Warhammer 40,000 Commander

40K · 617 cards · Released

Nexos
Creature — Human Tyranid Advisor

Strategic Coordinator — Basic lands you control have ": Add . Spend this mana only on costs that contain ."

The blessed union of gun, claw, and merciless intent is a force to be truly feared.

2/2
Nexos
Creature — Human Tyranid Advisor

Strategic Coordinator — Basic lands you control have ": Add . Spend this mana only on costs that contain ."

The blessed union of gun, claw, and merciless intent is a force to be truly feared.

2/2
Old One Eye
Legendary Creature — Tyranid

Trample

Other creatures you control have trample.

When Old One Eye enters, create a 5/5 green Tyranid creature token.

Fast Healing — At the beginning of your first main phase, you may discard two cards. If you do, return this card from your graveyard to your hand.

6/6
Old One Eye
Legendary Creature — Tyranid

Trample

Other creatures you control have trample.

When Old One Eye enters, create a 5/5 green Tyranid creature token.

Fast Healing — At the beginning of your first main phase, you may discard two cards. If you do, return this card from your graveyard to your hand.

6/6
Purestrain Genestealer
Creature — Tyranid

This creature enters with two +1/+1 counters on it.

Vanguard Species — Whenever this creature attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

1/1
Purestrain Genestealer
Creature — Tyranid

This creature enters with two +1/+1 counters on it.

Vanguard Species — Whenever this creature attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

1/1
Sporocyst
Creature — Tyranid

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Defender

Spore Chimney — When this creature enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.

0/0
Sporocyst
Creature — Tyranid

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Defender

Spore Chimney — When this creature enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.

0/0
Termagant Swarm
Creature — Tyranid

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Death Frenzy — When this creature dies, create a number of 1/1 green Tyranid creature tokens equal to this creature's power.

0/0
Termagant Swarm
Creature — Tyranid

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Death Frenzy — When this creature dies, create a number of 1/1 green Tyranid creature tokens equal to this creature's power.

0/0
Tervigon
Creature — Tyranid

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Trample

Spawn Termagants — Whenever this creature deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.

0/0
Tervigon
Creature — Tyranid

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Trample

Spawn Termagants — Whenever this creature deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.

0/0
Toxicrene
Creature — Tyranid

Reach, deathtouch

Hypertoxic Miasma — All lands have ": Add one mana of any color" and lose all other abilities.

It emits a stinking cloud composed of millions of nascent microscopic organisms, each possessing a fragment of predatory sentience.

2/4
Toxicrene
Creature — Tyranid

Reach, deathtouch

Hypertoxic Miasma — All lands have ": Add one mana of any color" and lose all other abilities.

It emits a stinking cloud composed of millions of nascent microscopic organisms, each possessing a fragment of predatory sentience.

2/4
Tyranid Invasion
Sorcery

Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.

By the time the Blood Angels descended from the heavens, Phodia was a city transformed. Miles of flesh-filled rivers fed into the central digestion pools and up into the hive fleet above.

Tyranid Invasion
Sorcery

Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.

By the time the Blood Angels descended from the heavens, Phodia was a city transformed. Miles of flesh-filled rivers fed into the central digestion pools and up into the hive fleet above.

Tyrant Guard
Creature — Tyranid

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Shieldwall — Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.

3/3
Tyrant Guard
Creature — Tyranid

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Shieldwall — Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.

3/3
Assault Intercessor
Creature — Astartes Warrior

First strike, menace

Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life.

A foe without honour is a foe already beaten.

3/2
Assault Intercessor
Creature — Astartes Warrior

First strike, menace

Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life.

A foe without honour is a foe already beaten.

3/2
Atalan Jackal
Creature — Human Tyranid Scout

Trample, haste

Skilled Outrider — Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

2/2
Atalan Jackal
Creature — Human Tyranid Scout

Trample, haste

Skilled Outrider — Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

2/2
Belisarius Cawl
Legendary Artifact Creature — Human

Ultima Founding , Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.

Master of Machines , Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/4
Belisarius Cawl
Legendary Artifact Creature — Human

Ultima Founding , Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.

Master of Machines , Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/4
Birth of the Imperium
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.

II — Each opponent sacrifices a creature of their choice.

III — Draw two cards for each opponent who controls fewer creatures than you.

Birth of the Imperium
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.

II — Each opponent sacrifices a creature of their choice.

III — Draw two cards for each opponent who controls fewer creatures than you.

Blood for the Blood God!
Instant

This spell costs less to cast for each creature that died this turn.

Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!

Skulls for the Skull Throne.

Blood for the Blood God!
Instant

This spell costs less to cast for each creature that died this turn.

Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!

Skulls for the Skull Throne.

Callidus Assassin
Creature — Human Shapeshifter Assassin

Flash

Polymorphine — You may have this creature enter tapped as a copy of any creature on the battlefield, except it has "When this creature enters, destroy up to one other target creature with the same name as this creature."

3/3
Callidus Assassin
Creature — Human Shapeshifter Assassin

Flash

Polymorphine — You may have this creature enter tapped as a copy of any creature on the battlefield, except it has "When this creature enters, destroy up to one other target creature with the same name as this creature."

3/3
Chaos Defiler
Artifact Creature — Demon Construct

Trample

Battle Cannon — When this creature enters or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.

5/4
Chaos Defiler
Artifact Creature — Demon Construct

Trample

Battle Cannon — When this creature enters or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.

5/4
Chaos Mutation
Instant

Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.

Chaos Mutation
Instant

Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.

Commissar Severina Raine
Legendary Creature — Human Soldier

Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.

Summary Execution , Sacrifice another creature: You gain 2 life and draw a card.

2/2
Commissar Severina Raine
Legendary Creature — Human Soldier

Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.

Summary Execution , Sacrifice another creature: You gain 2 life and draw a card.

2/2
Company Commander
Creature — Human Soldier

Command Section — When this creature enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.

Bring it Down! — Whenever this creature attacks, creatures you control gain deathtouch until end of turn.

2/4
Company Commander
Creature — Human Soldier

Command Section — When this creature enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.

Bring it Down! — Whenever this creature attacks, creatures you control gain deathtouch until end of turn.

2/4
Cybernetica Datasmith
Artifact Creature — Human Artificer

Protection from Robots

Field Reprogramming , : Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This token can't block."

"Engaging Protector protocol."

0/1
Cybernetica Datasmith
Artifact Creature — Human Artificer

Protection from Robots

Field Reprogramming , : Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This token can't block."

"Engaging Protector protocol."

0/1
Deathleaper, Terror Weapon
Legendary Creature — Tyranid

Flash

Haste

Flesh Hooks — Creatures you control that entered this turn have double strike.

Created to break will and bone with equal ferocity.

3/3
Deathleaper, Terror Weapon
Legendary Creature — Tyranid

Flash

Haste

Flesh Hooks — Creatures you control that entered this turn have double strike.

Created to break will and bone with equal ferocity.

3/3
Deny the Witch
Instant

Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.

"This heresy cannot stand!"

Deny the Witch
Instant

Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.

"This heresy cannot stand!"

Drach'Nyen
Legendary Artifact — Equipment

Echo of the First Murder — When Drach'Nyen enters, exile up to one target creature.

Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Drach'Nyen
Legendary Artifact — Equipment

Echo of the First Murder — When Drach'Nyen enters, exile up to one target creature.

Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Epistolary Librarian
Creature — Astartes Wizard

Veil of Time — Whenever this creature attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.

"Bolters? Chainswords? All fine weapons, however I wield a far more dangerous power."

3/4
Epistolary Librarian
Creature — Astartes Wizard

Veil of Time — Whenever this creature attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.

"Bolters? Chainswords? All fine weapons, however I wield a far more dangerous power."

3/4
Exalted Flamer of Tzeentch
Creature — Demon

Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.

2/4
Exalted Flamer of Tzeentch
Creature — Demon

Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.

2/4
Exterminatus
Sorcery

Nonland permanents your opponents control lose indestructible until end of turn.

Destroy all nonland permanents.

"Some may question your right to destroy ten billion people. Those who understand know that you have no right to let them live."

—Exterminatus Extremis

Exterminatus
Sorcery

Nonland permanents your opponents control lose indestructible until end of turn.

Destroy all nonland permanents.

"Some may question your right to destroy ten billion people. Those who understand know that you have no right to let them live."

—Exterminatus Extremis

The First Tyrannic War
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You may put a creature card from your hand onto the battlefield. If its mana cost contains , it enters with a number of +1/+1 counters on it equal to the number of lands you control.

II, III — Double the number of each kind of counter on target creature you control.

The First Tyrannic War
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You may put a creature card from your hand onto the battlefield. If its mana cost contains , it enters with a number of +1/+1 counters on it equal to the number of lands you control.

II, III — Double the number of each kind of counter on target creature you control.

The Flesh Is Weak
Enchantment

When this enchantment enters, put a +1/+1 counter on each creature you control.

Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.

Nonartifact creatures get -1/-1.

The Flesh Is Weak
Enchantment

When this enchantment enters, put a +1/+1 counter on each creature you control.

Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.

Nonartifact creatures get -1/-1.

Gargoyle Flock
Creature — Tyranid Gargoyle

Flying

Skyswarm — At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying.

They dive screaming on defensive lines, sowing chaos before the main assault begins.

2/2
Gargoyle Flock
Creature — Tyranid Gargoyle

Flying

Skyswarm — At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying.

They dive screaming on defensive lines, sowing chaos before the main assault begins.

2/2
Ghyrson Starn, Kelermorph
Legendary Creature — Tyranid Human

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.

3/2
Ghyrson Starn, Kelermorph
Legendary Creature — Tyranid Human

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.

3/2