Deathtouch
Prismatic Gallery — As long as Trazyn is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
The Archaeovist of the Solemnace Galleries will not rest until every treasure in the galaxy is safely within his clutches.
Deathtouch
Prismatic Gallery — As long as Trazyn is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
The Archaeovist of the Solemnace Galleries will not rest until every treasure in the galaxy is safely within his clutches.
Flying
Dynastic Codes — When this creature enters from a graveyard, you draw two cards and you lose 2 life.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Flying
Dynastic Codes — When this creature enters from a graveyard, you draw two cards and you lose 2 life.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Targeting Relay — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player have menace.
"Scour this world of these impudent trespassers!"
—Lord Traedrekkh of the Sekemtar Dynasty
Targeting Relay — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player have menace.
"Scour this world of these impudent trespassers!"
—Lord Traedrekkh of the Sekemtar Dynasty
Lifelink
Devourer of Souls — Whenever another creature dies, put a +1/+1 counter on this creature.
Lifelink
Devourer of Souls — Whenever another creature dies, put a +1/+1 counter on this creature.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You draw three cards and you lose 3 life.
II — Mill three cards.
III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You draw three cards and you lose 3 life.
II — Mill three cards.
III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
Heavy Rock Cutter — Whenever this creature attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
Too obviously xenos in form to blend into human society, the acolytes haunt the dark places beneath industrial sprawls.
Heavy Rock Cutter — Whenever this creature attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
Too obviously xenos in form to blend into human society, the acolytes haunt the dark places beneath industrial sprawls.
Menace
Ruinous Ascension — When this creature deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
Menace
Ruinous Ascension — When this creature deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
Trample
Devastating Charge — Other creatures you control have trample.
The Brazen Thunder, foremost of the bloodcrusher legions, are named for the sound they make as they ride into battle.
Trample
Devastating Charge — Other creatures you control have trample.
The Brazen Thunder, foremost of the bloodcrusher legions, are named for the sound they make as they ride into battle.
Flying, trample
Whenever this creature deals combat damage to a player, untap it. After this phase, there is an additional combat phase.
This creature can't attack a player it has already attacked this turn.
Flying, trample
Whenever this creature deals combat damage to a player, untap it. After this phase, there is an additional combat phase.
This creature can't attack a player it has already attacked this turn.
Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.
"Charge brothers! Death to the false Emperor!"
Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.
"Charge brothers! Death to the false Emperor!"
Gift of Chaos — , : The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Gift of Chaos — , : The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Bio-plasmic Barrage — When this creature enters, it deals X damage to each player and each other creature.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Bio-plasmic Barrage — When this creature enters, it deals X damage to each player and each other creature.
Locus of Slaanesh — Demon spells you cast cost less to cast.
Other Demons you control have haste.
"I can show you indulgence without regret, delight without boundaries, gratifications beyond count."
—Sha'ris, Deacon of Lust
Locus of Slaanesh — Demon spells you cast cost less to cast.
Other Demons you control have haste.
"I can show you indulgence without regret, delight without boundaries, gratifications beyond count."
—Sha'ris, Deacon of Lust
First strike, haste
Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, this creature deals damage equal to that spell's mana value to target opponent.
To look upon one is to surrender every last shred of self-will.
First strike, haste
Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, this creature deals damage equal to that spell's mana value to target opponent.
To look upon one is to surrender every last shred of self-will.
Berzerker — Khârn the Betrayer attacks or blocks each combat if able.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
Berzerker — Khârn the Betrayer attacks or blocks each combat if able.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
Trample
Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able.
When this creature dies, it deals 4 damage to target opponent chosen at random.
Trample
Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able.
When this creature dies, it deals 4 damage to target opponent chosen at random.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter this turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter this turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sonic Blaster — When this creature enters, it deals damage equal to the number of spells you've cast this turn to any target.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sonic Blaster — When this creature enters, it deals damage equal to the number of spells you've cast this turn to any target.
Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.
Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.
Trample
Bio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, this creature deals 5 damage to any target.
Its shriek is unintelligible, but armored bulkheads seem to understand the intent well enough.
Trample
Bio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, this creature deals 5 damage to any target.
Its shriek is unintelligible, but armored bulkheads seem to understand the intent well enough.
Haste
Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.
War is a dance. And they're looking for partners.
Haste
Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.
War is a dance. And they're looking for partners.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Heavy Power Hammer — Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Heavy Power Hammer — Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Genomic Enhancement — : Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.
"We guarantee you that within a week, you will feel like a new man."
—Galaxos Klynesmith, biophagus
Genomic Enhancement — : Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.
"We guarantee you that within a week, you will feel like a new man."
—Galaxos Klynesmith, biophagus
Whenever equipped creature attacks, put four +1/+1 counters on it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Charged with psychic energy, the melee weapons of the Tyranid are far more than bone and chitin.
Whenever equipped creature attacks, put four +1/+1 counters on it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Charged with psychic energy, the melee weapons of the Tyranid are far more than bone and chitin.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Brood Telepathy — When this creature enters, distribute X +1/+1 counters among any number of other target creatures you control.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Brood Telepathy — When this creature enters, distribute X +1/+1 counters among any number of other target creatures you control.
Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it.
"The star-born approach! Their holy angels descend! Take up arms, my brothers and sisters, for the Day of Ascension is upon us!"
Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it.
"The star-born approach! Their holy angels descend! Take up arms, my brothers and sisters, for the Day of Ascension is upon us!"
Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on this creature.
Devouring Monster — , Remove X +1/+1 counters from this creature: Add X mana of any one color.
Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on this creature.
Devouring Monster — , Remove X +1/+1 counters from this creature: Add X mana of any one color.
Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs less to cast for each counter removed this way.
Vigilance, reach, ward
Titanic — This creature can't be blocked by creatures with power 2 or less.
Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs less to cast for each counter removed this way.
Vigilance, reach, ward
Titanic — This creature can't be blocked by creatures with power 2 or less.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Endless Swarm — Whenever a land you control enters, you may pay . If you do, return this card from your graveyard to your hand.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Endless Swarm — Whenever a land you control enters, you may pay . If you do, return this card from your graveyard to your hand.
Flash
Pheromone Trail — When this creature enters, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.
Flash
Pheromone Trail — When this creature enters, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.