Tenth Edition

10E · 510 cards · Released

Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

Giant Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

"When I trained under Multani, he bade me sit for hours watching Yavimaya's spiders. From them I learned stealth, patience, and the best way to snare a wind drake."

—Mirri of the Weatherlight

2/4
Giant Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

"When I trained under Multani, he bade me sit for hours watching Yavimaya's spiders. From them I learned stealth, patience, and the best way to snare a wind drake."

—Mirri of the Weatherlight

2/4
Grizzly Bears
Creature — Bear

"We cannot forget that among all of Dominaria's wonders, a system of life exists, with prey and predators that will never fight wars nor vie for ancient power."

—Jolrael, empress of beasts

2/2
Hunted Wumpus
Creature — Beast

When this creature enters, each other player may put a creature card from their hand onto the battlefield.

Just one can feed a dozen people for a month.

6/6
Hurricane
Sorcery

Hurricane deals X damage to each creature with flying and each player.

"Don't envy the grandeur of drakes. Their impression of grace fades when the first gust sends them crashing into one another."

—Molimo, maro-sorcerer

Joiner Adept
Creature — Elf Druid

Lands you control have ": Add one mana of any color."

A talented apprentice makes all things. The master makes all things possible.

2/1
Karplusan Strider
Creature — Yeti

This creature can't be the target of blue or black spells.

The strider's long, loping gait is an adaptation that allows it to move quickly in deep snow.

3/4
Kavu Climber
Creature — Kavu

When this creature enters, draw a card.

"There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above."

—Taseen, elvish bard

3/3
Llanowar Elves
Creature — Elf Druid

: Add .

One bone broken for every twig snapped underfoot.

—Llanowar penalty for trespassing

1/1
Llanowar Sentinel
Creature — Elf

When this creature enters, you may pay . If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.

"The forest has as many eyes as leaves."

—Mirri of the Weatherlight

2/3
Lure
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Her true theft was to steal the soldiers away from their posts.

Lure
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Her true theft was to steal the soldiers away from their posts.

Might of Oaks
Instant

Target creature gets +7/+7 until end of turn.

"Guess where I'm gonna plant this!"

Might Weaver
Creature — Human Wizard

: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

"Let my strength harden your resolve."

2/1
Might Weaver
Creature — Human Wizard

: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

"Let my strength harden your resolve."

2/1
Mirri, Cat Warrior
Legendary Creature — Cat Warrior

First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)

2/3
Mirri, Cat Warrior
Legendary Creature — Cat Warrior

First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)

"Full of beauty and grace, with a predator's instincts. . . Although she wanders, I have always thought Mirri belongs in Llanowar most of all."

—Rofellos, Llanowar emissary

2/3
Molimo, Maro-Sorcerer
Legendary Creature — Elemental Sorcerer

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Molimo's power and toughness are each equal to the number of lands you control.

*/*
Molimo, Maro-Sorcerer
Legendary Creature — Elemental Sorcerer

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Molimo's power and toughness are each equal to the number of lands you control.

"My mind is the spread of the canopy. My heart is the embrace of the roots. I am deathless Llanowar, its fury and its peace."

*/*
Natural Spring
Sorcery

Target player gains 8 life.

"Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides."

—Molimo, maro-sorcerer

Naturalize
Instant

Destroy target artifact or enchantment.

"Well, it also makes a very nice flower pot. . . ."

—Arcum Dagsson, Soldevi machinist

Overgrowth
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional .

Overgrowth
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional .

"Let the forest spread! From salt, stone, and fen, let the new trees rise."

—Molimo, maro-sorcerer

Overrun
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Overrun
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Nature doesn't walk.

Pincher Beetles
Creature — Insect

Shroud (This creature can't be the target of spells or abilities.)

"No fair! Since when does a bug get ta munch on me?"

—Squee, goblin cabin hand

3/1
Pincher Beetles
Creature — Insect

Shroud (This creature can't be the target of spells or abilities.)

"No fair! Since when does a bug get ta munch on me?"

—Squee, goblin cabin hand

3/1
Primal Rage
Enchantment

Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Primal Rage
Enchantment

Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Ferocity and cunning accounted for half the victory. Gravity accounted for the rest.

Quirion Dryad
Creature — Dryad

Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.

"Never underestimate the ability of natural forces to adapt to unnatural influences."

—Molimo, maro-sorcerer

1/1
Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to her problems.

Recollect
Sorcery

Return target card from your graveyard to your hand.

"The bones of the past will tell their tales—if you know how to speak their language."

—Savra

Regeneration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Regeneration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

"A touch of vine sap in the blood, and the flesh knits as quickly as new roots twining."

—Freyalise

Rhox
Creature — Rhino Beast

You may have this creature assign its combat damage as though it weren't blocked.

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

5/5
Rhox
Creature — Rhino Beast

You may have this creature assign its combat damage as though it weren't blocked.

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

It's as solid as the club in its hand—and about as subtle.

5/5
Root Maze
Enchantment

Artifacts and lands enter tapped.

Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won.

Rootwalla
Creature — Lizard

: This creature gets +2/+2 until end of turn. Activate only once each turn.

If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.

2/2
Rushwood Dryad
Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

To a dryad, every tree in the forest is both a doorway and a window.

2/1
Rushwood Dryad
Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

To a dryad, every tree in the forest is both a doorway and a window.

2/1
Scion of the Wild
Creature — Avatar

Scion of the Wild's power and toughness are each equal to the number of creatures you control.

It has a hundred thousand extinctions to avenge.

*/*
Seedborn Muse
Creature — Spirit

Untap all permanents you control during each other player's untap step.

"Her voice is the wilderness, savage and pure."

—Kamahl, druid acolyte

2/4
Skyshroud Ranger
Creature — Elf Ranger

: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.

Not even the elves truly know the Skyshroud Forest. The rangers are merely the best equipped to handle its uncertainty.

1/1
Spined Wurm
Creature — Wurm

Its spines act like the teeth of a saw, scoring distinctive marks in the vegetation of its territory.

5/4
Stalking Tiger
Creature — Cat

This creature can't be blocked by more than one creature.

In the Jamuraan jungles, there is often no separating beauty from danger.

3/3
Stampeding Wildebeests
Creature — Antelope Beast

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.

5/4
Stampeding Wildebeests
Creature — Antelope Beast

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.

The most violent and destructive storms in Femeref occur on cloudless days.

5/4
Sylvan Basilisk
Creature — Basilisk

Whenever this creature becomes blocked by a creature, destroy that creature.

"We're not sure what one looks like, so to be safe, nobody look at anything until we're out of here."

—Parbold Drix, veteran explorer

2/4
Sylvan Scrying
Sorcery

Search your library for a land card, reveal it, put it into your hand, then shuffle.

One glimpse of an elf's home lasts her weeks away in the wild.

Tangle Spider
Creature — Spider

Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)

Only rumors have ever escaped its web.

3/4
Tangle Spider
Creature — Spider

Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)

Only rumors have ever escaped its web.

3/4
Treetop Bracers
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Gravity is truly what you make of it.

Treetop Bracers
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Gravity is truly what you make of it.

Troll Ascetic
Creature — Troll Shaman

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

: Regenerate this creature.

3/2
Troll Ascetic
Creature — Troll Shaman

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

: Regenerate this creature.

It's no coincidence that the oldest trolls are also the angriest.

3/2
Upwelling
Enchantment

Players don't lose unspent mana as steps and phases end.

Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it.

Upwelling
Enchantment

Players don't lose unspent mana as steps and phases end.

Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it.

Verdant Force
Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.

7/7
Viridian Shaman
Creature — Elf Shaman

When this creature enters, destroy target artifact.

She stands as a living symbol of the natural world and an enemy of the forces that threaten it.

2/2