Tenth Edition

10E · 510 cards · Released

Fog Elemental
Creature — Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature attacks or blocks, sacrifice it at end of combat.

"It's the perfect sentry. Those who should pass can go right through it."

—Teferi

4/4
Fog Elemental
Creature — Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature attacks or blocks, sacrifice it at end of combat.

"It's the perfect sentry. Those who should pass can go right through it."

—Teferi

4/4
Fugitive Wizard
Creature — Human Wizard

"The law has its place—as a footnote in my spellbook."

—Siyani, fugitive mage

1/1
Horseshoe Crab
Creature — Crab

: Untap this creature.

"Hmm . . . It looks kinda like a bug. Let's crack it open an' see if it tastes like one!"

—Squee, goblin cabin hand

1/3
Hurkyl's Recall
Instant

Return all artifacts target player owns to their hand.

Hurkyl's research at the College of Lat-Nam wasn't enough to stop the two brothers, but for centuries thereafter her spellcraft taught artificers restraint.

Lumengrid Warden
Creature — Human Wizard

The wardens keep watch over an endless sea of progress.

1/3
Mahamoti Djinn
Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6
Mahamoti Djinn
Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6
March of the Machines
Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)

March of the Machines
Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)

Merfolk Looter
Creature — Merfolk Rogue

: Draw a card, then discard a card.

It belongs to the merfolk now.

—Shipwreck prayer

1/1
Mind Bend
Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Mind Bend
Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

"The world, I've come to realize, is a blank canvas on which to paint."

—Ixidor, reality sculptor

Peek
Instant

Look at target player's hand.

Draw a card.

Sometimes you have to read between the minds.

Persuasion
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

You control enchanted creature.

There's no telling what an accomplished mage might collect.

Persuasion
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

You control enchanted creature.

There's no telling what an accomplished mage might collect.

Phantom Warrior
Creature — Illusion Warrior

This creature can't be blocked.

"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream."

—Ralph Waldo Emerson, "Illusions"

2/2
Plagiarize
Instant

Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

"Are you thinking what I'm thinking?"

Puppeteer
Creature — Human Wizard

, : You may tap or untap target creature.

"That's the funny thing about free will. You don't feel any different without it."

—Ambassador Laquatus

1/2
Reminisce
Sorcery

Target player shuffles their graveyard into their library.

Leave the door to the past even slightly ajar and it could be blown off its hinges.

Remove Soul
Instant

Counter target creature spell.

When your enemies are denied soldiers, they are denied victory.

Robe of Mirrors
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Robe of Mirrors
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Some say you cannot hit what you cannot see. I prefer that you hit what I want you to see."

—Arcanis the Omnipotent

Rootwater Commando
Creature — Merfolk

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.

2/2
Rootwater Commando
Creature — Merfolk

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.

2/2
Rootwater Matriarch
Creature — Merfolk

: Gain control of target creature for as long as that creature is enchanted.

In the harsh depths of Rootwater, the charms of surface dwellers are quite useless . . . except as lures.

2/3
Sage Owl
Creature — Bird

Flying

When this creature enters, look at the top four cards of your library, then put them back in any order.

1/1
Sage Owl
Creature — Bird

Flying

When this creature enters, look at the top four cards of your library, then put them back in any order.

1/1
Scalpelexis
Creature — Beast

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever this creature deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.

1/5
Scalpelexis
Creature — Beast

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever this creature deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.

1/5
Sea Monster
Creature — Serpent

This creature can't attack unless defending player controls an Island.

It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.

6/6
Shimmering Wings
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

: Return this Aura to its owner's hand.

Shimmering Wings
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

: Return this Aura to its owner's hand.

"I leave words like 'impossible' to the rabble. Whatever I imagine, I can create."

—Ixidor, reality sculptor

Sift
Sorcery

Draw three cards, then discard a card.

Dwell longest on the thoughts that shine brightest.

Sky Weaver
Creature — Metathran Wizard

: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

"Let my wisdom give you wings."

2/1
Sky Weaver
Creature — Metathran Wizard

: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

"Let my wisdom give you wings."

2/1
Snapping Drake
Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

The irritable drakes are solitary nesters. Even brooding females barely contain the urge to attack their own young.

3/2
Snapping Drake
Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

The irritable drakes are solitary nesters. Even brooding females barely contain the urge to attack their own young.

3/2
Spiketail Hatchling
Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice this creature: Counter target spell unless its controller pays .

It dodges waves of water to prepare for waves of magic.

1/1
Spiketail Hatchling
Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice this creature: Counter target spell unless its controller pays .

It dodges waves of water to prepare for waves of magic.

1/1
Sunken Hope
Enchantment

At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.

"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."

—Ambassador Laquatus

Telepathy
Enchantment

Your opponents play with their hands revealed.

"The question isn't whether I can read minds. It's whether I have yet to find a mind worth reading."

—Ambassador Laquatus

Telling Time
Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Mastery is achieved when "telling time" becomes "telling time what to do."

Thieving Magpie
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever this creature deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies collect jewels for theirs.

1/3
Thieving Magpie
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever this creature deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies collect jewels for theirs.

1/3
Tidings
Sorcery

Draw four cards.

"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."

—Barrin, master wizard

Time Stop
Instant

End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)

Time Stop
Instant

End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)

Time Stretch
Sorcery

Target player takes two extra turns after this one.

There's lots of time like the present.

Traumatize
Sorcery

Target player mills half their library, rounded down.

"The educated mind is heavy with lore and knowledge. It's also the most likely to collapse under its own weight."

—Ambassador Laquatus

Twincast
Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

Imitation is the most dangerous form of flattery.

Twitch
Instant

You may tap or untap target artifact, creature, or land.

Draw a card.

Battles are won in nuance.

Unsummon
Instant

Return target creature to its owner's hand.

Tolarian apprentices learn to liberate Ætheric energy long before they are taught to bind it.

Vedalken Mastermind
Creature — Vedalken Wizard

, : Return target permanent you control to its owner's hand.

The vedalken see other beings from a cold distance, as either experimental subjects or objects of study.

1/2
Wall of Air
Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

When no falcons fly, beware the sky.

—Femeref aphorism

1/5
Wall of Air
Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

When no falcons fly, beware the sky.

—Femeref aphorism

1/5
Afflict
Instant

Target creature gets -1/-1 until end of turn.

Draw a card.

One rarely notices a heartbeat, save when it is stolen.

Agonizing Memories
Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost.

Ascendant Evincar
Legendary Creature — Phyrexian Vampire Noble

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.

3/3
Ascendant Evincar
Legendary Creature — Phyrexian Vampire Noble

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.

3/3