Tenth Edition

10E · 510 cards · Released

Skyhunter Prowler
Creature — Cat Knight

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

As tireless as her mount, a skyhunter's vigil is measured in days.

1/3
Skyhunter Skirmisher
Creature — Cat Knight

Flying, double strike

1/1
Skyhunter Skirmisher
Creature — Cat Knight

Flying, double strike

"Take the deadly grace and strength of the leonin, combined with a pteron mount capable of rending a foe in two and armed with notched steel. That is a skyhunter—and why Taj-Nar has never fallen."

—Raksha Golden Cub

1/1
Soul Warden
Creature — Human Cleric

Whenever another creature enters, you gain 1 life.

Count carefully the souls and see that none are lost.

—Vec teaching

1/1
Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

"We are all inextricably linked, souls woven in tapestry."

Spirit Weaver
Creature — Human Wizard

: Target green or blue creature gets +0/+1 until end of turn.

"Let my hope be your shield."

2/1
Starlight Invoker
Creature — Human Cleric Mutant

: You gain 5 life.

"The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole."

1/3
Steadfast Guard
Creature — Human Rebel

Vigilance (Attacking doesn't cause this creature to tap.)

"Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city."

2/2
Steadfast Guard
Creature — Human Rebel

Vigilance (Attacking doesn't cause this creature to tap.)

"Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city."

2/2
Story Circle
Enchantment

As this enchantment enters, choose a color.

: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Suntail Hawk
Creature — Bird

Flying

Its eye the glaring sun, its cry the keening wind.

1/1
Suntail Hawk
Creature — Bird

Flying

Its eye the glaring sun, its cry the keening wind.

1/1
Tempest of Light
Instant

Destroy all enchantments.

"Let everything return to its true nature, so that destiny may takes its course."

Treasure Hunter
Creature — Human

When this creature enters, you may return target artifact card from your graveyard to your hand.

"The treasures of the ancients belong in museums, not in the grubby hands of grave robbers."

2/2
True Believer
Creature — Human Cleric

You have shroud. (You can't be the target of spells or abilities.)

So great is his certainty that mere facts cannot shake it.

2/2
True Believer
Creature — Human Cleric

You have shroud. (You can't be the target of spells or abilities.)

So great is his certainty that mere facts cannot shake it.

2/2
Tundra Wolves
Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

"I heard their eerie howling, the wolves calling their kindred across the frozen plains."

—Onean scout

1/1
Tundra Wolves
Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

"I heard their eerie howling, the wolves calling their kindred across the frozen plains."

—Onean scout

1/1
Venerable Monk
Creature — Human Monk Cleric

When this creature enters, you gain 2 life.

Age wears the flesh but galvanizes the soul.

2/2
Voice of All
Creature — Angel

Flying

As this creature enters, choose a color.

This creature has protection from the chosen color.

2/2
Voice of All
Creature — Angel

Flying

As this creature enters, choose a color.

This creature has protection from the chosen color.

2/2
Wall of Swords
Creature — Wall

Defender (This creature can't attack.)

Flying

The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands.

3/5
Wall of Swords
Creature — Wall

Defender (This creature can't attack.)

Flying

The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands.

3/5
Warrior's Honor
Instant

Creatures you control get +1/+1 until end of turn.

"The day will come when the righteous warrior faces a battle she cannot win. She will greet that day as she has any other."

—Asmira, holy avenger

Wild Griffin
Creature — Griffin

Flying

"I abandoned my dream of a squadron of griffin-riders when the cost proved too high. Three trainers were eaten for every griffin broken to the bridle."

—King Darien of Kjeldor

2/2
Wild Griffin
Creature — Griffin

Flying

"I abandoned my dream of a squadron of griffin-riders when the cost proved too high. Three trainers were eaten for every griffin broken to the bridle."

—King Darien of Kjeldor

2/2
Windborn Muse
Creature — Spirit

Flying

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"Her voice is justice, clear and relentless."

—Akroma, angelic avenger

2/3
Windborn Muse
Creature — Spirit

Flying

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"Her voice is justice, clear and relentless."

—Akroma, angelic avenger

2/3
Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Youthful Knight
Creature — Human Knight

First strike

Idealism fits him better than his armor.

2/1
Youthful Knight
Creature — Human Knight

First strike

Idealism fits him better than his armor.

2/1
Academy Researchers
Creature — Human Wizard

When this creature enters, you may put an Aura card from your hand onto the battlefield attached to this creature.

They brandish their latest theories as warriors would wield weapons.

2/2
Air Elemental
Creature — Elemental

Flying

"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab."

—Joseph Conrad, The Mirror of the Sea

4/4
Air Elemental
Creature — Elemental

Flying

"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab."

—Joseph Conrad, The Mirror of the Sea

4/4
Ambassador Laquatus
Legendary Creature — Merfolk Wizard

: Target player mills three cards.

"Life is a game. The only thing that matters is whether you're a pawn or a player."

1/3
Arcanis the Omnipotent
Legendary Creature — Wizard

: Draw three cards.

: Return Arcanis to its owner's hand.

"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager."

3/4
Aura Graft
Instant

Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

"It's not really stealing. It's more like extended borrowing."

Aven Fisher
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

2/2
Aven Fisher
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

2/2
Aven Windreader
Creature — Bird Soldier Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Target player reveals the top card of their library.

"The tiniest ripple tells a story ten fathoms deep."

3/3
Aven Windreader
Creature — Bird Soldier Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Target player reveals the top card of their library.

"The tiniest ripple tells a story ten fathoms deep."

3/3
Boomerang
Instant

Return target permanent to its owner's hand.

Early Jamuraan hunters devised a weapon that would return to its source. Tolarian Aethermancers developed a spell that skipped the weapon entirely.

Cancel
Instant

Counter target spell.

Cephalid Constable
Creature — Octopus Wizard

Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.

Cephalids don't police people. They police loyalties.

1/1
Clone
Creature — Shapeshifter

You may have this creature enter as a copy of any creature on the battlefield.

0/0
Cloud Elemental
Creature — Elemental

Flying

This creature can block only creatures with flying.

The soratami surround their sky-castles with living clouds that serve as both sword and shield.

2/3
Cloud Elemental
Creature — Elemental

Flying

This creature can block only creatures with flying.

The soratami surround their sky-castles with living clouds that serve as both sword and shield.

2/3
Cloud Sprite
Creature — Faerie

Flying (This creature can't be blocked except by creatures with flying or reach.)

This creature can block only creatures with flying.

The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.

1/1
Cloud Sprite
Creature — Faerie

Flying (This creature can't be blocked except by creatures with flying or reach.)

This creature can block only creatures with flying.

The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.

1/1
Counsel of the Soratami
Sorcery

Draw two cards.

"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."

Crafty Pathmage
Creature — Human Wizard

: Target creature with power 2 or less can't be blocked this turn.

Follow the pathmage

—Otarian expression meaning "escape quickly"

1/1
Dehydration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

Dehydration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

The viashino used the spell to dry foods for crossing the Great Desert. The Suq'Ata later discovered its use in war.

Deluge
Instant

Tap all creatures without flying.

"From the sea came all life, and to the sea it will return. The sooner the better."

—Emperor Aboshan

Denizen of the Deep
Creature — Serpent

When this creature enters, return each other creature you control to its owner's hand.

According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.

11/11
Discombobulate
Instant

Counter target spell. Look at the top four cards of your library, then put them back in any order.

"I said 'pick his brain,' not 'tear off his head.'"

—Riptide Project researcher

Dreamborn Muse
Creature — Spirit

At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.

"Her voice is insight, piercing and true."

—Ixidor, reality sculptor

2/2
Evacuation
Instant

Return all creatures to their owners' hands.

"Once I supply the breeze, you'll see your warriors for the smoke they truly are."

—Alexi, zephyr mage

Flashfreeze
Instant

Counter target red or green spell.

"Nature? Fire? Bah! Both are chaotic and difficult to control. Ice is structured, latticed, light as a feather, massive as a glacier. In ice, there is power!"

—Heidar, Rimewind master