Whenever this creature attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Flying
, : This creature deals 1 damage to target attacking or blocking creature.
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Flying
: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
: Target creature with power 2 or less can't be blocked this turn.
Earthquake deals X damage to each creature without flying and each player.
Enchant creature
Enchanted creature has vigilance.
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Destroy target creature or land. It can't be regenerated.
Destroy all Plains.
Enchant creature
Enchanted creature gets +2/+2.
: This creature gains flying until end of turn.
Other Goblins get +1/+1 and have mountainwalk.
Trample
This creature doesn't untap during your untap step if it attacked during your last turn.
This creature can't attack unless defending player controls a Mountain.
: Target creature can't be regenerated this turn.
Enchant creature
Enchanted creature gets +2/-2.
Inferno deals 6 damage to each creature and each player.
This creature can't block creatures with power 2 or greater.
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
Lightning Bolt deals 3 damage to any target.
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
: This creature deals 2 damage to any target and 3 damage to you.
Attacking creatures you control get +1/+0.
At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Destroy target artifact.
Flying
: This creature gets +1/+0 until end of turn.
: Add .
Players can't untap more than one creature during their untap steps.
: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Destroy target land.
Remove this card from your deck before playing if you're not playing for ante.
, Sacrifice this creature: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
Enchant creature
Enchanted creature gets +1/+0.
: Regenerate enchanted creature.
Destroy target Wall. It can't be regenerated.
: Regenerate this creature.
Defender (This creature can't attack.)
Whenever this creature blocks a creature, that creature can't attack during its controller's next turn.
Defender (This creature can't attack.)
: This creature gets +1/+0 until end of turn.
Defender (This creature can't attack.)
Each player shuffles the cards from their hand into their library, then draws that many cards.
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Flying
: Add one mana of any color.
Defender
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .
Flying
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
Destroy target permanent.