Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
"Oaths are naught but empty air. Take what measures you must to ensure absolute loyalty."
—The Witch's Way
Whenever you gain life, you may pay . If you do, draw a card.
: Create a 1/1 white Soldier creature token with lifelink.
"She was the rising sun, her courage banishing the terrors of the night."
—Legend of the Gilded Knights
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
"The witch wrapped her heart in briar vines, hid it away in the ancient keep in the depths of the forest. If none could find it, the prophecy could never come to pass."
—Beyond the Great Henge
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
"The hunter drew her dagger and found she grasped a flower. She reached for an arrow, but her quiver held only leaves."
—Tales of the Fae
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
"Davin's heart swelled with a heady mix of excitement and fear. If the young griffin accepted him, he would begin his path to knighthood."
—Skies of Ardenvale
Creature tokens you control get +1/+1 and have vigilance.
"Find glory not in blood, nor dragons felled.
But in kindness given, oaths upheld."
—"The Scholar & the Knight"
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
"I have wronged your family on a fool's errand. All I can offer is myself, that you might take your revenge."
—The Folly of Syr Perrin
Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
"'That town is rudely blocking my view!' said the witch. The giant bowed and smiled."
—The Goose Mother and Other Tales
If this card is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
"An enchanted glade revealed itself, offering safety in its warm embrace. Still she walked on."
—The Nameless Knight of Summer
You don't lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
"While the realm's great minds quarreled over the strange eclipse, Locthwain fell to the invaders."
—Last Stand of the Realm
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
"The king ordered those lost in sleep be placed in glass caskets, protected and watched in case they might one day wake."
—The Wicked Slumber
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"They laughed with glee as the pixie spun gold from straw. They smiled and shrugged when their curtains and clothes were next on the wheel. Then he grabbed their hair."
—The Goose Mother and Other Tales
At the beginning of your upkeep, put a time counter on this enchantment.
Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
, Discard a card: Draw a card.
, Sacrifice this enchantment: Draw a card.
"O my love, would that you could understand!
Adventure beckons; I must take its hand."
—"The Scholar & the Knight"
You may have this enchantment enter as a copy of any enchantment on the battlefield.
"'I don't need anyone else', muttered Hylda. 'You don't need anyone else,' her reflection agreed."
—Witch of Winter
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
"Valtry gasped. The strange new coral was not coral at all, but a fallen drywalker! But how did it get to the bottom of Loch Larent?"
—The Merfolk Who Walked
Whenever an opponent casts a spell, that player draws seven cards.
"'My kingdom for a feast!' quoth the king. A faerie appeared before him, and spoke through a wicked grin: 'As you wish.'"
—Tales of the Fae
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
"I saw my mind stretch like cloth on a loom,
Warping, twisting toward a deathless doom."
—A Traveler's Trials
When this enchantment is put into a graveyard from the battlefield, draw three cards.
"The thief fled with her ill-gotten prize, her mind awhirl with visions of wealth and glory. In her pack, unnoticed, the egg began to stir and crack."
—Tales of the Fae
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
"The dark forest lit up with a thousand eyes, and for the first time, Jurald considered that the High Fae might be more than myth."
—Beyond the Great Henge
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
"The towers were like a song on the night breeze, faint and lovely, calling her home."
—A Quickling's Journey
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
"A glowing spring appeared before her, promising untold wisdom. Still she walked on."
—The Nameless Knight of Summer
You may cast spells from your hand without paying their mana costs.
"They are led by Talion, the Kindly Lord,
First and Greatest of the High Fae,
Sovereign of the Court, the Liege of Laughter,
Finder of the First Yew, and the One True Lord of Eldraine."
—On the High Fae
Whenever an opponent casts a spell, you may draw a card unless that player pays .
"Despite her father's warnings, Valtry's fascination with the surface only grew. She collected things that fell to the bottom, daydreaming of life on land."
—The Merfolk Who Walked
Enchant land
When this Aura enters, draw a card.
Enchanted land is an Island.
"Hasty efforts to defend Castle Vantress left it more moat than castle."
—Last Stand of the Realm
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
"Tarry not in Tuinvale,
Ignore the flowers' heady scents.
Take no thing, stay to the trail,
Lest the fae seek recompense."
—To Walk the Wilds
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
"Ours is a path of the outcast, of pain given and pain received. But for the strong, it is a path that leads to power untethered from fae riddles."
—The Witch's Way
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
"'Fools,' sneered the witch. 'I never intended to leave here alive. And thanks to your dogged insistence on following me, neither will you.'"
—Hexes of Dunbarrow
If this card is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
"Malevolent lights pulsed around her, whispering of riches in the dark. Still she walked on."
—The Nameless Knight of Summer
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Whenever a player casts a spell, that player discards a card.
"'The human world will fall,' whispered the monstrous rat. 'You have but one choice to make: Will you fall with it?'"
—Song of the Vermin
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
"'Get out! Get out!' the dead screamed.
'We've not room for one more! Get out!'"
—Hexes of Dunbarrow
Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.
"'Twas the cruelest of ironies: the realm, in desperate need of rest, gripped by endless sleep that offered no comfort."
—The Wicked Slumber
Whenever you gain life, target opponent loses that much life.
"The witch smiled, savoring every stolen year. Every love the knight would never court, every meal he'd never taste, every honor he'd never win, was sweet as honey on her tongue."
—Hexes of Dunbarrow
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
"What first seemed like a ridiculous and vaguely demeaning task quickly turned into a vicious struggle for survival."
—Welcome to Sweettooth
, Sacrifice a creature: You gain 1 life and draw a card.
"Should prying eyes observe the ritual, seize them for the cauldron, and soak the altar with the blood of the witness."
—The Witch's Way
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add .
Whenever an opponent discards a noncreature, nonland card, draw a card.
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
"The knights of Embereth fought with the fire of the Irencrag in their hearts. Though many fell, not a single one retreated."
—Last Stand of the Realm
Nonbasic lands are Mountains.
"The wyrm's dread eye upon the land
was turned.
And all its people bent the knee—
or burned."
—"The Night of Dragonfire"
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has ": This creature gets +1/+0 until end of turn."
"With reckless courage, Cade embraced the flame.
He vowed they wouldn't dare forget his name."
—"The Night of Dragonfire"
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
"Mighty Torbran struck the invading phalanx like a bolt from the heavens. When the light faded, only ash remained around him."
—Last Stand of the Realm
Sacrifice a creature: This enchantment deals 1 damage to any target.
"What redcaps lack in strategic acumen they more than make up for with brazen audacity."
—The Kenriths' Royal Bestiary
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
"With tears in his smoke-scorched eyes, he watched the living flames consume the only home he'd ever known."
—The Apprentice's Folly
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a spell, you may pay . If you do, this enchantment deals 1 damage to target player or planeswalker.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
"I give my heart to the mountain, my memories to the wind. Let my last moment be burned into history."
—Daughters of Flame
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
"For slaying dozens of redcaps using only fruit and cakes, the dwarven survivors were dubbed the Gluttoneers."
—Assault on Delverhaugh
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
"Tugrunn threw blow after blow, howling with pain as his fist met solid rock. The creature merely stared quizzically at him, unsure when the fight would start."
—The Goose Mother and Other Tales
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
"The feud between dwarves and redcaps had raged for so long that no one could quite recall how it started. Few would believe it was sparked by a long-ago dispute over a spoon."
—Assault on Delverhaugh
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
"Korlag carefully prepared to try the new 'am bush' strategy he'd heard about."
—The Ogre's Revenge
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
"And as the rose began to bloom, the curse of Redtooth Keep began, at last, to wither."
—Curse of the Werefox
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
When this enchantment enters, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
"They laid her to rest in the wilds, in a sacred place beyond the reach of nightmares or machines."
—The Nameless Knight of Summer
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
"Before me writhed the guardian of my prize,
A serpent with stone skin and cunning eyes!"
—A Traveler's Trials
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional .
: Put a +1/+1 counter on each creature you control.
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
"The troll took the fauns' hesitation as fear and roared in triumph. In truth, they'd seen the ledge begin to crack beneath his weight."
—The Goose Mother and Other Tales
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
"Brave Syr Armont mused: Was the elves' true nature that of day's civility or night's savagery? Could such bestial rage be bestowed by curse alone?"
—Curse of the Werefox
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Lands you control are every basic land type in addition to their other types.
"There would be time later to mourn the lost, to weep for their fallen homes and lost treasures. But for now, they breathed in the untainted air and allowed themselves to hope again."
—Last Stand of the Realm