Wilds of Eldraine Commander

WOC · 173 cards · Released

Bear Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Careful Cultivation
Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +1/+3 and has reach and ": Add ."

Channel , Discard this card: Create a 1/1 green Human Monk creature token with ": Add ."

Destiny Spinner
Enchantment Creature — Human

Creature and enchantment spells you control can't be countered.

: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

2/3
Eidolon of Blossoms
Enchantment Creature — Spirit

Constellation — Whenever this creature or another enchantment you control enters, draw a card.

The emotional echoes of dryad gatherings attract lost souls.

2/2
Enchantress's Presence
Enchantment

Whenever you cast an enchantment spell, draw a card.

"The wise learn from successes as well as mistakes."

Fertile Ground
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Pretty, valuable, and delicious—a boggart thief's trifecta.

Indomitable Might
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +3/+3.

Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.

Kenrith's Transformation
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Paradise Druid
Creature — Elf Druid

This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

: Add one mana of any color.

"There are many kinds of duty, and mine is to see our world grow and endure."

2/1
Rishkar's Expertise
Sorcery

Draw cards equal to the greatest power among creatures you control.

You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

"Control the Great Conduit? You might as well try to divert a river with your hands."

Sanctum Weaver
Enchantment Creature — Dryad

: Add X mana of any one color, where X is the number of enchantments you control.

The arrival of spring's first flowers is a sacred occasion to Karametra's acolytes, who fill the Setessan woods with song in celebration.

0/2
Setessan Champion
Creature — Human Warrior

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.

"A blessing is not a gift. It is a duty."

1/3
Snake Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Sylvan Ranger
Creature — Elf Scout Ranger

When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"Not all paths are found on the forest floor."

1/1
Utopia Sprawl
Enchantment — Aura

Enchant Forest

As this Aura enters, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Verdant Embrace
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

Warbriar Blessing
Enchantment — Aura

Enchant creature you control

When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Enchanted creature gets +0/+2.

Glen Elendra Liege
Creature — Faerie Knight

Flying

Other blue creatures you control get +1/+1.

Other black creatures you control get +1/+1.

Those who displease Oona soon learn the extent of the armies she commands.

2/3
Halo Forager
Creature — Faerie Rogue

Flying

When this creature enters, you may pay . When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

3/1
Jukai Naturalist
Enchantment Creature — Human Monk

Lifelink

Enchantment spells you cast cost less to cast.

He had heard rumors of the cities—the constant noise, the stagnant air, the tainted water—and he had no wish to learn if they were true.

2/2
Nymris, Oona's Trickster
Legendary Creature — Faerie Knight

Flash

Flying

Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.

Mischief is its own reward.

1/6
Oona, Queen of the Fae
Legendary Creature — Faerie Wizard

Flying

: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.

5/5
Pollenbright Wings
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.

Siona, Captain of the Pyleas
Legendary Creature — Human Soldier

When Siona enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.

2/2
Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

Dimir Signet
Artifact

, : Add .

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.

Fellwar Stone
Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?"

—Mairsil, the Pretender

Mind Stone
Artifact

: Add .

, , Sacrifice this artifact: Draw a card.

"What is mana but possibility, an idea not yet given form?"

—Jhoira, master artificer

Sol Ring
Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

Talisman of Dominance
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

Wayfarer's Bauble
Artifact

, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.

Bojuka Bog
Land

This land enters tapped.

When this land enters, exile target player's graveyard.

: Add .

Canopy Vista
Land — Forest Plains

(: Add or .)

This land enters tapped unless you control two or more basic lands.

The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.

Castle Ardenvale
Land

This land enters tapped unless you control a Plains.

: Add .

, : Create a 1/1 white Human creature token.

Without Ardenvale's loyalty, the realm would greedily devour itself.

Choked Estuary
Land

As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.

: Add or .

Command Tower
Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Darkwater Catacombs
Land

, : Add .

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.

Dimir Aqueduct
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist

Faerie Conclave
Land

This land enters tapped.

: Add .

: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Fortified Village
Land

As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.

: Add or .

Hall of Heliod's Generosity
Legendary Land

: Add .

, : Put target enchantment card from your graveyard on top of your library.

The stronghold of Theros's light.

Krosan Verge
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Myriad Landscape
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Secluded Glen
Land

As this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped.

: Add or .

Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae.

Sungrass Prairie
Land

, : Add .

On Otaria, peace and harmony are rare. Places that provide both are cherished.

Sunken Hollow
Land — Island Swamp

(: Add or .)

This land enters tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Tainted Isle
Land

: Add .

: Add or . Activate only if you control a Swamp.

Temple of Deceit
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Plenty
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of the False God
Land

: Add . Activate only if you control five or more lands.

"When gods become apathetic, the people will worship anyone who answers their pleas."

—Kiora

Vitu-Ghazi, the City-Tree
Land

: Add .

, : Create a 1/1 green Saproling creature token.

In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave.