Wilds of Eldraine: Enchanting Tales

WOT · 103 cards · Released

Season of Growth
Enchantment

Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Whenever you cast a spell that targets a creature you control, draw a card.

Unnatural Growth
Enchantment

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

"Should you hear witchstalkers howl,

Best to hide or run away.

They hunt witches vile and foul.

Fear both predator and prey."

To Walk the Wilds

Utopia Sprawl
Enchantment — Aura

Enchant Forest

As this Aura enters, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Greater Auramancy
Enchantment

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creatures you control have shroud.

Karmic Justice
Enchantment

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Land Tax
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Smothering Tithe
Enchantment

Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

As Foretold
Enchantment

At the beginning of your upkeep, put a time counter on this enchantment.

Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.

Kindred Discovery
Enchantment

As this enchantment enters, choose a creature type.

Whenever a creature you control of the chosen type enters or attacks, draw a card.

Omniscience
Enchantment

You may cast spells from your hand without paying their mana costs.

Rhystic Study
Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays .

Bitterblossom
Kindred Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

Grave Pact
Enchantment

Whenever a creature you control dies, each other player sacrifices a creature of their choice.

Necropotence
Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Polluted Bonds
Enchantment

Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.

Aggravated Assault
Enchantment

: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

Blood Moon
Enchantment

Nonbasic lands are Mountains.

Repercussion
Enchantment

Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.

Sneak Attack
Enchantment

: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

Defense of the Heart
Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Doubling Season
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Nature's Will
Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Parallel Lives
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Greater Auramancy
Enchantment

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creatures you control have shroud.

Karmic Justice
Enchantment

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Land Tax
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Smothering Tithe
Enchantment

Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

As Foretold
Enchantment

At the beginning of your upkeep, put a time counter on this enchantment.

Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.

Kindred Discovery
Enchantment

As this enchantment enters, choose a creature type.

Whenever a creature you control of the chosen type enters or attacks, draw a card.

Omniscience
Enchantment

You may cast spells from your hand without paying their mana costs.

Rhystic Study
Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays .

Bitterblossom
Kindred Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

Grave Pact
Enchantment

Whenever a creature you control dies, each other player sacrifices a creature of their choice.

Necropotence
Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Polluted Bonds
Enchantment

Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.

Aggravated Assault
Enchantment

: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

Blood Moon
Enchantment

Nonbasic lands are Mountains.

Repercussion
Enchantment

Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.

Sneak Attack
Enchantment

: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

Defense of the Heart
Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Doubling Season
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Nature's Will
Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Parallel Lives
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.