Haste
Sarcophagus — You may cast this card from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.
"No. No! Not the sarcophagus . . . Khorne damn you, you disloyal curs. JUST KILL ME!"
—Kalos the Ravager
Haste
Sarcophagus — You may cast this card from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.
"No. No! Not the sarcophagus . . . Khorne damn you, you disloyal curs. JUST KILL ME!"
—Kalos the Ravager
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as this Saga remains on the battlefield.
II — Draw a card for each creature you control but don't own.
III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as this Saga remains on the battlefield.
II — Draw a card for each creature you control but don't own.
III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.
Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.
Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Kill! Maim! Burn! deals 3 damage to target player.
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Kill! Maim! Burn! deals 3 damage to target player.
Whenever a land you control enters from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
The gods of Chaos bestow gifts of mutations upon their champions. Too many of these gifts transform their bearer into mindless, writhing chaos spawn.
Whenever a land you control enters from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
The gods of Chaos bestow gifts of mutations upon their champions. Too many of these gifts transform their bearer into mindless, writhing chaos spawn.
Haste
Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return this card from exile to the battlefield under its owner's control.
Haste
Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return this card from exile to the battlefield under its owner's control.
Flying
Unearthly Power — Instant and sorcery spells you cast cost less to cast for each creature token you control.
Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
Flying
Unearthly Power — Instant and sorcery spells you cast cost less to cast for each creature token you control.
Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
Flying
Scavenge the Dead — When this creature enters, exile target player's graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way.
Flying
Scavenge the Dead — When this creature enters, exile target player's graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Terror from the Deep — When this creature enters, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Terror from the Deep — When this creature enters, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
Trample
Warp Vortex — When this creature enters, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, this creature deals 3 damage to that player.
Trample
Warp Vortex — When this creature enters, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, this creature deals 3 damage to that player.
Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.
Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.
Coruscating Flames — Whenever you cast an instant or sorcery spell, this creature deals 2 damage to any target.
Split — When this creature dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this token deals 1 damage to any target."
Coruscating Flames — Whenever you cast an instant or sorcery spell, this creature deals 2 damage to any target.
Split — When this creature dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this token deals 1 damage to any target."
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Rosarius — Whenever this creature attacks, it gains indestructible until end of turn.
Every kill is a sacrament of the Emperor's glory.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Rosarius — Whenever this creature attacks, it gains indestructible until end of turn.
Every kill is a sacrament of the Emperor's glory.
Flash
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
When this creature enters, target creature attacks target opponent this turn if able.
Flash
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
When this creature enters, target creature attacks target opponent this turn if able.
At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.
At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.
The first creature spell you cast each turn costs less to cast.
Whenever an opponent casts their first noncreature spell each turn, this enchantment deals 2 damage to that player.
The astropath collapsed, his empty eye sockets aglow. He spoke three words before falling lifeless to the ground: "They . . . are . . . coming!"
The first creature spell you cast each turn costs less to cast.
Whenever an opponent casts their first noncreature spell each turn, this enchantment deals 2 damage to that player.
The astropath collapsed, his empty eye sockets aglow. He spoke three words before falling lifeless to the ground: "They . . . are . . . coming!"
Medicus Ministorum — When this creature enters, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
"Ours is to honour the martyr, tend the fallen, defend the innocent, and walk always in the light."
—The Hospitaller's Book of Hours
Medicus Ministorum — When this creature enters, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
"Ours is to honour the martyr, tend the fallen, defend the innocent, and walk always in the light."
—The Hospitaller's Book of Hours
Martyrdom — When this creature dies, you gain 2 life and draw two cards.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
"I shall seek the Emperor's forgiveness in the darkest places of the night."
—Oath of the Penitent
Martyrdom — When this creature dies, you gain 2 life and draw two cards.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
"I shall seek the Emperor's forgiveness in the darkest places of the night."
—Oath the Penitent
Subterranean Assault — Whenever this creature attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.
The walls of the Necron tomb were unbreakable. The ground beneath it was not.
Subterranean Assault — Whenever this creature attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.
The walls of the Necron tomb were unbreakable. The ground beneath it was not.
Flying, ward
Shrieking Gargoyles — Whenever this creature or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.
Flying, ward
Shrieking Gargoyles — Whenever this creature or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Synapse Creature — Other creatures you control have evolve.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Synapse Creature — Other creatures you control have evolve.
Flying
Sorcerous Elixir — Whenever this creature deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.
Tzeentch's beastmen twist reality as they themselves are twisted.
Flying
Sorcerous Elixir — Whenever this creature deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.
Tzeentch's beastmen twist reality as they themselves are twisted.
Flying, deathtouch, hexproof
"See that cloud that hangs around it? More than a minute in there and you'll be bleeding out of places you didn't even know you had."
—Captain Ascote
Flying, deathtouch, hexproof
"See that cloud that hangs around it? More than a minute in there and you'll be bleeding out of places you didn't even know you had."
—Captain Ascote
Flying, haste
The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.
A hive tyrant's synaptic link is the primary conduit through which the Hive Mind enforces its dominance over a hive fleet's lesser creatures.
Flying, haste
The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.
A hive tyrant's synaptic link is the primary conduit through which the Hive Mind enforces its dominance over a hive fleet's lesser creatures.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Flying, ward
Warp Blast — When this creature enters, it deals X damage to any target.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Flying, ward
Warp Blast — When this creature enters, it deals X damage to any target.
Flying
Feeder Mandibles — When this creature enters, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.
Flying
Feeder Mandibles — When this creature enters, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.
Flying
Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle you control enters, draw a card.
Flying
Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle you control enters, draw a card.
Vigilance
Exile Cannon — When this creature enters from a graveyard, exile up to one target nonland permanent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Vigilance
Exile Cannon — When this creature enters from a graveyard, exile up to one target nonland permanent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Wraith Form — This creature can't be blocked.
Transdimensional Scout — When this creature deals combat damage to a player, you may pay and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
Wraith Form — This creature can't be blocked.
Transdimensional Scout — When this creature deals combat damage to a player, you may pay and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.
Translocation Protocols — , : Mill three cards.
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.
Translocation Protocols — , : Mill three cards.