Double Masters 2022

2X2 · 579 cards · Released

Purphoros's Emissary
Enchantment Creature — Ox

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Menace (This creature can't be blocked except by two or more creatures.)

Enchanted creature gets +3/+3 and has menace.

3/3
Rift Bolt
Sorcery

Rift Bolt deals 3 damage to any target.

Suspend 1 (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Seasoned Pyromancer
Creature — Human Shaman

When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.

, Exile this card from your graveyard: Create two 1/1 red Elemental creature tokens.

2/2
Sparkmage's Gambit
Sorcery

Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.

"A touch of lightning, and anyone can be taught to dance."

—Tobin, sparkmage

Staggershock
Instant

Staggershock deals 2 damage to any target.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Storm Fleet Pyromancer
Creature — Human Pirate Wizard

Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.

"She's quick and fearless, and she's never missed a shot. That almost makes up for all the scorch marks she leaves behind."

—Captain Lannery Storm

3/2
Surreal Memoir
Sorcery

Return an instant card at random from your graveyard to your hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Titan's Strength
Instant

Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"One last push, and then my task is done."

Twinflame
Sorcery

Strive — This spell costs more to cast for each target beyond the first.

Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.

Warrior's Oath
Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

"I swear this before all gods old and new: I will fight to my last breath."

Young Pyromancer
Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Immolation is the sincerest form of flattery.

2/1
Allosaurus Shepherd
Creature — Elf Shaman

This spell can't be countered.

Green spells you control can't be countered.

: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

1/1
Ambuscade
Instant

Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

"Spent a lifetime learning from predators. Picked up a few tricks."

Annoyed Altisaur
Creature — Dinosaur

Reach, trample

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

It pairs a long neck with a short temper.

6/5
Arachnus Spinner
Creature — Spider

Reach

Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.

5/7
Arachnus Web
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy this Aura.

Biogenic Upgrade
Sorcery

Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.

"To survive exceptional times we must adapt by exceptional means."

—Vannifar

Bloom Tender
Creature — Elf Druid

Vivid : For each color among permanents you control, add one mana of that color.

Beauty is a seed, waiting to blossom under her capable hands.

1/1
Brindle Shoat
Creature — Boar

When this creature dies, create a 3/3 green Boar creature token.

Hunters lure the stripling boar into the open, hoping to trap greater prey.

1/1
Centaur Battlemaster
Creature — Centaur Warrior

Heroic — Whenever you cast a spell that targets this creature, put three +1/+1 counters on this creature.

"A herd is only as strong as its weakest. Our weakest just killed his third minotaur raider—today."

—Braulios of Pheres Band

3/3
Concordant Crossroads
World Enchantment

All creatures have haste.

The wolf closed in. But then a strange wind whispered through the leaves, and with a burst of speed, the deer surged forward out of reach.

Deadly Recluse
Creature — Spider

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Even dragons fear its silken strands.

1/2
Devoted Druid
Creature — Elf Druid

: Add .

Put a -1/-1 counter on this creature: Untap this creature.

"Mana lurks in all things, even in the depths of one's own heart."

0/2
Elvish Rejuvenator
Creature — Elf Druid

When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

1/1
Eternal Witness
Creature — Human Shaman

When this creature enters, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.

2/1
Experiment One
Creature — Human Ooze

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

1/1
Food Chain
Enchantment

Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.

Every predator is something else's prey.

Gnarlback Rhino
Creature — Rhino

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever you cast a spell that targets this creature, draw a card.

"I think it's trying to tell us that the forest is angry."

—Vivien Reid

4/4
Grapple with the Past
Instant

Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

Emrakul does not grant wishes. Desires simply align to her will.

Green Sun's Zenith
Sorcery

Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

As the green sun crowned, Phyrexian prophecies glowed on the Tree of Tales.

Hardened Scales
Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

"Naga shed their scales. We wear ours with pride."

—Golran, dragonscale captain

Impervious Greatwurm
Creature — Wurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Indestructible

The ultimate answer to intrigue and subtlety.

16/16
Might of Old Krosa
Instant

Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.

"Krosa the great. Krosa the enduring. Look to the forest, and it will share its bounty."

—Zyd, Kamahlite druid

Oracle of Mul Daya
Creature — Elf Shaman

You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.

2/2
Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

Rancor
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Hatred outlives the hateful.

Rishkar, Peema Renegade
Legendary Creature — Elf Druid

When Rishkar enters, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has ": Add ."

"Aether is the soul of Kaladesh, and all souls should be free."

2/2
Spider Spawning
Sorcery

Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Splinterfright
Creature — Elemental

Trample

Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.

At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)

*/*
Summer Bloom
Sorcery

You may play up to three additional lands this turn.

"All the treasures of this world are grown, not made."

Thrive
Sorcery

Put a +1/+1 counter on each of X target creatures.

The most successful of Simic creations is cytoplasm, a living, symbiotic substance that feeds off genetic rhythms and strengthens its host in return.

Travel Preparations
Sorcery

Put a +1/+1 counter on each of up to two target creatures.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Visiting a shrine at the start of a journey makes the traveler more likely to finish it.

Tuskguard Captain
Creature — Human Warrior

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.

One quiet word sets off the stampede.

2/3
Webweaver Changeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

Reach

When this creature enters, if there are three or more creature cards in your graveyard, you gain 5 life.

Eight legs carrying endless phobias.

3/5
Abzan Ascendancy
Enchantment

When this enchantment enters, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

Abzan Charm
Instant

Choose one —

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.

Aethermage's Touch
Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

Agony Warp
Instant

Target creature gets -3/-0 until end of turn.

Target creature gets -0/-3 until end of turn.

Life's circle has become inverted in Grixis. The same energy is endlessly recycled and becomes more stagnant with each pass.

Aminatou, the Fateshifter
Legendary Planeswalker — Aminatou

[+1]: Draw a card, then put a card from your hand on top of your library.

[−1]: Exile another target permanent you own, then return it to the battlefield under your control.

[−6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.

Aminatou, the Fateshifter can be your commander.

Loyalty: 3
Anguished Unmaking
Instant

Exile target nonland permanent. You lose 3 life.

Sorin had created Avacyn, so it was a cruelty beyond imagining, a pain beyond description, that it fell upon him to end her forever.

Animar, Soul of Elements
Legendary Creature — Elemental

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar.

Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

1/1
Arjun, the Shifting Flame
Legendary Creature — Sphinx Wizard

Flying

Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

He speaks directly into his supplicants' minds using fiery words that inflame their thoughts and incite their passions.

5/5
Ashen Rider
Creature — Archon

Flying

When this creature enters or dies, exile target permanent.

One offering to appease her on her arrival. Another to celebrate her departure.

5/5
Ashenmoor Liege
Creature — Elemental Knight

Other black creatures you control get +1/+1.

Other red creatures you control get +1/+1.

Whenever this creature becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Cinders carry an ancestral grudge that makes them slow to trust and quick to retaliate.

4/1
Assassin's Trophy
Instant

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

A power vacuum for the Azorius. A keepsake for Vraska.

Atarka's Command
Instant

Choose two —

• Your opponents can't gain life this turn.

• Atarka's Command deals 3 damage to each opponent.

• You may put a land card from your hand onto the battlefield.

• Creatures you control get +1/+1 and gain reach until end of turn.

Atla Palani, Nest Tender
Legendary Creature — Human Shaman

, : Create a 0/1 green Egg creature token with defender.

Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

2/3
Auger Spree
Instant

Target creature gets +4/-4 until end of turn.

"Finally, a weapon the Boros can't confiscate!"

—Juri, proprietor of the Juri Revue

Aurelia, the Warleader
Legendary Creature — Angel

Flying, vigilance, haste

Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war.

3/4
Balefire Liege
Creature — Spirit Horror

Other red creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker.

Whenever you cast a white spell, you gain 3 life.

2/4