Warhammer 40,000 Commander

40K · 617 cards · Released

Helbrute
Artifact Creature — Astartes Dreadnought

Haste

Sarcophagus — You may cast this card from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.

"No. No! Not the sarcophagus . . . Khorne damn you, you disloyal curs. JUST KILL ME!"

—Kalos the Ravager

5/4
Helbrute
Artifact Creature — Astartes Dreadnought

Haste

Sarcophagus — You may cast this card from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.

"No. No! Not the sarcophagus . . . Khorne damn you, you disloyal curs. JUST KILL ME!"

—Kalos the Ravager

5/4
The Horus Heresy
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as this Saga remains on the battlefield.

II — Draw a card for each creature you control but don't own.

III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.

The Horus Heresy
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as this Saga remains on the battlefield.

II — Draw a card for each creature you control but don't own.

III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.

Inquisitor Eisenhorn
Legendary Creature — Human Inquisitor

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.

Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

2/3
Inquisitor Eisenhorn
Legendary Creature — Human Inquisitor

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.

Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

2/3
Kill! Maim! Burn!
Instant

Choose one or more —

• Destroy target artifact.

• Destroy target creature.

• Kill! Maim! Burn! deals 3 damage to target player.

Kill! Maim! Burn!
Instant

Choose one or more —

• Destroy target artifact.

• Destroy target creature.

• Kill! Maim! Burn! deals 3 damage to target player.

The Lost and the Damned
Enchantment

Whenever a land you control enters from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.

The gods of Chaos bestow gifts of mutations upon their champions. Too many of these gifts transform their bearer into mindless, writhing chaos spawn.

The Lost and the Damned
Enchantment

Whenever a land you control enters from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.

The gods of Chaos bestow gifts of mutations upon their champions. Too many of these gifts transform their bearer into mindless, writhing chaos spawn.

Lucius the Eternal
Legendary Creature — Astartes Warrior

Haste

Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return this card from exile to the battlefield under its owner's control.

5/3
Lucius the Eternal
Legendary Creature — Astartes Warrior

Haste

Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return this card from exile to the battlefield under its owner's control.

5/3
Magnus the Red
Legendary Creature — Demon Primarch

Flying

Unearthly Power — Instant and sorcery spells you cast cost less to cast for each creature token you control.

Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.

4/5
Magnus the Red
Legendary Creature — Demon Primarch

Flying

Unearthly Power — Instant and sorcery spells you cast cost less to cast for each creature token you control.

Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.

4/5
Malanthrope
Creature — Tyranid

Flying

Scavenge the Dead — When this creature enters, exile target player's graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way.

2/2
Malanthrope
Creature — Tyranid

Flying

Scavenge the Dead — When this creature enters, exile target player's graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way.

2/2
Mawloc
Creature — Tyranid

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Terror from the Deep — When this creature enters, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.

2/2
Mawloc
Creature — Tyranid

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Terror from the Deep — When this creature enters, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.

2/2
Mutalith Vortex Beast
Creature — Mutant Beast

Trample

Warp Vortex — When this creature enters, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, this creature deals 3 damage to that player.

6/6
Mutalith Vortex Beast
Creature — Mutant Beast

Trample

Warp Vortex — When this creature enters, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, this creature deals 3 damage to that player.

6/6
Neyam Shai Murad
Legendary Creature — Human Rogue

Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.

3/3
Neyam Shai Murad
Legendary Creature — Human Rogue

Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.

3/3
Pink Horror
Creature — Demon Horror

Coruscating Flames — Whenever you cast an instant or sorcery spell, this creature deals 2 damage to any target.

Split — When this creature dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this token deals 1 damage to any target."

4/4
Pink Horror
Creature — Demon Horror

Coruscating Flames — Whenever you cast an instant or sorcery spell, this creature deals 2 damage to any target.

Split — When this creature dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this token deals 1 damage to any target."

4/4
Primaris Chaplain
Creature — Astartes Cleric

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Rosarius — Whenever this creature attacks, it gains indestructible until end of turn.

Every kill is a sacrament of the Emperor's glory.

3/3
Primaris Chaplain
Creature — Astartes Cleric

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Rosarius — Whenever this creature attacks, it gains indestructible until end of turn.

Every kill is a sacrament of the Emperor's glory.

3/3
Ravener
Creature — Tyranid

Flash

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

When this creature enters, target creature attacks target opponent this turn if able.

0/0
Ravener
Creature — Tyranid

Flash

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

When this creature enters, target creature attacks target opponent this turn if able.

0/0
The Ruinous Powers
Enchantment

At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.

The Ruinous Powers
Enchantment

At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.

Shadow in the Warp
Enchantment

The first creature spell you cast each turn costs less to cast.

Whenever an opponent casts their first noncreature spell each turn, this enchantment deals 2 damage to that player.

The astropath collapsed, his empty eye sockets aglow. He spoke three words before falling lifeless to the ground: "They . . . are . . . coming!"

Shadow in the Warp
Enchantment

The first creature spell you cast each turn costs less to cast.

Whenever an opponent casts their first noncreature spell each turn, this enchantment deals 2 damage to that player.

The astropath collapsed, his empty eye sockets aglow. He spoke three words before falling lifeless to the ground: "They . . . are . . . coming!"

Sister Hospitaller
Creature — Human Cleric

Medicus Ministorum — When this creature enters, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.

"Ours is to honour the martyr, tend the fallen, defend the innocent, and walk always in the light."

The Hospitaller's Book of Hours

3/2
Sister Hospitaller
Creature — Human Cleric

Medicus Ministorum — When this creature enters, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.

"Ours is to honour the martyr, tend the fallen, defend the innocent, and walk always in the light."

The Hospitaller's Book of Hours

3/2
Sister Repentia
Creature — Human Warrior

Martyrdom — When this creature dies, you gain 2 life and draw two cards.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

"I shall seek the Emperor's forgiveness in the darkest places of the night."

—Oath of the Penitent

5/1
Sister Repentia
Creature — Human Warrior

Martyrdom — When this creature dies, you gain 2 life and draw two cards.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

"I shall seek the Emperor's forgiveness in the darkest places of the night."

—Oath the Penitent

5/1
Trygon Prime
Creature — Tyranid

Subterranean Assault — Whenever this creature attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.

The walls of the Necron tomb were unbreakable. The ground beneath it was not.

4/4
Trygon Prime
Creature — Tyranid

Subterranean Assault — Whenever this creature attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.

The walls of the Necron tomb were unbreakable. The ground beneath it was not.

4/4
Tyranid Harridan
Creature — Tyranid

Flying, ward

Shrieking Gargoyles — Whenever this creature or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.

4/4
Tyranid Harridan
Creature — Tyranid

Flying, ward

Shrieking Gargoyles — Whenever this creature or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.

4/4
Tyranid Prime
Creature — Tyranid

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Synapse Creature — Other creatures you control have evolve.

0/4
Tyranid Prime
Creature — Tyranid

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Synapse Creature — Other creatures you control have evolve.

0/4
Tzaangor Shaman
Creature — Mutant Shaman

Flying

Sorcerous Elixir — Whenever this creature deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.

Tzeentch's beastmen twist reality as they themselves are twisted.

3/3
Tzaangor Shaman
Creature — Mutant Shaman

Flying

Sorcerous Elixir — Whenever this creature deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.

Tzeentch's beastmen twist reality as they themselves are twisted.

3/3
Venomthrope
Creature — Tyranid

Flying, deathtouch, hexproof

"See that cloud that hangs around it? More than a minute in there and you'll be bleeding out of places you didn't even know you had."

—Captain Ascote

2/2
Venomthrope
Creature — Tyranid

Flying, deathtouch, hexproof

"See that cloud that hangs around it? More than a minute in there and you'll be bleeding out of places you didn't even know you had."

—Captain Ascote

2/2
Winged Hive Tyrant
Creature — Tyranid

Flying, haste

The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.

A hive tyrant's synaptic link is the primary conduit through which the Hive Mind enforces its dominance over a hive fleet's lesser creatures.

4/4
Winged Hive Tyrant
Creature — Tyranid

Flying, haste

The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.

A hive tyrant's synaptic link is the primary conduit through which the Hive Mind enforces its dominance over a hive fleet's lesser creatures.

4/4
Zoanthrope
Creature — Tyranid

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Flying, ward

Warp Blast — When this creature enters, it deals X damage to any target.

0/0
Zoanthrope
Creature — Tyranid

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Flying, ward

Warp Blast — When this creature enters, it deals X damage to any target.

0/0
Canoptek Scarab Swarm
Artifact Creature — Insect

Flying

Feeder Mandibles — When this creature enters, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.

1/1
Canoptek Scarab Swarm
Artifact Creature — Insect

Flying

Feeder Mandibles — When this creature enters, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.

1/1
Canoptek Spyder
Artifact Creature — Spider

Flying

Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle you control enters, draw a card.

4/4
Canoptek Spyder
Artifact Creature — Spider

Flying

Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle you control enters, draw a card.

4/4
Canoptek Tomb Sentinel
Artifact Creature — Insect

Vigilance

Exile Cannon — When this creature enters from a graveyard, exile up to one target nonland permanent.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/3
Canoptek Tomb Sentinel
Artifact Creature — Insect

Vigilance

Exile Cannon — When this creature enters from a graveyard, exile up to one target nonland permanent.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/3
Canoptek Wraith
Artifact Creature — Wraith

Wraith Form — This creature can't be blocked.

Transdimensional Scout — When this creature deals combat damage to a player, you may pay and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.

2/1
Canoptek Wraith
Artifact Creature — Wraith

Wraith Form — This creature can't be blocked.

Transdimensional Scout — When this creature deals combat damage to a player, you may pay and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.

2/1
Convergence of Dominion
Artifact

Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.

Translocation Protocols , : Mill three cards.

Convergence of Dominion
Artifact

Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.

Translocation Protocols , : Mill three cards.