Double Masters

2XM · 384 cards · Released

Phyrexian Metamorph
Artifact Creature — Phyrexian Shapeshifter

( can be paid with either or 2 life.)

You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

0/0
Pongify
Instant

Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Some spellcrafting mistakes go on to become spells of their own.

Relic Runner
Creature — Human Rogue

This creature can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)

Her knack for tampering with wards got her kicked out of the academy, but they also got her back in.

2/1
Reshape
Sorcery

As an additional cost to cast this spell, sacrifice an artifact.

Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

"Today's paperweight, tomorrow's leveler."

—Bruenna, Neurok leader

Riddlesmith
Creature — Human Artificer

Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.

The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.

2/1
Rush of Knowledge
Sorcery

Draw cards equal to the greatest mana value among permanents you control.

"Limitless power is glorious until you gain limitless understanding."

—Ixidor, reality sculptor

Sentinel of the Pearl Trident
Creature — Merfolk Soldier

Flash

When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

3/3
Serra Sphinx
Creature — Sphinx

Flying, vigilance

Sphinxes drink from the mystic meres of Serra's realm, where their keen eyes watch reflections of what is and what is yet to come.

4/4
Sift
Sorcery

Draw three cards, then discard a card.

Dwell longest on the thoughts that shine brightest.

Steel Sabotage
Instant

Choose one —

• Counter target artifact spell.

• Return target artifact to its owner's hand.

"You are hopelessly obsolete, my brothers. Come and join the Great Work."

—Rhmir, Hand of the Augur

Thirst for Knowledge
Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.

Thought Reflection
Enchantment

If you would draw a card, draw two cards instead.

Only when two oracles speak in unison is an omen accepted as truth.

Treasure Mage
Creature — Human Wizard

When this creature enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

2/2
Vedalken Infuser
Creature — Vedalken Wizard

At the beginning of your upkeep, you may put a charge counter on target artifact.

"All plans begin as dreams. I intend to awaken them."

1/4
Well of Ideas
Enchantment

When this enchantment enters, draw two cards.

At the beginning of each other player's draw step, that player draws an additional card.

At the beginning of your draw step, draw two additional cards.

Ad Nauseam
Instant

Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.

When the task spilled over into undeath, he stopped calling it his life's work.

Beacon of Unrest
Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

"The light of my master's guidance traverses all boundaries, even those separating life and death."

Bone Picker
Creature — Bird

This spell costs less to cast if a creature died this turn.

Flying, deathtouch

They are the first to greet dissenters on their journey into exile.

3/2
Cast Down
Instant

Destroy target nonlegendary creature.

"Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed."

Chainer's Torment

Costly Plunder
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.

No lock of iron is a match for Vraska's will of stone.

Dark Confidant
Creature — Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Greatness, at any cost.

2/1
Death's Shadow
Creature — Avatar

This creature gets -X/-X, where X is your life total.

The shadow of the candle looms tall even as its light grows dim.

13/13
Defiant Salvager
Creature — Aetherborn Artificer

Sacrifice an artifact or creature: Put a +1/+1 counter on this creature. Activate only as a sorcery.

"I didn't survive that crash just so I could fall to the likes of you."

2/2
Dire Fleet Hoarder
Creature — Human Pirate

When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Among the pirates of the Brazen Coalition, the only thing more dangerous than failure is success.

2/1
Disciple of Bolas
Creature — Human Wizard

When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

"Lord Bolas has shown me how each miserable little life holds untold resources."

2/1
Disciple of the Vault
Creature — Human Cleric

Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.

He stands in the shadow of his lord, Geth, drinking in the dark energies of the Vault.

1/1
Divest
Sorcery

Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.

Flittersprites collect unusually valuable things: coins of fallen empires, baby teeth, and memories of treasured names.

Doomed Necromancer
Creature — Human Cleric Mercenary

, , Sacrifice this creature: Return target creature card from your graveyard to the battlefield.

Many necromancers share the same last words—the ones that conclude the undeath ritual.

2/2
Dread Return
Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who forget the horrors of the past are doomed to re-meet them.

Driver of the Dead
Creature — Vampire

When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.

Some vampires resorted to corpse trading after cathars burned their estates and drove them from their ancestral feeding grounds.

3/2
Drown in Sorrow
Sorcery

All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"The sad truth is that the whip of Erebos is long enough to wrap around all our throats."

—Perisophia the philosopher

Executioner's Capsule
Artifact

, , Sacrifice this artifact: Destroy target nonblack creature.

There is always a moment of trepidation before opening a message capsule, for fear of the judgment that might be contained within.

Fatal Push
Instant

Destroy target creature if it has mana value 2 or less.

Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.

Geth, Lord of the Vault
Legendary Creature — Phyrexian Zombie

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.

5/5
Glaze Fiend
Artifact Creature — Illusion

Flying

Whenever another artifact you control enters, this creature gets +2/+2 until end of turn.

Before the zealots of the Ethersworn came to power, Esper illusionists dreamed up creations to mimic a variety of substances.

0/1
Heartless Pillage
Sorcery

Target opponent discards two cards.

Raid — If you attacked this turn, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Magus of the Abyss
Creature — Human Wizard

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

He climbs a staircase of falling souls, fighting the continuous pull of the void.

4/3
Magus of the Will
Creature — Human Wizard

, , Exile this creature: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

"These eyes have shown me the flaws of flesh."

3/3
Morkrut Banshee
Creature — Spirit

Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.

"Let go your grudges, or risk wandering the bogs forever in a murderous rage."

—Hildin, priest of Avacyn

4/4
Oubliette
Enchantment

When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)

Ovalchase Daredevil
Creature — Human Pilot

Whenever an artifact you control enters, you may return this card from your graveyard to your hand.

"Let me guess. You thought I was dead."

4/2
Painsmith
Creature — Human Artificer

Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.

The Moriok see the artificer as a taskmaster, forcing lazy metal into more potent shapes.

2/1
Ravenous Trap
Instant — Trap

If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost.

Exile target player's graveyard.

Salvage Titan
Artifact Creature — Golem

You may sacrifice three artifacts rather than pay this spell's mana cost.

Exile three artifact cards from your graveyard: Return this card from your graveyard to your hand.

6/4
Silumgar Scavenger
Creature — Zombie Bird

Flying

Exploit (When this creature enters, you may sacrifice a creature.)

Whenever another creature you control dies, put a +1/+1 counter on this creature. It gains haste until end of turn if it exploited that creature.

2/3
Skirsdag High Priest
Creature — Human Cleric

Morbid , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.

"Thraben's pleas fall on deaf ears. Ours do not."

1/2
Skithiryx, the Blight Dragon
Legendary Creature — Phyrexian Dragon Skeleton

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

: Skithiryx gains haste until end of turn.

: Regenerate Skithiryx.

4/4
Supernatural Stamina
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

"All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity."

—Senifet, vizier of Bontu

Thoughtseize
Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

"Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind."

Toxic Deluge
Sorcery

As an additional cost to cast this spell, pay X life.

All creatures get -X/-X until end of turn.

"It's a difficult task to quarantine a plague that moves with the clouds."

—Esara, healer adept

Twisted Abomination
Creature — Zombie Mutant

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

5/3
Vampire Hexmage
Creature — Vampire Shaman

First strike

Sacrifice this creature: Remove all counters from target permanent.

When the blood hunt lost its thrill, she looked for less tangible means of domination.

2/1
Wound Reflection
Enchantment

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

The greater the suffering, the sweeter the taste.

Abrade
Instant

Choose one —

• Abrade deals 3 damage to target creature.

• Destroy target artifact.

The desert is a voracious beast, devouring both flesh and stone.

Balduvian Rage
Instant

Target attacking creature gets +X/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

"Let your heartbeat be the thunder in the valley. Let your swords be the lightning on the peaks."

—Lothar Lovisason, Balduvian chieftain

Battle-Rattle Shaman
Creature — Goblin Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.

2/2
Blasphemous Act
Sorcery

This spell costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."

—Thalia, Knight-Cathar

Blood Moon
Enchantment

Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.

Bloodshot Trainee
Creature — Goblin Warrior

: This creature deals 4 damage to target creature. Activate only if this creature's power is 4 or greater.

"Just think how strong I'll be if my arms don't tear off!"

2/3
Brimstone Volley
Instant

Brimstone Volley deals 3 damage to any target.

Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.

Peace had failed. War had failed. There was only one option left.