Warhammer 40,000 Commander

40K · 617 cards · Released

Cryptothrall
Artifact Creature — Construct

Protector — Other artifact creatures you control have hexproof.

Bound to a cryptek, the cryptothrall exists for one reason: to defend its master to the death.

3/3
Cryptothrall
Artifact Creature — Construct

Protector — Other artifact creatures you control have hexproof.

Bound to a cryptek, the cryptothrall exists for one reason: to defend its master to the death.

3/3
Ghost Ark
Artifact — Vehicle

Flying

Repair Barge — Whenever this Vehicle becomes crewed, each artifact creature card in your graveyard gains unearth until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

3/3
Ghost Ark
Artifact — Vehicle

Flying

Repair Barge — Whenever this Vehicle becomes crewed, each artifact creature card in your graveyard gains unearth until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

3/3
The Golden Throne
Legendary Artifact

Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.

A Thousand Souls Die Every Day , Sacrifice a creature: Add three mana in any combination of colors.

The Golden Throne
Legendary Artifact

Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.

A Thousand Souls Die Every Day , Sacrifice a creature: Add three mana in any combination of colors.

Goliath Truck
Artifact — Vehicle

Stowage — Whenever this Vehicle attacks, put two +1/+1 counters on another target attacking creature.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4
Goliath Truck
Artifact — Vehicle

Stowage — Whenever this Vehicle attacks, put two +1/+1 counters on another target attacking creature.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4
Inquisitorial Rosette
Artifact — Equipment

Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Inquisitorial Rosette
Artifact — Equipment

Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Knight Paladin
Artifact — Vehicle

Trample

Rapid-fire Battle Cannon — When this Vehicle enters, it deals 4 damage to each opponent.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

6/6
Knight Paladin
Artifact — Vehicle

Trample

Rapid-fire Battle Cannon — When this Vehicle enters, it deals 4 damage to each opponent.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

6/6
Necron Monolith
Artifact — Vehicle

Flying, indestructible

Eternity Gate — Whenever this Vehicle attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

7/7
Necron Monolith
Artifact — Vehicle

Flying, indestructible

Eternity Gate — Whenever this Vehicle attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

7/7
Night Scythe
Artifact — Vehicle

Flying

Invasion Beams — When this Vehicle enters, create a 2/2 black Necron Warrior artifact creature token.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

3/1
Night Scythe
Artifact — Vehicle

Flying

Invasion Beams — When this Vehicle enters, create a 2/2 black Necron Warrior artifact creature token.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

3/1
Reaver Titan
Artifact — Vehicle

Void Shields — Protection from mana value 3 or less

Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

10/10
Reaver Titan
Artifact — Vehicle

Void Shields — Protection from mana value 3 or less

Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

10/10
Redemptor Dreadnought
Artifact Creature — Astartes Dreadnought

Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard.

Trample

Plasma Incinerator — Whenever this creature attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.

4/4
Redemptor Dreadnought
Artifact Creature — Astartes Dreadnought

Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard.

Trample

Plasma Incinerator — Whenever this creature attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.

4/4
Resurrection Orb
Artifact — Equipment

Equipped creature has lifelink.

Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Resurrection Orb
Artifact — Equipment

Equipped creature has lifelink.

Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Sceptre of Eternal Glory
Legendary Artifact

: Add one mana of any color.

: Add three mana of any one color. Activate only if you control three or more lands with the same name.

It burns with the very fire that doomed Szarekh's species, and channels it to devastate his foes.

Sceptre of Eternal Glory
Legendary Artifact

: Add one mana of any color.

: Add three mana of any one color. Activate only if you control three or more lands with the same name.

It burns with the very fire that doomed Szarekh's species, and channels it to devastate his foes.

Thunderhawk Gunship
Artifact — Vehicle

Flying

When this Vehicle enters, create two 2/2 white Astartes Warrior creature tokens with vigilance.

Whenever this Vehicle attacks, attacking creatures you control gain flying until end of turn.

Crew 2

6/6
Thunderhawk Gunship
Artifact — Vehicle

Flying

When this Vehicle enters, create two 2/2 white Astartes Warrior creature tokens with vigilance.

Whenever this Vehicle attacks, attacking creatures you control gain flying until end of turn.

Crew 2

6/6
Tomb Fortress
Land

This land enters tapped.

: Add .

, , Exile this land: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.

Tomb Fortress
Land

This land enters tapped.

: Add .

, , Exile this land: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.

Imotekh the Stormlord
Legendary Artifact Creature — Necron

Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.

Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.

3/3
Szarekh, the Silent King
Legendary Artifact Creature — Necron

Flying

My Will Be Done — Whenever Szarekh attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.

3/4
Abaddon the Despoiler
Legendary Creature — Astartes Warrior

Trample

Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.

Under his rule, there is but one creed: Chaos shall reign.

5/5
Be'lakor, the Dark Master
Legendary Creature — Demon Noble

Flying

Prince of Chaos — When Be'lakor enters, you draw X cards and you lose X life, where X is the number of Demons you control.

Lord of Torment — Whenever another Demon you control enters, it deals damage equal to its power to any target.

6/5
Inquisitor Greyfax
Legendary Creature — Human Inquisitor

Vigilance

Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.

Hunt for Heresy , : Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

3/3
Magus Lucea Kane
Legendary Creature — Human Tyranid Wizard

Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.

Psychic Stimulus : Add . When you next cast a spell with in its mana cost or activate an ability with in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

1/1
Marneus Calgar
Legendary Creature — Astartes Warrior

Double strike

Master Tactician — Whenever one or more tokens you control enter, draw a card.

Chapter Master : Create two 2/2 white Astartes Warrior creature tokens with vigilance.

3/5
The Swarmlord
Legendary Creature — Tyranid

Rapid Regeneration — The Swarmlord enters with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.

Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.

5/5
Szarekh, the Silent King
Legendary Artifact Creature — Necron

Flying

My Will Be Done — Whenever Szarekh attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.

3/4
Abaddon the Despoiler
Legendary Creature — Astartes Warrior

Trample

Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.

Under his rule, there is but one creed: Chaos shall reign.

5/5
Inquisitor Greyfax
Legendary Creature — Human Inquisitor

Vigilance

Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.

Hunt for Heresy , : Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

3/3
The Swarmlord
Legendary Creature — Tyranid

Rapid Regeneration — The Swarmlord enters with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.

Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.

5/5
Fabricate
Sorcery

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Bastion Protector
Creature — Human Soldier

Commander creatures you control get +2/+2 and have indestructible.

"By this oath, I pledge to stand by thee, against traitor, beast, or fiend, for only in death does duty end."

3/3
Bastion Protector
Creature — Human Soldier

Commander creatures you control get +2/+2 and have indestructible.

"By this oath, I pledge to stand by thee, against traitor, beast, or fiend, for only in death does duty end."

3/3
Collective Effort
Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.

Collective Effort
Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.

Deploy to the Front
Sorcery

Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.

"When the door drops, give them a taste of the Emperor's fire!"

—Commissar Yarrick

Deploy to the Front
Sorcery

Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.

"When the door drops, give them a taste of the Emperor's fire!"

—Commissar Yarrick

Entrapment Maneuver
Instant

Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

"Now!"

Entrapment Maneuver
Instant

Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

"Now!"

Fell the Mighty
Sorcery

Destroy all creatures with power greater than target creature's power.

The battle began with an overwhelming wave of Tyranids and ended with Canoness Lucretia standing atop a huge pile of charred alien corpses.

Fell the Mighty
Sorcery

Destroy all creatures with power greater than target creature's power.

The battle began with an overwhelming wave of Tyranids and ended with Canoness Lucretia standing atop a huge pile of charred alien corpses.

Hour of Reckoning
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Destroy all nontoken creatures.

The Battle of Baal was the bloodiest and most costly in the entire noble history of the Sons of Sanguinius.

Hour of Reckoning
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Destroy all nontoken creatures.

The Battle of Baal was the bloodiest and most costly in the entire noble history of the Sons of Sanguinius.

Launch the Fleet
Sorcery

Strive — This spell costs more to cast for each target beyond the first.

Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

Launch the Fleet
Sorcery

Strive — This spell costs more to cast for each target beyond the first.

Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

Martial Coup
Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

"It is their duty to fight and die so that Humanity might be preserved."

—Lord Commissar Barron Reed

Martial Coup
Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

"It is their duty to fight and die so that Humanity might be preserved."

—Lord Commissar Barron Reed

Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

"Hunger is no different from any other foe; defeat it in the Emperor's name, and save Humanity."

—Motto of the Agri-World Viridia IV

Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

"Hunger is no different from any other foe; defeat it in the Emperor's name, and save Humanity."

—Motto of the Agri-World Viridia IV

Aetherize
Instant

Return all attacking creatures to their owner's hand.

No berzerker charge can stand against the psychic might of the Hive Mind.