Defender (This creature can't attack.)
Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.
Defender (This creature can't attack.)
Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.
This creature gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
Sacrifice this creature: You gain 3 life.
Reinforcements . . . or refreshments?
: This artifact becomes an X/X Construct artifact creature until end of turn.
The staff unraveled in a chaotic chorus of clanging, becoming an improbable beast of hissing blades.
, , Sacrifice this artifact: Add one mana of any color.
When this artifact is put into a graveyard from the battlefield, draw a card.
, : Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
Each note of the flute mimics the call of a different beast.
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
"Hup, two, three, four,
Dunno how to count no more."
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
"Hup, two, three, four,
Dunno how to count no more."
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature doesn't untap during your untap step.
: Untap this creature. Activate only during your upkeep.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature doesn't untap during your untap step.
: Untap this creature. Activate only during your upkeep.
Buried under a thin layer of dirt, it was known for centuries as Mount Sardia.
Sacrifice this creature: Add .
An artificer's experiment in cross-material engineering found its own purpose as an interpreter between cultures.
You may play lands from your graveyard.
Amidst the darkest ashes grow the strongest seeds.
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
, : Double the amount of each type of unspent mana you have.
The cube's surface is pockmarked with jagged runes that seem to shift when unobserved.
Whenever a player casts a red spell, you may gain 1 life.
Though no longer attached to the hand, it still holds its adversary in its grasp.
, : You gain 1 life.
Some say the fountain's waters are the first rains that fell over Dominaria.
, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
"Their buzzing makes my bones hum from a mile away."
—Galenti, treasure hunter
, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
"Their buzzing makes my bones hum from a mile away."
—Galenti, treasure hunter
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Legend has it that the mine howls out the last words of those who died inside.
, : Tap target artifact, creature, or land.
In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.
, : Draw a card.
This creature attacks each combat if able.
This creature can't be blocked by Walls.
Built with neither a way to steer nor a way to stop, the juggernauts were simply aimed at an enemy's best defenses and told to charge.
Whenever a player casts a blue spell, you may gain 1 life.
Bright as a mirror, dark as the sea.
: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Every scratch tells a story, and every notch has a name. Four generations have held this blade. You shall not disappoint them."
—Initiation of Laena, skyhunter
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
"It's a clever design. You should look closely at its gearing after it swallows your head."
—Jhoira, master artificer
, : Target player mills two cards.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
: Add .
, , Sacrifice this artifact: Draw a card.
"Not by age but by capacity is wisdom gained."
—Titus Maccius Plautus, Trinummus
Flying
"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work."
—Urza, in his apprenticeship
Flying
"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work."
—Urza, in his apprenticeship
, , Sacrifice a creature: Draw a card.
"The secrets of Phyrexia are expensive. You will pay in brass and bone, steel and sinew."
—Kaervek
As this artifact enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Flying
You can't lose the game and your opponents can't win the game.
In its heart lies the secret of immortality.
Flying
You can't lose the game and your opponents can't win the game.
In its heart lies the secret of immortality.
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, sacrifice this creature unless you discard a card.
At the beginning of your draw step, you may have this creature deal 3 damage to target creature.
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, sacrifice this creature unless you discard a card.
At the beginning of your draw step, you may have this creature deal 3 damage to target creature.
, : This artifact deals 1 damage to any target.
The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.
You may have this artifact enter as a copy of any artifact on the battlefield.
An artificer once dropped one in a vault full of coins. She has yet to find it.
You have no maximum hand size.
"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."
—Karn, silver golem
You can't cast creature spells.
"Once you create perfection, what else is there to make?"
—Arcum Dagsson, Soldevi machinist
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Such cloaks are in high demand both by assassins and by those who fear them.
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Such cloaks are in high demand both by assassins and by those who fear them.
Whenever a player casts a green spell, you may gain 1 life.
A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
This land enters tapped.
: Add .
: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
This land enters tapped.
: Add .
: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
This land enters tapped.
: Add .
: This land becomes a 1/5 white Soldier creature until end of turn. It's still a land.
This land enters tapped.
: Add .
: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
This land enters tapped.
: Add .
: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.