendary creatures you control have ward .

Affirmative , : Target legendary creature can't be blocked this turn.

Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1
Dalek Squadron
Artifact Creature — Dalek

Menace

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

3/3
Yasmin Khan
Legendary Creature — Human Detective

: Exile the top card of your library. Until your next end step, you may play it.

Doctor's companion (You can have two commanders if the other is the Doctor.)

3/3
Davros, Dalek Creator
Legendary Artifact Creature — Alien Scientist

Menace

At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.

3/4
The Fugitive Doctor
Legendary Creature — Time Lord Doctor

When The Fugitive Doctor enters, investigate.

Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

4/4
The Master, Formed Anew
Legendary Creature — Time Lord Rogue

Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.

You may have The Master enter as a copy of a creature card in exile with a takeover counter on it.

0/1
The Master, Gallifrey's End
Legendary Creature — Time Lord Rogue

Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.

4/3
The Master, Mesmerist
Legendary Creature — Time Lord Rogue

: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)

Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

3/3
The Master, Multiplied
Legendary Creature — Time Lord Rogue

Myriad

The "legend rule" doesn't apply to creature tokens you control.

Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.

4/3
Missy
Legendary Creature — Time Lord Rogue

Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.

At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.

4/5
River Song
Legendary Creature — Human Time Lord Rogue

Meet in Reverse — You draw cards from the bottom of your library rather than the top.

Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.

2/2
The War Doctor
Legendary Creature — Time Lord Doctor

Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.

Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.

3/5
Weeping Angel
Artifact Creature — Alien Angel

Flash

First strike, vigilance

Whenever an opponent casts a creature spell, this creature isn't a creature until end of turn.

If this creature would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.

2/2
Cyberman Patrol
Artifact Creature — Cyberman

Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)

2/2
TARDIS
Artifact — Vehicle

Flying

Whenever this Vehicle attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

2/4
The First Doctor
Legendary Creature — Time Lord Doctor

When The First Doctor enters, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.

Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

2/2
The Second Doctor
Legendary Creature — Time Lord Doctor

Players have no maximum hand size.

How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

2/4
The Third Doctor
Legendary Creature — Time Lord Doctor

Trample

The Third Doctor gets +1/+1 for each noncreature token you control.

When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.

2/2
The Fourth Doctor
Legendary Creature — Time Lord Doctor

You may look at the top card of your library any time.

Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

4/4
The Fifth Doctor
Legendary Creature — Time Lord Doctor

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter this turn. Untap those creatures.

2/2
The Sixth Doctor
Legendary Creature — Time Lord Doctor

Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

3/3
The Seventh Doctor
Legendary Creature — Time Lord Doctor

Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

3/6
The Eighth Doctor
Legendary Creature — Time Lord Doctor

When The Eighth Doctor enters, mill three cards.

Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

4/4
The Ninth Doctor
Legendary Creature — Time Lord Doctor

Haste

Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.

2/4
The Tenth Doctor
Legendary Creature — Time Lord Doctor

Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.

Timey-Wimey : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

3/5
The Eleventh Doctor
Legendary Creature — Time Lord Doctor

I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.

: Target creature with power 3 or less can't be blocked this turn.

3/2
The Twelfth Doctor
Legendary Creature — Time Lord Doctor

The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)

Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.

4/4
The Thirteenth Doctor
Legendary Creature — Time Lord Doctor

Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.

Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.

2/2
Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Island
Basic Land — Island

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Island
Basic Land — Island

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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