Destroy target tapped creature.
"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."
—Yurin, royal assassin
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
A vertical scream pierces the night air and echoes doom through the clouds.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Knowing Takenuma Swamp to be dangerous, Hisata set wards to warn him of predators. He never imagined that his murderer would pass through them unhindered.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Knowing Takenuma Swamp to be dangerous, Hisata set wards to warn him of predators. He never imagined that his murderer would pass through them unhindered.
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
"Your blood, your marrow, your spirit—all are mine."
—Mayvar, minion of Geth
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
"My favorite curses are those that manifest slowly, blackening the soul in ways the victim cannot hope to understand."
—Erissa, bog witch
Target opponent sacrifices a creature of their choice.
"Choose your next words carefully. They will be your last."
—Phage the Untouchable
Destroy target green or white creature.
"I hope it's true that every snowflake is unique, because I never want to see one like this again. Now clean up that body."
—Thangbrand Gyrdsson, Kjeldoran patrol
Search your library for a card, put that card into your hand, then shuffle.
The best ideas often come from the worst minds.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
"They say the eyes are the windows to the soul. I like to break windows and take what's inside."
—Braids, dementia summoner
, , Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
Many necromancers share the same last words—the ones that conclude the undeath ritual.
"As soon as it surfaced, we could all smell it. Its rancid breath reeked of half-digested carrion and its own rotting innards."
—Dafri, Auriok champion
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral, Necromancer's Handbook
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral,
Necromancer's Handbook
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral,
Necromancer's Handbook
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral,
Necromancer's Handbook
Flying
Imps are just intelligent enough to have an understanding of cruelty.
Flying
Imps are just intelligent enough to have an understanding of cruelty.
Essence Drain deals 3 damage to any target and you gain 3 life.
"The elves are right: Death inevitably leads to life. But the truly powerful don't just experience this cycle. They control it."
—Crovax, ascendant evincar
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
"Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart."
—Lim-Dûl the Necromancer
When this creature dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
"The bonds of loyalty can tie one to the grave."
—Crovax, ascendant evincar
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
"Her voice is damnation, unyielding and certain."
—Phage the Untouchable
When this creature enters, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
: Target blue or red creature gets +1/+0 until end of turn.
"Let my hate fuel your fury."
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
When this creature enters, sacrifice it unless you discard a creature card.
If the presence of evil were obvious, it wouldn't be nearly as dangerous.
When this creature enters, target opponent loses 2 life and you gain 2 life.
"Tonight, madam, it's your money and your life."
Flying
Whenever this creature deals damage to an opponent, that player discards a card at random.
Its victims are known by their eyes: shattered vessels leaking broken dreams.
Flying
Whenever this creature deals damage to an opponent, that player discards a card at random.
Its victims are known by their eyes: shattered vessels leaking broken dreams.
: Destroy target creature blocking this creature.
"Challenge me with your strongest. I will paint my sword with their blood."
: This creature gets +1/+1 until end of turn.
Its form never rests, propelled by some undetectable gale from beyond the gloom.
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
Other Zombie creatures get +1/+1.
, : Return target Zombie card from your graveyard to your hand.
"Do not weep at your defeat, my dear. In death, you will serve a greater purpose—mine."
"An army has filled the valley, but it's not like any army I've ever seen. There are no tents, no fires, no horses . . . just a sea of bodies, writhing and moaning, as if a pestilent village were sent to invade us."
—Onean scout
Whenever an opponent discards a card, this enchantment deals 2 damage to that player.
"Pain is both a tool and a craft. Like any tool, it must be sharpened. Like any craft, it must be practiced."
—Hooks, Cabal torturer
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Bury old friends deeply, lest they return bearing worms.
Target player discards two cards.
"The beauty of mental attacks is that your victims never remember them."
—Volrath
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
The light sigh of its breath whistles through its bones.
Sacrifice a creature: This creature gets +2/+2 until end of turn.
The soul sheds light, and death is its shadow. When the light dims, life and death embrace.
—Nantuko teaching
First strike
When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
First strike
When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
His victims don't have time to feel despair.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
Sacrifice this enchantment: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
"The soul? Here, we have no use for such frivolities."
—Sitrik, birth priest
When Phage enters, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
When this creature enters, you draw a card and you lose 1 life.
It takes no prisoners, but it keeps the choicest bits for Phyrexia.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
No one knows whether they were named for the disease they carry or for the speed at which they multiply.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
No one knows whether they were named for the disease they carry or for the speed at which they multiply.
Destroy all creatures you don't control. They can't be regenerated.
Destroy target land.
"When mortals die, they have family, friends, compatriots to mourn them. When the land dies, all else dies with it, and there is no one left to weep."
—Jacinth, Skyshroud ranger
When this creature enters, target opponent discards a card.
Nothing is sacred to rats. Everything is simply another meal.
Return target creature card from your graveyard to your hand.
Draw a card.
As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza.
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.