Choose one —
• Destroy target artifact.
• Put target creature on the bottom of its owner's library.
• Counter target instant spell.
Bant is a world where death and chaos hold no sway.
When this creature enters, create a 4/4 green Bear creature token.
"The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly."
, Sacrifice another creature: This creature deals 1 damage to any target.
It tears the flesh from your bones and then swallows the ash with its fiery maw.
Haste (This creature can attack and as soon as it comes under your control.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, you may put target instant or sorcery card from your graveyard on top of your library.
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
The boar leads its rider to victory in battle, but it doesn't know how close it is to becoming the victory feast.
At the beginning of your first main phase, remove all flood counters from this enchantment. If no counters were removed this way, put a flood counter on this enchantment and draw a card. Otherwise, add .
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
When this creature enters, add .
Those who regard the Gruul as savage simpletons underestimate the subtle power of their shamans.
Create three 1/1 white Vampire creature tokens with lifelink.
By the law of church and crown, vampires feed only on the blood of the guilty—those declared heretics, rebels, or enemies of war.
Sacrifice another creature: This creature gains protection from the color of your choice until end of turn.
"Your life serves a higher purpose now: ensuring the continuation of my own."
Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards.
When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.
She paints pictures with words, though not all pictures show the truth.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When this creature dies, you gain life equal to its power.
"I have faith in your potential."
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Do not fear the lightning. Fear the one it obeys.
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
You may have this creature enter as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Elspeth's squires do not seek advancement. For them, no knightly glory could surpass the glory of serving their champion.
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.
Each creature assigns combat damage equal to its toughness rather than its power.
"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."
This spell can't be countered.
Flying, lifelink
Your opponents can't cast spells during your turn.
Dromoka's followers forsake blood ties so that they may join a greater family.
Flying, deathtouch
When Dragonlord Silumgar enters, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
Silumgar never passes up an opportunity to add to his opulence.
Haste
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, draw a card.
Wracked and warped with anguish, it obsessively seeks out other souls to hoard within its eternal prison.
Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment of their choice.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don't control.
Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Her centuries-long search is ended.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
You may look at the top card of your library any time.
You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
Flying
Shroud (This creature can't be the target of spells or abilities.)
All damage that would be dealt to you is dealt to this creature instead.
Her wings are the prayers of the devoted; her sword, the despair of the vile.
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
If you want to wreak havoc above, sometimes it's best to look below.
Whenever a creature you control with power 2 or less enters, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
When the rebels couldn't breach the castle to kill Lalor the Obstinate, they tried a more internal approach to depose the pretender king.
: This creature becomes a Kithkin Spirit with base power and toughness 2/2.
: If this creature is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
: If this creature is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
Haste
At the beginning of your upkeep, you may sacrifice a creature. When you do, this creature deals 2 damage to target opponent or planeswalker.
"Let's find out what kind of audience you are. Festive? Fearless?"
Red instant and sorcery spells you control have lifelink.
Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
The peaks of Hurloon never fall silent.
Ghave enters with five +1/+1 counters on it.
, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.
, Sacrifice a creature: Put a +1/+1 counter on target creature.
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Those who displease Oona soon learn the extent of the armies she commands.
Target player mills ten cards.
"I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir."
—Szadek
Whenever you cast a multicolored spell, this creature gets +3/+3 until end of turn.
"This is a new world and a new war. We need warriors who know chaos and how to combat it."
—Lisha of the Azure
When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
From death she grows living grandeur.
White spells you cast cost less to cast.
Blue spells you cast cost less to cast.
Spells your opponents cast cost more to cast.
The Arbiter is a conduit of justice, a will so disciplined that it dispenses justice without ego or remorse.
Trample
Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Ground Assault deals damage to target creature equal to the number of lands you control.
"Taking down a dragon is easy. All you need is enough space to get in a good swing."
—Narbulg Nine Fingers
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Flying, trample, haste
: This creature gets +1/+0 until end of turn.
: Regenerate this creature.
"The dragon has no pretense of compassion, no false mask of civilization—just hunger, heat, and need."
—Sarkhan Vol
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)
Cries of anguish quickly spurred cries of action.
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it.
Havoc is a small price to pay for data.
Flying
Whenever Intet deals combat damage to a player, you may pay . If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Choose one —
• Counter target noncreature spell unless its controller pays .
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Choose one —
• Put target creature on top of its owner's library.
• Jeskai Charm deals 4 damage to target opponent or planeswalker.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
Flying
You may pay rather than pay the mana cost for spells you cast.
"Chronicles across the ages describe Jodah. They likely refer not to one mage, but to a family or an arcane title."
—Arkol, Argivian scholar
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
At the end of the show, she stands alone on a stage brilliant with blood.
Flying
Whenever Kaalia attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
"I'll have my revenge if I have to call on every force from above and below."
Whenever an opponent casts a spell, Kaervek deals damage equal to that spell's mana value to any target.
"Rats and jackals feast in his swath, but even they will not walk with him."
—Mangara
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
He has "friends" in places both high and low, and all seem to owe him favors.
This spell costs less to cast for each creature card in your graveyard.
Once during each of your turns, you may cast a creature spell from your graveyard.
"Death tried to uncrown me. But now I return, king of a greater realm."
Choose two —
• Return target creature card from your graveyard to your hand.
• Target player discards a card.
• Destroy target artifact.
• Kolaghan's Command deals 2 damage to any target.
Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Alara's burning blood cannot be contained by mere earth and stone.