Warhammer 40,000 Commander

40K · 617 cards · Released

Trazyn the Infinite
Legendary Artifact Creature — Necron

Deathtouch

Prismatic Gallery — As long as Trazyn is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.

The Archaeovist of the Solemnace Galleries will not rest until every treasure in the galaxy is safely within his clutches.

4/6
Trazyn the Infinite
Legendary Artifact Creature — Necron

Deathtouch

Prismatic Gallery — As long as Trazyn is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.

The Archaeovist of the Solemnace Galleries will not rest until every treasure in the galaxy is safely within his clutches.

4/6
Triarch Praetorian
Artifact Creature — Necron

Flying

Dynastic Codes — When this creature enters from a graveyard, you draw two cards and you lose 2 life.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/1
Triarch Praetorian
Artifact Creature — Necron

Flying

Dynastic Codes — When this creature enters from a graveyard, you draw two cards and you lose 2 life.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/1
Triarch Stalker
Artifact Creature — Necron

Targeting Relay — At the beginning of combat on your turn, choose an opponent.

Creatures attacking the last chosen player have menace.

"Scour this world of these impudent trespassers!"

—Lord Traedrekkh of the Sekemtar Dynasty

4/5
Triarch Stalker
Artifact Creature — Necron

Targeting Relay — At the beginning of combat on your turn, choose an opponent.

Creatures attacking the last chosen player have menace.

"Scour this world of these impudent trespassers!"

—Lord Traedrekkh of the Sekemtar Dynasty

4/5
Venomcrawler
Artifact Creature — Demon

Lifelink

Devourer of Souls — Whenever another creature dies, put a +1/+1 counter on this creature.

2/2
Venomcrawler
Artifact Creature — Demon

Lifelink

Devourer of Souls — Whenever another creature dies, put a +1/+1 counter on this creature.

2/2
The War in Heaven
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You draw three cards and you lose 3 life.

II — Mill three cards.

III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.

The War in Heaven
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You draw three cards and you lose 3 life.

II — Mill three cards.

III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.

Acolyte Hybrid
Creature — Tyranid Human

Heavy Rock Cutter — Whenever this creature attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.

Too obviously xenos in form to blend into human society, the acolytes haunt the dark places beneath industrial sprawls.

2/2
Acolyte Hybrid
Creature — Tyranid Human

Heavy Rock Cutter — Whenever this creature attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.

Too obviously xenos in form to blend into human society, the acolytes haunt the dark places beneath industrial sprawls.

2/2
Aspiring Champion
Creature — Astartes Warrior

Menace

Ruinous Ascension — When this creature deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.

3/3
Aspiring Champion
Creature — Astartes Warrior

Menace

Ruinous Ascension — When this creature deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.

3/3
Bloodcrusher of Khorne
Creature — Demon Knight

Trample

Devastating Charge — Other creatures you control have trample.

The Brazen Thunder, foremost of the bloodcrusher legions, are named for the sound they make as they ride into battle.

3/3
Bloodcrusher of Khorne
Creature — Demon Knight

Trample

Devastating Charge — Other creatures you control have trample.

The Brazen Thunder, foremost of the bloodcrusher legions, are named for the sound they make as they ride into battle.

3/3
Bloodthirster
Creature — Demon

Flying, trample

Whenever this creature deals combat damage to a player, untap it. After this phase, there is an additional combat phase.

This creature can't attack a player it has already attacked this turn.

6/6
Bloodthirster
Creature — Demon

Flying, trample

Whenever this creature deals combat damage to a player, untap it. After this phase, there is an additional combat phase.

This creature can't attack a player it has already attacked this turn.

6/6
Chaos Terminator Lord
Creature — Astartes Warrior

Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.

"Charge brothers! Death to the false Emperor!"

3/3
Chaos Terminator Lord
Creature — Astartes Warrior

Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.

"Charge brothers! Death to the false Emperor!"

3/3
Dark Apostle
Creature — Astartes Warlock

Gift of Chaos , : The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

3/3
Dark Apostle
Creature — Astartes Warlock

Gift of Chaos , : The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

3/3
Exocrine
Creature — Tyranid

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Bio-plasmic Barrage — When this creature enters, it deals X damage to each player and each other creature.

2/2
Exocrine
Creature — Tyranid

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Bio-plasmic Barrage — When this creature enters, it deals X damage to each player and each other creature.

2/2
Herald of Slaanesh
Creature — Demon

Locus of Slaanesh — Demon spells you cast cost less to cast.

Other Demons you control have haste.

"I can show you indulgence without regret, delight without boundaries, gratifications beyond count."

—Sha'ris, Deacon of Lust

2/2
Herald of Slaanesh
Creature — Demon

Locus of Slaanesh — Demon spells you cast cost less to cast.

Other Demons you control have haste.

"I can show you indulgence without regret, delight without boundaries, gratifications beyond count."

—Sha'ris, Deacon of Lust

2/2
Keeper of Secrets
Creature — Demon

First strike, haste

Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, this creature deals damage equal to that spell's mana value to target opponent.

To look upon one is to surrender every last shred of self-will.

6/4
Keeper of Secrets
Creature — Demon

First strike, haste

Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, this creature deals damage equal to that spell's mana value to target opponent.

To look upon one is to surrender every last shred of self-will.

6/4
Khârn the Betrayer
Legendary Creature — Astartes Berserker

Berzerker — Khârn the Betrayer attacks or blocks each combat if able.

Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.

The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.

5/1
Khârn the Betrayer
Legendary Creature — Astartes Berserker

Berzerker — Khârn the Betrayer attacks or blocks each combat if able.

Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.

The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.

5/1
Knight Rampager
Artifact Creature — Knight

Trample

Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able.

When this creature dies, it deals 4 damage to target opponent chosen at random.

6/5
Knight Rampager
Artifact Creature — Knight

Trample

Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able.

When this creature dies, it deals 4 damage to target opponent chosen at random.

6/5
Let the Galaxy Burn
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter this turn.

Let the Galaxy Burn
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter this turn.

Noise Marine
Creature — Astartes Warrior

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Sonic Blaster — When this creature enters, it deals damage equal to the number of spells you've cast this turn to any target.

3/2
Noise Marine
Creature — Astartes Warrior

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Sonic Blaster — When this creature enters, it deals damage equal to the number of spells you've cast this turn to any target.

3/2
The Red Terror
Legendary Creature — Tyranid

Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.

4/3
The Red Terror
Legendary Creature — Tyranid

Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.

4/3
Screamer-Killer
Creature — Tyranid

Trample

Bio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, this creature deals 5 damage to any target.

Its shriek is unintelligible, but armored bulkheads seem to understand the intent well enough.

5/5
Screamer-Killer
Creature — Tyranid

Trample

Bio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, this creature deals 5 damage to any target.

Its shriek is unintelligible, but armored bulkheads seem to understand the intent well enough.

5/5
Seeker of Slaanesh
Creature — Demon

Haste

Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.

War is a dance. And they're looking for partners.

3/3
Seeker of Slaanesh
Creature — Demon

Haste

Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.

War is a dance. And they're looking for partners.

3/3
Aberrant
Creature — Tyranid Mutant

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Trample

Heavy Power Hammer — Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.

0/0
Aberrant
Creature — Tyranid Mutant

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Trample

Heavy Power Hammer — Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.

0/0
Biophagus
Creature — Human Tyranid Wizard

Genomic Enhancement : Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.

"We guarantee you that within a week, you will feel like a new man."

—Galaxos Klynesmith, biophagus

1/3
Biophagus
Creature — Human Tyranid Wizard

Genomic Enhancement : Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.

"We guarantee you that within a week, you will feel like a new man."

—Galaxos Klynesmith, biophagus

1/3
Bone Sabres
Artifact — Equipment

Whenever equipped creature attacks, put four +1/+1 counters on it.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Charged with psychic energy, the melee weapons of the Tyranid are far more than bone and chitin.

Bone Sabres
Artifact — Equipment

Whenever equipped creature attacks, put four +1/+1 counters on it.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Charged with psychic energy, the melee weapons of the Tyranid are far more than bone and chitin.

Broodlord
Creature — Tyranid

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Brood Telepathy — When this creature enters, distribute X +1/+1 counters among any number of other target creatures you control.

3/3
Broodlord
Creature — Tyranid

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Brood Telepathy — When this creature enters, distribute X +1/+1 counters among any number of other target creatures you control.

3/3
Clamavus
Creature — Human Tyranid Artificer

Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it.

"The star-born approach! Their holy angels descend! Take up arms, my brothers and sisters, for the Day of Ascension is upon us!"

3/3
Clamavus
Creature — Human Tyranid Artificer

Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it.

"The star-born approach! Their holy angels descend! Take up arms, my brothers and sisters, for the Day of Ascension is upon us!"

3/3
Haruspex
Creature — Tyranid

Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on this creature.

Devouring Monster , Remove X +1/+1 counters from this creature: Add X mana of any one color.

2/2
Haruspex
Creature — Tyranid

Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on this creature.

Devouring Monster , Remove X +1/+1 counters from this creature: Add X mana of any one color.

2/2
Hierophant Bio-Titan
Creature — Tyranid

Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs less to cast for each counter removed this way.

Vigilance, reach, ward

Titanic — This creature can't be blocked by creatures with power 2 or less.

12/12
Hierophant Bio-Titan
Creature — Tyranid

Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs less to cast for each counter removed this way.

Vigilance, reach, ward

Titanic — This creature can't be blocked by creatures with power 2 or less.

12/12
Hormagaunt Horde
Creature — Tyranid

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Endless Swarm — Whenever a land you control enters, you may pay . If you do, return this card from your graveyard to your hand.

1/1
Hormagaunt Horde
Creature — Tyranid

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Endless Swarm — Whenever a land you control enters, you may pay . If you do, return this card from your graveyard to your hand.

1/1
Lictor
Creature — Tyranid

Flash

Pheromone Trail — When this creature enters, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.

3/3
Lictor
Creature — Tyranid

Flash

Pheromone Trail — When this creature enters, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.

3/3