Zendikar Rising Commander

ZNC · 142 cards · Released

Anowon, the Ruin Thief
Legendary Creature — Vampire Rogue

Other Rogues you control get +1/+1.

Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)

2/4
Obuun, Mul Daya Ancestor
Legendary Creature — Elf Spirit

At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.

Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.

3/3
Trove Warden
Creature — Cat Beast

Vigilance

Landfall — Whenever a land you control enters, exile target permanent card with mana value 3 or less from your graveyard.

When this creature dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.

3/4
Enigma Thief
Creature — Sphinx Rogue

Prowl (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)

Flying

When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.

5/5
Whispersteel Dagger
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.

Equip

Geode Rager
Creature — Elemental

First strike

Landfall — Whenever a land you control enters, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Its crystalline core refracts light into chaos.

4/3
Anowon, the Ruin Thief
Legendary Creature — Vampire Rogue

Other Rogues you control get +1/+1.

Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)

2/4
Obuun, Mul Daya Ancestor
Legendary Creature — Elf Spirit

At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.

Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.

3/3
Abzan Falconer
Creature — Human Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

2/3
Admonition Angel
Creature — Angel

Flying

Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature.

When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

6/6
Banishing Light
Enchantment

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

The Champion reached for a stone, and Heliod placed the sun into her hand.

The Theriad

Condemn
Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."

—Alovnek, Boros guildmage

Crush Contraband
Instant

Choose one or both —

• Exile target artifact.

• Exile target enchantment.

The Izzet mage knew she would neither get her thermoinverter back nor have the satisfaction of exploding it herself.

Elite Scaleguard
Creature — Human Soldier

When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

2/3
Emeria Angel
Creature — Angel

Flying

Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

When the earth shudders, the sky overflows.

3/3
Emeria Shepherd
Creature — Angel

Flying

Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

4/4
Hour of Revelation
Sorcery

This spell costs less to cast if there are ten or more nonland permanents on the battlefield.

Destroy all nonland permanents.

In the first moments, the gate to the afterlife opened, and the people were prostrate in the light of the God-Pharaoh.

Kor Cartographer
Creature — Kor Scout

When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Kor have no concept of exploration. They return to homelands forgotten.

2/2
Planar Outburst
Sorcery

Destroy all nonland creatures.

Awaken 4 (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Retreat to Emeria
Enchantment

Landfall — Whenever a land you control enters, choose one —

• Create a 1/1 white Kor Ally creature token.

• Creatures you control get +1/+1 until end of turn.

Sun Titan
Creature — Giant

Vigilance

Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6
Together Forever
Enchantment

When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)

: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.

Aetherize
Instant

Return all attacking creatures to their owner's hand.

"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."

Distant Melody
Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts—on the stolen dreams and rumors they serve her.

Fact or Fiction
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Try to pretend like you understand what's important."

Faerie Vandal
Creature — Faerie Rogue

Flash (You may cast this spell any time you could cast an instant.)

Flying

Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

History may be written by the triumphant, but it's often rewritten by the troublesome.

1/2
Invisible Stalker
Creature — Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

This creature can't be blocked.

"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."

1/1
Latchkey Faerie
Creature — Faerie Rogue

Flying

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)

When this creature enters, if its prowl cost was paid, draw a card.

3/1
Marang River Prowler
Creature — Human Rogue

This creature can't block and can't be blocked.

You may cast this card from your graveyard as long as you control a black or green permanent.

The currents of the Marang wash away both tracks and blood.

2/1
Master Thief
Creature — Human Rogue

When this creature enters, gain control of target artifact for as long as you control this creature.

Possession is ten-tenths of the law.

2/2
Military Intelligence
Enchantment

Whenever you attack with two or more creatures, draw a card.

To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory.

Nightveil Sprite
Creature — Faerie Rogue

Flying

Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"We're on the fortieth floor, with one window, no balcony. No one could possibly get in."

—Minosz, Orzhov chief of security

1/2
Notorious Throng
Kindred Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.

Open into Wonder
Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

The one thing the Gatewatch didn't expect to find on a plane ruled by Nicol Bolas was perfection.

Scourge of Fleets
Creature — Kraken

When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

6/6
Slither Blade
Creature — Snake Rogue

This creature can't be blocked.

Some naga initiates move as silently as the suns' reflections on the water.

1/2
Stolen Identity
Sorcery

Create a token that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Triton Shorestalker
Creature — Merfolk Rogue

This creature can't be blocked.

"Who will miss you, drywalker? A wife? A child? Perhaps they will blame the sea for your fate, and teach future generations to stay far away from it."

1/1
Whirler Rogue
Creature — Human Rogue Artificer

When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2
Changeling Outcast
Creature — Shapeshifter

Changeling (This card is every creature type.)

This creature can't block and can't be blocked.

A mercurial face sows distrust. Distrust reaps a lonely life.

1/1
Endless Obedience
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Put target creature card from a graveyard onto the battlefield under your control.

Fated Return
Instant

Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2.

Frogtosser Banneret
Creature — Goblin Rogue

Haste

Goblin spells and Rogue spells you cast cost less to cast.

The Frogtossers thread feathers, bones, and trophies from past raids into their standards, believing they fuel the warren with the anger of its victims.

1/1
Gonti, Lord of Luxury
Legendary Creature — Aetherborn Rogue

Deathtouch

When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/3
In Garruk's Wake
Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.

Marsh Flitter
Creature — Faerie Rogue

Flying

When this creature enters, create two 1/1 black Goblin Rogue creature tokens.

Sacrifice a Goblin: This creature has base power and toughness 3/3 until end of turn.

1/1
Murder
Instant

Destroy target creature.

"By fate or by will, every reign must come to an end."

—Kethis, the Hidden Hand

Necromantic Selection
Sorcery

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

It shambled from the cloud of ash and bone dust, undeterred by its own extinction.

Nighthowler
Enchantment Creature — Horror

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.

0/0
Ogre Slumlord
Creature — Ogre Rogue

Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.

Rats you control have deathtouch.

"His tenement is filled with the most vile, disgusting vermin. It's infested with rats, too."

—Branko One-Ear

3/3
Oona's Blackguard
Creature — Faerie Rogue

Flying

Each other Rogue creature you control enters with an additional +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

1/1
Price of Fame
Instant

This spell costs less to cast if it targets a legendary creature.

Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Rise from the Grave
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Death is no excuse for disobedience."

—Liliana Vess

Sepulchral Primordial
Creature — Avatar

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

5/4
Stinkdrinker Bandit
Creature — Goblin Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

2/1
Syr Konrad, the Grim
Legendary Creature — Human Knight

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.

: Each player mills a card. (They each put the top card of their library into their graveyard.)

5/4
Zulaport Cutthroat
Creature — Human Rogue Ally

Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.

"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now that's dangerous."

1/1
Abundance
Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Acidic Slime
Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When this creature enters, destroy target artifact, enchantment, or land.

It fears no sword and leaves no bones behind.

2/2
Armorcraft Judge
Creature — Elf Artificer

When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.

Were she not a judge, she'd win the division herself.

3/3