( can be paid with either or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Some spellcrafting mistakes go on to become spells of their own.
This creature can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
Her knack for tampering with wards got her kicked out of the academy, but they also got her back in.
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
"Today's paperweight, tomorrow's leveler."
—Bruenna, Neurok leader
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.
Draw cards equal to the greatest mana value among permanents you control.
"Limitless power is glorious until you gain limitless understanding."
—Ixidor, reality sculptor
Flash
When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
Flying, vigilance
Sphinxes drink from the mystic meres of Serra's realm, where their keen eyes watch reflections of what is and what is yet to come.
Draw three cards, then discard a card.
Dwell longest on the thoughts that shine brightest.
Choose one —
• Counter target artifact spell.
• Return target artifact to its owner's hand.
"You are hopelessly obsolete, my brothers. Come and join the Great Work."
—Rhmir, Hand of the Augur
Draw three cards. Then discard two cards unless you discard an artifact card.
Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.
If you would draw a card, draw two cards instead.
Only when two oracles speak in unison is an omen accepted as truth.
When this creature enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, you may put a charge counter on target artifact.
"All plans begin as dreams. I intend to awaken them."
When this enchantment enters, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
When the task spilled over into undeath, he stopped calling it his life's work.
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
"The light of my master's guidance traverses all boundaries, even those separating life and death."
This spell costs less to cast if a creature died this turn.
Flying, deathtouch
They are the first to greet dissenters on their journey into exile.
Destroy target nonlegendary creature.
"Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed."
—Chainer's Torment
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
No lock of iron is a match for Vraska's will of stone.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Greatness, at any cost.
This creature gets -X/-X, where X is your life total.
The shadow of the candle looms tall even as its light grows dim.
Sacrifice an artifact or creature: Put a +1/+1 counter on this creature. Activate only as a sorcery.
"I didn't survive that crash just so I could fall to the likes of you."
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Among the pirates of the Brazen Coalition, the only thing more dangerous than failure is success.
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
"Lord Bolas has shown me how each miserable little life holds untold resources."
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
He stands in the shadow of his lord, Geth, drinking in the dark energies of the Vault.
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Flittersprites collect unusually valuable things: coins of fallen empires, baby teeth, and memories of treasured names.
, , Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
Many necromancers share the same last words—the ones that conclude the undeath ritual.
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Those who forget the horrors of the past are doomed to re-meet them.
When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Some vampires resorted to corpse trading after cathars burned their estates and drove them from their ancestral feeding grounds.
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
"The sad truth is that the whip of Erebos is long enough to wrap around all our throats."
—Perisophia the philosopher
, , Sacrifice this artifact: Destroy target nonblack creature.
There is always a moment of trepidation before opening a message capsule, for fear of the judgment that might be contained within.
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.
Flying
Whenever another artifact you control enters, this creature gets +2/+2 until end of turn.
Before the zealots of the Ethersworn came to power, Esper illusionists dreamed up creations to mimic a variety of substances.
Target opponent discards two cards.
Raid — If you attacked this turn, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
He climbs a staircase of falling souls, fighting the continuous pull of the void.
, , Exile this creature: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
"These eyes have shown me the flaws of flesh."
Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
"Let go your grudges, or risk wandering the bogs forever in a murderous rage."
—Hildin, priest of Avacyn
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Whenever an artifact you control enters, you may return this card from your graveyard to your hand.
"Let me guess. You thought I was dead."
Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
The Moriok see the artificer as a taskmaster, forcing lazy metal into more potent shapes.
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost.
Exile target player's graveyard.
You may sacrifice three artifacts rather than pay this spell's mana cost.
Exile three artifact cards from your graveyard: Return this card from your graveyard to your hand.
Flying
Exploit (When this creature enters, you may sacrifice a creature.)
Whenever another creature you control dies, put a +1/+1 counter on this creature. It gains haste until end of turn if it exploited that creature.
Morbid — , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
"Thraben's pleas fall on deaf ears. Ours do not."
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Skithiryx gains haste until end of turn.
: Regenerate Skithiryx.
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity."
—Senifet, vizier of Bontu
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
"Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind."
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
"It's a difficult task to quarantine a plague that moves with the clouds."
—Esara, healer adept
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
First strike
Sacrifice this creature: Remove all counters from target permanent.
When the blood hunt lost its thrill, she looked for less tangible means of domination.
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
The greater the suffering, the sweeter the taste.
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
The desert is a voracious beast, devouring both flesh and stone.
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"Let your heartbeat be the thunder in the valley. Let your swords be the lightning on the peaks."
—Lothar Lovisason, Balduvian chieftain
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.
This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
—Thalia, Knight-Cathar
Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.
: This creature deals 4 damage to target creature. Activate only if this creature's power is 4 or greater.
"Just think how strong I'll be if my arms don't tear off!"
Brimstone Volley deals 3 damage to any target.
Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
Peace had failed. War had failed. There was only one option left.