Doctor Who

WHO · 1178 cards · Released

Davros, Dalek Creator
Legendary Artifact Creature — Alien Scientist

Menace

At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.

3/4
The Fourth Doctor
Legendary Creature — Time Lord Doctor

You may look at the top card of your library any time.

Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

4/4
The Tenth Doctor
Legendary Creature — Time Lord Doctor

Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.

Timey-Wimey : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

3/5
The Thirteenth Doctor
Legendary Creature — Time Lord Doctor

Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.

Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.

2/2
Rose Tyler
Legendary Creature — Human

Rose Tyler gets +1/+1 for each time counter on it.

Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.

Doctor's companion (You can have two commanders if the other is the Doctor.)

2/2
Sarah Jane Smith
Legendary Creature — Human Detective

Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Doctor's companion (You can have two commanders if the other is the Doctor.)

2/1
Yasmin Khan
Legendary Creature — Human Detective

: Exile the top card of your library. Until your next end step, you may play it.

Doctor's companion (You can have two commanders if the other is the Doctor.)

"We're going to find her and we're going to rescue her. She's done it for us enough times—now it's our turn."

3/3
Missy
Legendary Creature — Time Lord Rogue

Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.

At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.

4/5
Clara Oswald
Legendary Creature — Human Advisor

Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.

If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.

Doctor's companion (You can have two commanders if the other is the Doctor.)

2/6
Adipose Offspring
Creature — Alien

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When this creature enters, create a 2/2 white Alien creature token. If this creature's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.

2/2
Astrid Peth
Legendary Creature — Human

Whenever Astrid Peth enters or attacks, create a Food token.

Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2/2
Atraxi Warden
Creature — Alien Eye

Flying

When this creature enters, exile up to one target tapped creature.

Suspend 5 (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

6/6
Banish to Another Universe
Enchantment

Affinity for historic permanents (This spell costs less to cast for each artifact, legendary, and/or Saga permanent you control.)

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Barbara Wright
Legendary Creature — Human Advisor

History Teacher — Sagas you control have read ahead. (As a Saga enters, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.)

Doctor's companion (You can have two commanders if the other is the Doctor.)

"There will be no sacrifice this afternoon, Doctor. Or ever again."

1/3
The Caves of Androzani
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Put two stun counters on each of up to two target tapped creatures.

II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.

IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Crack in Time
Enchantment

Vanishing 3 (This enchantment enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this enchantment enters and at the beginning of your first main phase, exile target creature an opponent controls until this enchantment leaves the battlefield.

Crisis of Conscience
Sorcery

Choose one —

• Destroy all tokens.

• Destroy all nonland, nontoken permanents.

"Just touch these two strands together and the Daleks are finished. Have I that right?"

Everybody Lives!
Instant

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

"Everybody lives, Rose. Just this once, everybody lives!"

—The Ninth Doctor

Everything Comes to Dust
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.

"I can see every single atom of your existence, and I divide them."

Four Knocks
Enchantment

Vanishing 4 (This enchantment enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

At the beginning of your first main phase, draw a card.

"Wilfred, it's my honor. Better be quick. Three, two, one."

The Girl in the Fireplace
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this token."

II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)

III — Whenever a creature you control deals combat damage to a player this turn, time travel.

Ian Chesterton
Legendary Creature — Human Scientist

Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of Saga spells become tokens.)

Doctor's companion (You can have two commanders if the other is the Doctor.)

2/3
Jo Grant
Legendary Creature — Human Soldier

Each historic card in your hand has cycling . (, Discard that card: Draw a card.)

Whenever you cycle a card, put a +1/+1 counter on Jo Grant.

Doctor's companion (You can have two commanders if the other is the Doctor.)

3/2
The Night of the Doctor
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)

I — Destroy all creatures.

II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

The Pandorica
Legendary Artifact

You may choose not to untap The Pandorica during your untap step.

, : Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.

Peri Brown
Legendary Creature — Human

The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for or one mana of that creature's color.)

Doctor's companion (You can have two commanders if the other is the Doctor.)

"I'm Perpugilliam Brown and I can shout just as loud as you can!"

2/3
Romana II
Legendary Creature — Time Lord Scientist

Vigilance

, : Create a tapped token that's a copy of target token that entered this turn.

Doctor's companion (You can have two commanders if the other is the Doctor.)

3/3
Tegan Jovanka
Legendary Creature — Human

Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Doctor's companion (You can have two commanders if the other is the Doctor.)

"You certainly know how to fly this crate, don't you?"

2/2
Trial of a Time Lord
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Exile target nontoken creature an opponent controls until this Saga leaves the battlefield.

IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library.

The War Games
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as this Saga remains on the battlefield.

II, III — Put a +1/+1 counter on each Warrior creature.

IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

The Wedding of River Song
Sorcery

Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Wilfred Mott
Legendary Creature — Human Soldier

Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

2/4
Adric, Mathematical Genius
Legendary Creature — Human Artificer

, : Copy target activated or triggered ability you control. You may choose new targets for the copy.

Ultimate Sacrifice , Sacrifice Adric: Counter target activated or triggered ability.

Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1
All of History, All at Once
Sorcery

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

An Unearthly Child
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.

Auton Soldier
Artifact Creature — Alien Soldier

You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

0/0
Become the Pilot
Enchantment — Aura

Enchant noncommander creature

You control enchanted creature.

Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.

Cyber Conversion
Instant

Turn target creature face down. It's a 2/2 Cyberman artifact creature.

"Do not fear. We will take your fear from you. You will be like us."

Danny Pink
Legendary Creature — Human Soldier Advisor

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."

"I don't want to see more things. I want to see the things in front of me more clearly."

4/3
Don't Blink
Instant

Until end of turn, if one or more creatures would enter from exile or after being cast from exile, their owners shuffle them into their libraries instead.

Cycling (, Discard this card: Draw a card.)

"Blink and you're dead."

—The Tenth Doctor

The Eleventh Hour
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost less to cast."

III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.

Five Hundred Year Diary
Legendary Artifact — Book Clue

Five Hundred Year Diary enters tapped.

: Add for each Clue you control.

, Sacrifice Five Hundred Year Diary: Draw a card.

Flatline
Instant

Creatures your opponents control have base power and toughness 0/1 until end of turn.

"We've found the missing people—they're in the walls!"

—The Twelfth Doctor

Flesh Duplicate
Creature — Shapeshifter Rebel

You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

0/0
The Flood of Mars
Creature — Alien Zombie Horror

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Water Always Wins — Whenever this creature attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of this creature. If it's a land, it becomes an Island in addition to its other types.

3/3
Hunted by The Family
Sorcery

Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.

K-9, Mark I
Legendary Artifact Creature — Robot Dog

Negative — As long as K-9 is untapped, other legendary creatures you control have ward .

Affirmative , : Target legendary creature can't be blocked this turn.

Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1
Martha Jones
Legendary Creature — Human Cleric

Woman Who Walked the Earth — When Martha Jones enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.

Doctor's companion (You can have two commanders if the other is the Doctor.)

3/2
Nanogene Conversion
Sorcery

Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.

"Are you my mummy?"

Nardole, Resourceful Cyborg
Legendary Artifact Creature — Scientist

: Add for each counter on Nardole. Spend this mana only to cast noncreature spells.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Doctor's companion (You can have two commanders if the other is the Doctor.)

1/2
Nyssa of Traken
Legendary Creature — Human Scientist

You have no maximum hand size.

Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice any number of artifacts. When you sacrifice one or more artifacts this way, tap up to that many target creatures and draw that many cards.

Doctor's companion (You can have two commanders if the other is the Doctor.)

3/4
Quantum Misalignment
Sorcery

Create a token that's a copy of target creature you control, except it isn't legendary.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Renegade Silent
Creature — Alien Horror

At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on this creature. This creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

"Silence will fall."

3/3
Reverse the Polarity
Instant

Choose one —

• Counter all other spells.

• Switch each creature's power and toughness until end of turn.

• Creatures can't be blocked this turn.

"You see, before you reactivated it, I reversed the polarity of the neutron flow."

Star Whale
Creature — Alien Whale

Flying, vigilance

Other creatures you control have ward .

Suspend 6 (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

8/8
Start the TARDIS
Sorcery

Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Surge of Brilliance
Instant

Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

"They may have superior numbers, but we have superior minds."

Time Beetle
Creature — Alien Insect

Skulk (This creature can't be blocked by creatures with greater power.)

Parallel Universe — Whenever this creature deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

1/1
Time Lord Regeneration
Instant

Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."

"Time to say goodbye."

Traverse Eternity
Sorcery

Draw cards equal to the greatest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)

"Know thine enemy. Admirable advice."

—The Fourth Doctor