Tenth Edition

10E · 510 cards · Released

Assassinate
Sorcery

Destroy target tapped creature.

"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."

—Yurin, royal assassin

Beacon of Unrest
Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

A vertical scream pierces the night air and echoes doom through the clouds.

Bog Wraith
Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Knowing Takenuma Swamp to be dangerous, Hisata set wards to warn him of predators. He never imagined that his murderer would pass through them unhindered.

3/3
Bog Wraith
Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Knowing Takenuma Swamp to be dangerous, Hisata set wards to warn him of predators. He never imagined that his murderer would pass through them unhindered.

3/3
Consume Spirit
Sorcery

Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.

"Your blood, your marrow, your spirit—all are mine."

—Mayvar, minion of Geth

Contaminated Bond
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

Contaminated Bond
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

"My favorite curses are those that manifest slowly, blackening the soul in ways the victim cannot hope to understand."

—Erissa, bog witch

Cruel Edict
Sorcery

Target opponent sacrifices a creature of their choice.

"Choose your next words carefully. They will be your last."

—Phage the Untouchable

Deathmark
Sorcery

Destroy target green or white creature.

"I hope it's true that every snowflake is unique, because I never want to see one like this again. Now clean up that body."

—Thangbrand Gyrdsson, Kjeldoran patrol

Diabolic Tutor
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

The best ideas often come from the worst minds.

Distress
Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card.

"They say the eyes are the windows to the soul. I like to break windows and take what's inside."

—Braids, dementia summoner

Doomed Necromancer
Creature — Human Cleric Mercenary

, , Sacrifice this creature: Return target creature card from your graveyard to the battlefield.

Many necromancers share the same last words—the ones that conclude the undeath ritual.

2/2
Dross Crocodile
Creature — Zombie Crocodile

"As soon as it surfaced, we could all smell it. Its rancid breath reeked of half-digested carrion and its own rotting innards."

—Dafri, Auriok champion

5/1
Drudge Skeletons
Creature — Skeleton

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."

—Nevinyrral, Necromancer's Handbook

1/1
Drudge Skeletons
Creature — Skeleton

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."

—Nevinyrral,

Necromancer's Handbook

1/1
Drudge Skeletons
Creature — Skeleton

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."

—Nevinyrral,

Necromancer's Handbook

1/1
Drudge Skeletons
Creature — Skeleton

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."

—Nevinyrral,

Necromancer's Handbook

1/1
Dusk Imp
Creature — Imp

Flying

Imps are just intelligent enough to have an understanding of cruelty.

2/1
Dusk Imp
Creature — Imp

Flying

Imps are just intelligent enough to have an understanding of cruelty.

2/1
Essence Drain
Sorcery

Essence Drain deals 3 damage to any target and you gain 3 life.

"The elves are right: Death inevitably leads to life. But the truly powerful don't just experience this cycle. They control it."

—Crovax, ascendant evincar

Fear
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Fear
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

"Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart."

—Lim-Dûl the Necromancer

Festering Goblin
Creature — Zombie Goblin

When this creature dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

1/1
Grave Pact
Enchantment

Whenever a creature you control dies, each other player sacrifices a creature of their choice.

"The bonds of loyalty can tie one to the grave."

—Crovax, ascendant evincar

Graveborn Muse
Creature — Zombie Spirit

At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.

"Her voice is damnation, unyielding and certain."

—Phage the Untouchable

3/3
Gravedigger
Creature — Zombie

When this creature enters, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

2/2
Hate Weaver
Creature — Zombie Wizard

: Target blue or red creature gets +1/+0 until end of turn.

"Let my hate fuel your fury."

2/1
Head Games
Sorcery

Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.

Hidden Horror
Creature — Horror

When this creature enters, sacrifice it unless you discard a creature card.

If the presence of evil were obvious, it wouldn't be nearly as dangerous.

4/4
Highway Robber
Creature — Human Mercenary

When this creature enters, target opponent loses 2 life and you gain 2 life.

"Tonight, madam, it's your money and your life."

2/2
Hypnotic Specter
Creature — Specter

Flying

Whenever this creature deals damage to an opponent, that player discards a card at random.

Its victims are known by their eyes: shattered vessels leaking broken dreams.

2/2
Hypnotic Specter
Creature — Specter

Flying

Whenever this creature deals damage to an opponent, that player discards a card at random.

Its victims are known by their eyes: shattered vessels leaking broken dreams.

2/2
Knight of Dusk
Creature — Human Knight

: Destroy target creature blocking this creature.

"Challenge me with your strongest. I will paint my sword with their blood."

2/2
Looming Shade
Creature — Shade

: This creature gets +1/+1 until end of turn.

Its form never rests, propelled by some undetectable gale from beyond the gloom.

1/1
Lord of the Pit
Creature — Demon

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.

7/7
Lord of the Pit
Creature — Demon

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.

7/7
Lord of the Undead
Creature — Zombie

Other Zombie creatures get +1/+1.

, : Return target Zombie card from your graveyard to your hand.

"Do not weep at your defeat, my dear. In death, you will serve a greater purpose—mine."

2/2
Mass of Ghouls
Creature — Zombie Warrior

"An army has filled the valley, but it's not like any army I've ever seen. There are no tents, no fires, no horses . . . just a sea of bodies, writhing and moaning, as if a pestilent village were sent to invade us."

—Onean scout

5/3
Megrim
Enchantment

Whenever an opponent discards a card, this enchantment deals 2 damage to that player.

"Pain is both a tool and a craft. Like any tool, it must be sharpened. Like any craft, it must be practiced."

—Hooks, Cabal torturer

Midnight Ritual
Sorcery

Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.

Bury old friends deeply, lest they return bearing worms.

Mind Rot
Sorcery

Target player discards two cards.

"The beauty of mental attacks is that your victims never remember them."

—Volrath

Mortal Combat
Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.

Mortivore
Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

*/*
Mortivore
Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

The light sigh of its breath whistles through its bones.

*/*
Nantuko Husk
Creature — Zombie Insect

Sacrifice a creature: This creature gets +2/+2 until end of turn.

The soul sheds light, and death is its shadow. When the light dims, life and death embrace.

—Nantuko teaching

2/2
Nekrataal
Creature — Human Assassin

First strike

When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

2/1
Nekrataal
Creature — Human Assassin

First strike

When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

His victims don't have time to feel despair.

2/1
Nightmare
Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*
Nightmare
Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*
No Rest for the Wicked
Enchantment

Sacrifice this enchantment: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

"The soul? Here, we have no use for such frivolities."

—Sitrik, birth priest

Phage the Untouchable
Legendary Creature — Avatar Minion

When Phage enters, if you didn't cast it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.

4/4
Phyrexian Rager
Creature — Phyrexian Horror

When this creature enters, you draw a card and you lose 1 life.

It takes no prisoners, but it keeps the choicest bits for Phyrexia.

2/2
Plague Beetle
Creature — Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

No one knows whether they were named for the disease they carry or for the speed at which they multiply.

1/1
Plague Beetle
Creature — Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

No one knows whether they were named for the disease they carry or for the speed at which they multiply.

1/1
Plague Wind
Sorcery

Destroy all creatures you don't control. They can't be regenerated.

Rain of Tears
Sorcery

Destroy target land.

"When mortals die, they have family, friends, compatriots to mourn them. When the land dies, all else dies with it, and there is no one left to weep."

—Jacinth, Skyshroud ranger

Ravenous Rats
Creature — Rat

When this creature enters, target opponent discards a card.

Nothing is sacred to rats. Everything is simply another meal.

1/1
Recover
Sorcery

Return target creature card from your graveyard to your hand.

Draw a card.

As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza.

Relentless Rats
Creature — Rat

This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats.

A deck can have any number of cards named Relentless Rats.

2/2
Royal Assassin
Creature — Human Assassin

: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

1/1