[+4]: Target player exiles a card from their hand.
[−3]: Exile target permanent.
[−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."
—Alabaster creed
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
She sings for all those who have been silenced.
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Even the wicked have nightmares.
: Return target artifact card with mana value 1 or less from your graveyard to your hand.
"Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Flying, vigilance, indestructible
Other permanents you control have indestructible.
A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control have first strike.
"Flesh is a betrayal of the self."
If you would gain life, you gain twice that much life instead.
Twice brewed and twice blessed, the remedy restores both body and mind.
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
When its power is threatened, the council speaks with a unified voice.
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
"We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain."
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
"The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is . . . suppressed."
Double strike (This creature deals both first-strike and regular combat damage.)
His prowess gives the guildless hope that they can hold out against tyranny.
Flying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith."
—Tavalus, acolyte of Korlis
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
"Shine bright, bolts tight."
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
"I am not Raksha. I never will be. But I refuse to be the kha who watched her pride be torn asunder."
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light.
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control get +1/+1.
With Phyrexia's victory at hand, each sect began perfecting its vision.
Whenever you cast an artifact spell, you may pay . If you do, create a 1/1 colorless Myr artifact creature token.
The Auriok see the artificer as a conduit, beckoning new creations into the world.
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
When the vaults are empty, everyone is rich.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target artifact card from your graveyard to your hand.
When the Mirrans had fallen, Planeswalkers carried the burden of remembrance.
Exile target artifact or enchantment.
"The time has come for us to throw off the chains of tyrannical gods and antiquated superstitions."
—Tikaia, disciple of Uremides
Flying
When this creature enters, you may return target artifact card from your graveyard to your hand.
As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.
Lifelink
Discard a historic card: This creature gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
"When history becomes too mournful, even good souls may choose to forget."
—Shalai, voice of Plenty
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
, : You may put an Equipment card from your hand onto the battlefield.
Vigilance
, : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
"No matter how strong, an unarmed fighter is no more than a fool."
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
"We fight not for Avacyn, but for her ideals; not for the church, but for its people."
—Thalia, Guardian of Thraben
Artifact creatures you control get +2/+2.
"Death shall prevail as long as our will falls to rust. May necessity anneal our resolve."
—Ghalma the Shaper
When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
"If you've been at this as long as I have, nothing can surprise you. That's the hope, at least."
Tap target permanent. If it's an artifact, destroy it.
Draw a card.
Bolas cared little when his statue fell, thinking it a useful distraction, underestimating the surge of resolve it gave his opponents.
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
There's no stronger armor than the bravery of those beside you.
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
"Every choice alters the path of fate."
—Sarkhan Vol
Destroy all creatures. They can't be regenerated.
, : Add .
Aspiring wizards must demonstrate basic levels of willpower and mental discipline to even be considered for an apprenticeship.
: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.
"Artifice sundered the world. It shall not again wreak such sorrow."
Return target artifact card from your graveyard to the battlefield.
"The Argivian University taught me two things: always look to the past, and never dismiss what appears useless."
—Hanna, Weatherlight navigator
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
The rifted multiverse became a sea of conflicting realities, each peopled by possible versions of every living being.
Draw three cards, then put two cards from your hand on top of your library in any order.
The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this creature enters, untap target artifact or creature you control.
Castle Vantress has no locks on its doors, but interlopers rarely make it past the foyer.
Return target nonland permanent you don't control to its owner's hand.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
The Izzet specialize in unnatural disaster.
When this creature enters, double the number of each kind of counter on any number of target permanents.
Its graceful glide paints the ocean floor with strokes of luminescence.
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
The more metal it digests, the more its jelly will fetch on the alchemists' market.
Flying
When this creature enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
"I alone determine my destiny."
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
That gnat was still hovering by the venison, and now both looked delicious.
Other blue creatures you control get +1/+1.
: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.
"Do not react to force in kind. Turn it aside. Direct it to where it can do no harm."
—Meloku the Clouded Mirror
Trample
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Shroud (This creature can't be the target of spells or abilities.)
"Into its maw went the seventh sea, never to be seen again while the world remains."
—Esper fable
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
[0]: Draw three cards, then put two cards from your hand on top of your library in any order.
[−1]: Return target creature to its owner's hand.
[−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."
, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
"Wasted potential surrounds us. Lend me that bauble, and let me see what it can be made to be."
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Counter target spell unless its controller pays .
"Too little, too late. The machine is in motion."
—Tezzeret
Flying
When this creature enters, if you control a black permanent, target player loses 2 life and you gain 2 life.
After finding no sustenance on the edges of Grixis, it turned to the skies of Bant.