Kicker (You may pay an additional as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Flying
Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.
A vortex that devours everything—even the souls of the living.
: Draw a card for each Ally you control.
"He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage."
—Zahr Gada, Halimar expedition leader
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.
"The sky is like another sea. It teems with currents, life, and endless possibility."
Defender
Landfall — Whenever a land you control enters, this creature loses defender until end of turn.
"It's like a reef that runs aground on ships."
—Jaby, Silundi Sea nomad
Flying
"Hold up your spears. And try not to look like food."
—Tarsa, Sea Gate sell-sword
Counter target noncreature spell unless its controller pays .
"There's a hole in your plan."
—Noyan Dar, Tazeem lullmage
Flying
Shroud (This creature can't be the target of spells or abilities.)
You may look at the top card of your library any time.
"Even if the sphinxes do know the location of every relic, getting one to talk is harder than just searching yourself."
—Sachir, Akoum Expeditionary House
Kicker (You may pay an additional as you cast this spell.)
Flying
When this creature enters, draw three cards. Then if it wasn't kicked, discard three cards.
Enchant land
When this Aura enters, draw a card.
Enchanted land is an Island.
Most inhabitants of Zendikar have given up on the idea of an accurate map.
Counter target creature spell. Create a 2/2 blue Illusion creature token.
"I don't need to have the perfect plan. My foe just has to have an imperfect one."
—Jace Beleren
Kicker (You may pay an additional as you cast this spell.)
Flying
When this creature enters, if it was kicked, tap up to three target permanents.
Target player reveals their hand and discards all Trap cards.
"At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much—and whether it'll grow back."
—Arhana, Kazandu trapfinder
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
"Trapmaking is an art. The trap is a corporeal riddle, a battle of wits between its creator and whatever it lures inside."
Flying
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Messenger, weapon, friend.
Flying (This creature can't be blocked except by creatures with flying or reach.)
This creature can block only creatures with flying.
"The sky hedrons are covered with tern nests. It's as though the birds have given up on the land altogether."
—Ilori, merfolk falconer
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
Flying
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
"The best spot to hook one is right behind the gills."
—Rana Cloudwake, kor skyfisher
Whenever this creature or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
A drop now is all he needs to find you later.
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
A wraith is a tale of brutal slaying told anew whenever it finds a victim.
Haste
: This creature gets +1/+1 until end of turn.
The tender light of the living quickens the pulse of the dead.
Destroy target land. Its controller discards a card.
"The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out."
—Javad Nasrin, Ondu relic hunter
Target creature gets -2/-2 until end of turn.
"Brave scar or unfortunate tale? It all depends on your pain threshold."
Cast this spell only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
"The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill."
—Sorin Markov
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
"You may enter the city—once the toll is paid."
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its sting hurts, but death is strangely painless.
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Few among the living understand just how much of their world is shaped by the ruins of the dead.
Flying
This creature gets +3/+3 as long as an opponent has no cards in hand.
Whenever this creature deals combat damage to a player, that player discards a card.
As long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
"A creature's bloodscent is a beacon that cannot be disguised."
This creature can't block.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
The creatures of Zendikar are opportunists, eating whatever is available to them. Like goblins. Or boats.
Whenever this creature or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.
"When exploring the darkest regions, wickedness can be the best accomplice of all."
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, destroy target Angel.
Hanging on the walls of his lair, the fallen halos cast his depravity in everlasting light.
Kicker (You may pay an additional as you cast this spell.)
Flying
When this creature enters, if it was kicked, destroy target creature.
Destroy target nonblack creature. Its controller loses 2 life.
"A little dark magic won't stop me. The worse the curse, the better the prize."
—Radavi, Joraga relic hunter, last words
, : Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
Flying, protection from white
When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Kicker (You may pay an additional as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
Target player discards a card for each Swamp you control.
"Guard your thoughts. You never know who might wish to take them from you."
—Kalitas, Bloodchief of Ghet
This creature can't block unless you control a Vampire.
Only a bloodchief can create vampires. The rest sire nulls, who become mindless beasts in their former bodies.
Enchant creature
When enchanted creature is dealt damage, destroy it.
"Is there anything in Guul Draz that doesn't suck the life out of you?"
—Tarsa, Sea Gate sell-sword
If an opponent gained life this turn, you may pay rather than pay this spell's mana cost.
Target player loses 5 life and you gain 5 life.
The traps around the vampire city of Malakir hint at the thirst of its inhabitants.
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
"He asked if I had work for him. No wasn't the right answer."
—Samila, Murasa Expeditionary House
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.
His spark lost, he plots revenge upon the plane whose corrupting mana fractured his soul.
Whenever a creature dies, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost.
Exile target player's graveyard.
Kicker (You may pay an additional as you cast this spell.)
Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.
[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life.
[−3]: Target opponent's life total becomes 10.
[−7]: You control target player during that player's next turn.
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
Landfall — Whenever a land you control enters, this creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
First strike
Sacrifice this creature: Remove all counters from target permanent.
When the blood hunt lost its thrill, she looked for less tangible means of domination.
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Kicker (You may pay an additional as you cast this spell.)
Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Those who dare stand in its path are either brave or mindless. Or in the case of goblins, both.
Kicker (You may pay an additional as you cast this spell.)
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
[+1]: Discard a card. If a red card is discarded this way, Chandra deals 4 damage to any target.
[−2]: Each player discards their hand, then draws three cards.
[−7]: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.