This artifact enters tapped.
As this artifact enters, choose a color.
: Add one mana of the chosen color.
The Phyrexian death machine awoke, its coldsteel heart imbuing it with sinister new power.
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
You may play lands from your graveyard.
Amidst the darkest ashes grow the strongest seeds.
Indestructible
Equipped creature has indestructible.
Equip
"If there can be no victory, then I will fight forever."
—Koth of the Hammer
, : You may put a multicolored creature card from your hand onto the battlefield.
In their hunger for the arch's power, mages often forget that it only makes dragons easier to summon. It doesn't make them easier to control.
This artifact enters tapped.
: Add two mana of different colors.
The city mourned Niv-Mizzet's death, but he left behind the components for his rebirth.
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."
Equip
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add .
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
All who listen hear their own song, a unique melody played just for them.
Sacrifice a creature: Add one mana of any color.
"Unskin these impure bodies, Great Yawgmoth, that the flesh may welcome your blessings."
—Phyrexian Scriptures
As this artifact enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
The fearful want the procedure before a blood festival. The guilty seek it afterward.
, : Search your library for a permanent card, put it onto the battlefield, then shuffle.
"It is finished. Now the real work can begin."
—Tezzeret
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"What we call magic is nothing more than hope crystallized into a destination."
—Perisophia the philosopher
You may cast spells as though they had flash.
The model incorporated the fifth sun effortlessly, as if it had always known.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
As this land enters, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
"There is much to learn here, but few can endure the ringing of the spires."
—Nulakam the Archivist
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Built on the very ground where the Ten signed the Guildpact, the tower is a monument to the past and a reminder of who holds power in the present.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
As you create your deck, circle two of the colors below.
This land enters tapped.
: Add one mana of either of the circled colors.
[+1]: Up to one target creature gets -2/-1 until your next turn.
[−2]: Mill two cards, then you may return a creature card from your graveyard to your hand.
[−7]: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
[+1]: Return up to one target land card from your graveyard to your hand.
[−1]: Wrenn and Six deals 1 damage to any target.
[−7]: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Flying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.
"Today's the last day you'll fear sewer crocs, Garg. From now on, the sewer crocs will fear you."
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, this creature gains lifelink until end of turn.
Ojutai sought to rewrite history. Those who disagreed sought the truth elsewhere.
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"Oh, how I love gold. I'd eat and breathe it if I could."
—Leland, tax collector
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Defender
When this creature enters, draw a card.
"What will be has always been."
—Wall inscription
Flying
Whenever an opponent draws a card, you may draw two cards.
Blessed by the lands of winter.
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Not even the most scathing critics can break her concentration.
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
"I suppose you've never heard of conservation of energy."
Flying
When this creature enters, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Counter target noncreature spell unless its controller pays .
"If you make me spill my drink, you're buying me a new one."
Target player mills two cards.
Draw a card.
"Sleep and dream, dream and snore,
While we fae complete our chore."
—Fae rhyme
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
From the veins of a peasant to the sketchbook of a master.
Destroy all creatures. They can't be regenerated.
Their bodies rotted, their bones splintered, and their souls frayed to tatters. Only then were they granted the mercy of death.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
"Oh, for heaven's sake, of course it was a death threat! What did you think was in an envelope like that, a wedding invitation?"
—Magistrate's assistant
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
You will scream out your innermost secrets just to make it stop.
( can be paid with either or 2 life.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling (, Discard this card: Draw a card.)
Don't dig up the past if you're not prepared for the consequences.
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
"Toralf struck the ground with his hammer, and the force of a thousand storms tore through the demonic horde."
—Birgi, god of storytelling
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Confused but undeterred, the butterflies charged into battle.
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with ", Sacrifice this token: Add one mana of any color.")
The fine print is illegible scribbles, but it is legally binding.