As an additional cost to cast this spell, discard two cards.
Draw three cards.
The chasm of years and worlds collapsed under the power of their embrace.
When this creature enters, discard a card at random. If you discard a creature card this way, this creature deals damage equal to that card's power to target player or planeswalker.
Each night that his bowl fills, a village mourns.
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
"If only the living were so easily salvaged."
—Memnarch
Flash
When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
"It has been my experience that disasters like to strike in pairs."
Galvanic Blast deals 2 damage to any target.
Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Mirrodin has little weather, but it certainly has lightning.
Trample
This creature gets +2/+0 for each Equipment attached to it.
"When everything looks like a nail, you really need to get yourself a hammer."
—Krol, goblin furnace-priest
Haste
Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
"I've been all over this world. I even remember some of those places."
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
, , Exile two cards from your graveyard: This creature deals 2 damage to any target.
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."
"Better to flare out than to gutter."
—Flamekin expression
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
A passionate recruiter will win a war before the first arrow flies.
, Remove a +1/+1 counter or a charge counter from a permanent you control: This enchantment deals 2 damage to any target.
When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power.
: Attach target Equipment you control to this creature. Activate only as a sorcery.
Travelers are advised to bring extra swords, preferably shiny ones.
When this creature enters, you may sacrifice an artifact. If you do, this creature deals 4 damage divided as you choose among any number of targets.
As an additional cost to cast this spell, discard a card or pay .
Lightning Axe deals 5 damage to target creature.
"A gargoyle's meat can be carved with an ordinary cleaver, but for its petrous hide . . ."
—Asmoranomardicadaistinaculdacar, The Underworld Cookbook
Whenever a creature enters, you may add an amount of equal to the number of creatures you control that share a creature type with it.
When the ground is saturated with mana, even the lightest footstep can bring it to the surface.
, Sacrifice an artifact: This creature deals 2 damage to any target.
Every ancient relic is a weapon if you throw it hard enough.
Bloodrush — , Discard this card: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay . If you do, return this card to your hand.
Creatures you control have double strike.
Make every blow count.
Flying
When this creature enters, create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
"Surely it won't notice if I take—"
—Theria the Sly, last words
Sacrifice an artifact: This creature gets +2/+2 until end of turn.
"I've made some fine acquisitions of late, so I'm planning to make commensurate improvements to my security systems. I have a consultant coming tomorrow."
—Kurna Majan, Luminary League
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
An empire can take centuries to build but mere moments to destroy.
Whenever an artifact you control enters, this creature gets +2/+0 and gains trample until end of turn.
If an elf can dream it, a dwarf can build it, and a gremlin can eat it.
Bloodrush — , Discard this card: Target attacking creature gets +2/+1 until end of turn.
"These Gruul skin-runes—discern whether their patterns evoke streets, leylines, or both. You have four days."
—Niv-Mizzet, to his assistant
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)
As an additional cost to cast this spell, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.
Goblins generally have two possessions: one per hand.
Haste
When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.
Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."
The ground erupted in time with the hedron's thrum, a dirge of the last days.
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
"There is a sourness here that I don't understand. When the land reaches out to me, I hesitate to reach back."
—Nissa Revane
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on this creature.
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Create a 1/1 green Squirrel creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
"What worked to bring down angels will do the same for these horrors."
—Rem Karolus, Slayer of Eldrazi
When this creature enters, you may destroy target artifact or enchantment.
"Your swords and wards have no power here."
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Zendikar's elves have developed innovative methods to mitigate the effects of the Roil.
Choose one —
• Destroy target creature with flying.
• Destroy target artifact.
"Your veil's curse won't stop me, deathmage. I have taken down countless night hunters. This dark plane is not big enough for you to hide."
—Garruk Wildspeaker, to Liliana Vess
: This creature gains reach until end of turn.
: This creature gains deathtouch until end of turn.
"Size alone does not guarantee survival."
—Vorinclex, Voice of Hunger
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
: Add .
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
For Mittens, it was just another day at the beach.
You may play an additional land on each of your turns.
"Only when we journey into the unknown can we find the impossible."
—Cyrul the Wanderer
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Create X X/X green Ooze creature tokens.
Even as the world was left cracked and gory by the marauding Eldrazi, new life began to drip from its wounds.
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
"There's wisdom to be gained in death—whether it be one's own or someone else's."
—Jarad, Golgari Lich-Lord
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
"It is true that we monks hold the key to paradise, but most don't understand that the paradise we guard is the one within."
—Diary of Azusa
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
When this creature enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
It's difficult to outwit something that doesn't speak, strategize, or even think.
Trample
Whenever this creature deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
If you tap a permanent for mana, it produces twice as much of that mana instead.
The greatest wonders of nature are found in the smallest saplings straining toward the canopy.
Target creature gets +1/+1 until end of turn for each creature you control.
The Joraga elves never need ask a troll to leave their territory. They merely grant it their combined strength, and it can't resist embarking on a merry rampage.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add , , or .
She protects the sacred groves from blight, drought, and the Unbeholden.
When this creature enters, you may destroy target artifact or enchantment.
"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
First, whispers of ancient days. Then, visions of things to come.
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
When this creature enters, draw a card for each creature it devoured.