Destroy target artifact or land.
"This is why I hate settlements. They lull you into a false sense of security."
—Yon Basrel, Oran-Rief survivalist
Whenever a creature you control enters, you may pay . If you do, that creature deals damage equal to its power to any target.
Where life and force collide.
Kicker (You may pay an additional as you cast this spell.)
Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.
Landfall — Whenever a land you control enters, this creature gains flying until end of turn.
"Quit pontificating, mage. The last thing we want to do is give it more hot air."
—Tala Vertan, Makindi shieldmate
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Haste
Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
"I've been all over this world. I even remember some of those places."
Kicker (You may pay an additional as you cast this spell.)
Haste
When this creature enters, if it was kicked, destroy target nonbasic land.
When this creature enters, target creature can't block this turn.
"Goblins are cheap, but be careful. It's a lot easier to steal from a corpse than a customer."
—Samila, Murasa Expeditionary House
Enchant creature
Enchanted creature gets +2/+2 and has haste.
War paint made from kolya fruit heightens senses and lessens fear. Unfortunately, fear is usually what keeps you alive.
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to that player.
There is no fondness between the hound and its master. There is only a common appreciation of the hunt.
Flying, haste
Whenever this creature attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
He gets paid by the axe.
If you've been dealt damage by two or more creatures this turn, you may pay rather than pay this spell's mana cost.
Inferno Trap deals 4 damage to target creature.
"Do you smell something burning?"
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
On expeditions, minotaurs are worth their weight in gold. Fortunately for their paymasters, most minotaurs don't know how much they weigh.
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
As an additional cost to cast this spell, sacrifice a land.
Magma Rift deals 5 damage to target creature.
"Lighting a fire needs kindling and heat. You be the kindling. I'll bring the heat."
—Chandra Nalaar
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)
The flame of anger is hard to douse once lit.
: This creature gets +1/+0 until end of turn.
"Only the foolhardy would venture into the Akoum Mountains without a lullmage to tame the raging rocks and living fires."
—Sachir, Akoum Expeditionary House
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature equal to the number of Allies you control.
"Fire is my accomplice. For enough coin, it can be yours as well."
: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after this creature has left the battlefield.)
First strike
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
"Kor armorers buy the scales and claws. Elf oracles buy the rest."
—Nablus, North Hada trapper
Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay . If you do, return this card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on this enchantment.
Whenever you cast an instant or sorcery spell while this enchantment has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment.
Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Whenever this creature deals damage to an opponent, sacrifice a land.
Not every intelligent being is interested in treasure and lost knowledge . . . or even the basics of speech.
If an opponent drew three or more cards this turn, you may pay rather than pay this spell's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
Seismic Shudder deals 1 damage to each creature without flying.
"The land here seems to go out of its way to kill you."
—Chandra Nalaar
"Now I know why they call it Shatterskull Pass. Rocks fell all night like hammers smashing an anvil. It's no wonder the giants are angry all the time."
—Mitra, Bala Ged missionary
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
"Since when did 'AIIIEEEE!' become a negotiation tactic?"
—Nikou, Joraga bard
Spire Barrage deals damage to any target equal to the number of Mountains you control.
Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070.
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, it deals 2 damage to target creature.
Once thrown, twice burned.
Haste
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Goblins are more aggressive with a crowd to cheer them on.
Kicker (You may pay an additional as you cast this spell.)
Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.
A long way down is shorter than you think.
Double strike
Whenever this creature deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
"Danger! Danger! Come out of the safety of your holes!"
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
If an opponent had an artifact enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Create a 4/4 green Beast creature token.
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
"Surely we could tame something besides hurdas and pillarfield oxen!"
—Sheyda, Ondu gamekeeper
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost.
Create four 1/1 green Snake creature tokens.
, : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The elders say Zendikar has no safe, peaceful places. How would they know? They've never looked."
Kicker
Enchant creature
Enchanted creature has base power and toughness 8/8 and has trample.
When this Aura enters, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.
Landfall — Whenever a land you control enters, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
: Add .
The other tribes call them fanatics, but none deny that the Mul Daya elves have an iron-strong bond to some force greater than themselves.
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
The Roil redraws the world as it passes, leaving only the hedrons unchanged.
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.
Adventuring bards recite Chanter's Epics, never-ending tales that keep their comrades' minds alert to danger.
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, add one mana of any color.
Its scales contain the essence of thousands of lotus blooms.
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, destroy target noncreature permanent.
When civilization encroaches on nature, Zendikar encroaches back.
[+1]: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.
[+1]: You gain 2 life for each Elf you control.
[−7]: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
If this creature would die, put it on the bottom of its owner's library instead.
"Nissa will save the elves, but only the ones who have proved their worth."
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Kicker (You may pay an additional as you cast this spell.)
Reach (This creature can block creatures with flying.)
When this creature enters, if it was kicked, destroy target creature with flying.
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
"I'm strong enough to survive alone. I'm smart enough to want companions at my side."
Enchant creature
Enchanted creature has ": This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Target creature gets +1/+1 until end of turn for each Forest you control.
"A might spell can be handy against baloths, giants, kraken, the Roil—or if you lose your bearings in the woods."
—Chadir the Navigator
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on this enchantment.
Remove a quest counter from this enchantment and sacrifice it: Put four +1/+1 counters on target creature.
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
"When the land is angry, so are they."
—Nissa Revane
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
There are many ruins, but there used to be many more.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Regenerate this creature.
"Sheath your swords! Cudgels only. I see a new pair of waterproof trek boots slithering away."
—Nablus, North Hada trapper