Target creature gets +3/+3 until end of turn.
Reach (This creature can block creatures with flying.)
"When I trained under Multani, he bade me sit for hours watching Yavimaya's spiders. From them I learned stealth, patience, and the best way to snare a wind drake."
—Mirri of the Weatherlight
Reach (This creature can block creatures with flying.)
"When I trained under Multani, he bade me sit for hours watching Yavimaya's spiders. From them I learned stealth, patience, and the best way to snare a wind drake."
—Mirri of the Weatherlight
"We cannot forget that among all of Dominaria's wonders, a system of life exists, with prey and predators that will never fight wars nor vie for ancient power."
—Jolrael, empress of beasts
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
Hurricane deals X damage to each creature with flying and each player.
"Don't envy the grandeur of drakes. Their impression of grace fades when the first gust sends them crashing into one another."
—Molimo, maro-sorcerer
Lands you control have ": Add one mana of any color."
A talented apprentice makes all things. The master makes all things possible.
This creature can't be the target of blue or black spells.
The strider's long, loping gait is an adaptation that allows it to move quickly in deep snow.
When this creature enters, draw a card.
"There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above."
—Taseen, elvish bard
: Add .
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
When this creature enters, you may pay . If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.
"The forest has as many eyes as leaves."
—Mirri of the Weatherlight
Enchant creature
All creatures able to block enchanted creature do so.
Her true theft was to steal the soldiers away from their posts.
Enchant creature
All creatures able to block enchanted creature do so.
Her true theft was to steal the soldiers away from their posts.
Target creature gets +7/+7 until end of turn.
"Guess where I'm gonna plant this!"
: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
"Let my strength harden your resolve."
: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
"Let my strength harden your resolve."
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
"Full of beauty and grace, with a predator's instincts. . . Although she wanders, I have always thought Mirri belongs in Llanowar most of all."
—Rofellos, Llanowar emissary
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo's power and toughness are each equal to the number of lands you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo's power and toughness are each equal to the number of lands you control.
"My mind is the spread of the canopy. My heart is the embrace of the roots. I am deathless Llanowar, its fury and its peace."
Target player gains 8 life.
"Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides."
—Molimo, maro-sorcerer
Destroy target artifact or enchantment.
"Well, it also makes a very nice flower pot. . . ."
—Arcum Dagsson, Soldevi machinist
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
"Let the forest spread! From salt, stone, and fen, let the new trees rise."
—Molimo, maro-sorcerer
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Nature doesn't walk.
Shroud (This creature can't be the target of spells or abilities.)
"No fair! Since when does a bug get ta munch on me?"
—Squee, goblin cabin hand
Shroud (This creature can't be the target of spells or abilities.)
"No fair! Since when does a bug get ta munch on me?"
—Squee, goblin cabin hand
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Ferocity and cunning accounted for half the victory. Gravity accounted for the rest.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
"Never underestimate the ability of natural forces to adapt to unnatural influences."
—Molimo, maro-sorcerer
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to her problems.
Return target card from your graveyard to your hand.
"The bones of the past will tell their tales—if you know how to speak their language."
—Savra
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"A touch of vine sap in the blood, and the flesh knits as quickly as new roots twining."
—Freyalise
You may have this creature assign its combat damage as though it weren't blocked.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
You may have this creature assign its combat damage as though it weren't blocked.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
It's as solid as the club in its hand—and about as subtle.
Artifacts and lands enter tapped.
Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won.
: This creature gets +2/+2 until end of turn. Activate only once each turn.
If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
To a dryad, every tree in the forest is both a doorway and a window.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
To a dryad, every tree in the forest is both a doorway and a window.
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
It has a hundred thousand extinctions to avenge.
Untap all permanents you control during each other player's untap step.
"Her voice is the wilderness, savage and pure."
—Kamahl, druid acolyte
: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
Not even the elves truly know the Skyshroud Forest. The rangers are merely the best equipped to handle its uncertainty.
Its spines act like the teeth of a saw, scoring distinctive marks in the vegetation of its territory.
This creature can't be blocked by more than one creature.
In the Jamuraan jungles, there is often no separating beauty from danger.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
The most violent and destructive storms in Femeref occur on cloudless days.
Whenever this creature becomes blocked by a creature, destroy that creature.
"We're not sure what one looks like, so to be safe, nobody look at anything until we're out of here."
—Parbold Drix, veteran explorer
Search your library for a land card, reveal it, put it into your hand, then shuffle.
One glimpse of an elf's home lasts her weeks away in the wild.
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Only rumors have ever escaped its web.
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Only rumors have ever escaped its web.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Gravity is truly what you make of it.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Gravity is truly what you make of it.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Regenerate this creature.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Regenerate this creature.
It's no coincidence that the oldest trolls are also the angriest.
Players don't lose unspent mana as steps and phases end.
Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it.
Players don't lose unspent mana as steps and phases end.
Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.
When this creature enters, destroy target artifact.
She stands as a living symbol of the natural world and an enemy of the forces that threaten it.